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[PrC] Disciple of Force
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<blockquote data-quote="Ferrix" data-source="post: 546306" data-attributes="member: 6115"><p>No epic. Blah to epic.</p><p></p><p>Changed Tearing the Earth to a partial action so you can move and strike with it once but not perform a full attack action involving it. (There only actual ranged attack).</p><p></p><p>Removed the UBAB requirement probably will change the attack progression down a step.</p><p></p><p>A monk can get it at level 7, 1st level feat Power Attack, 3rd level feat Sunder, 6th level feat, Eagle Claw.</p><p></p><p>I lowered the bonus damage to two steps down the unarmed damage progression for Drawing the Water. So it is at most a bonus d12 per iterative sacrificed. I sort of liked the idea of sacrificing extra attacks for a single more powerful attack, it makes sense to me. Any ideas to work it out? Maybe a straight d8 per iterative sacrificed?</p><p></p><p>The abilities are spread over 13 levels, and there are 9 abilities, why would I pull some out? That seems decent compared to some classes which get abilities every level.</p><p></p><p>About the unarmed damage, the monk damage increases a die every 4 levels except when it hits 20th level. Why? I wonder that too. So it going a step above the 1d20 to 4d6 doesn't seem that out of place (the 4d6 comes from the step up size wise from S&F).</p><p></p><p>Shattering whirlwind I changed to once every four levels, so at most it can be used three times in a day instead of six times a day with a deflection bonus of +6 at most (note this doesn't stack with other deflection bonuses) and they don't continue receiving the monk AC progression. Seems more reasonable.</p><p></p><p>They usually focus on destroying objects or weapons an opponent wields and armor to disable their opponent quicker. What internal rules does it break? They are supposed to be able to mess up objects, one of the focuses of the class.</p><p></p><p>~Ferrix</p></blockquote><p></p>
[QUOTE="Ferrix, post: 546306, member: 6115"] No epic. Blah to epic. Changed Tearing the Earth to a partial action so you can move and strike with it once but not perform a full attack action involving it. (There only actual ranged attack). Removed the UBAB requirement probably will change the attack progression down a step. A monk can get it at level 7, 1st level feat Power Attack, 3rd level feat Sunder, 6th level feat, Eagle Claw. I lowered the bonus damage to two steps down the unarmed damage progression for Drawing the Water. So it is at most a bonus d12 per iterative sacrificed. I sort of liked the idea of sacrificing extra attacks for a single more powerful attack, it makes sense to me. Any ideas to work it out? Maybe a straight d8 per iterative sacrificed? The abilities are spread over 13 levels, and there are 9 abilities, why would I pull some out? That seems decent compared to some classes which get abilities every level. About the unarmed damage, the monk damage increases a die every 4 levels except when it hits 20th level. Why? I wonder that too. So it going a step above the 1d20 to 4d6 doesn't seem that out of place (the 4d6 comes from the step up size wise from S&F). Shattering whirlwind I changed to once every four levels, so at most it can be used three times in a day instead of six times a day with a deflection bonus of +6 at most (note this doesn't stack with other deflection bonuses) and they don't continue receiving the monk AC progression. Seems more reasonable. They usually focus on destroying objects or weapons an opponent wields and armor to disable their opponent quicker. What internal rules does it break? They are supposed to be able to mess up objects, one of the focuses of the class. ~Ferrix [/QUOTE]
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