Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[PrC] Faith Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pinotage" data-source="post: 2052147" data-attributes="member: 15194"><p>I was hoping to get some feedback on this prestige class from you kind folks! Any comments appreciated.</p><p></p><p><strong><u><span style="font-size: 15px">Faith Wizard of Boccob</span></u></strong></p><p></p><p><em>There are those that have the power to wield magic and there are those that have the faith to transform it.</em></p><p></p><p>The Faith Wizard of Boccob is a master of understanding magic and believing in its power and ability.</p><p>Through a supernatural belief in magic, its nature, and its religious role, the Faith Wizard can manipulate</p><p>it simply through the power of faith.</p><p></p><p><strong>Hit Die: d6</strong></p><p></p><p><strong>Requirements:</strong></p><p>To qualify to become a Faith Wizard of Boccob, a character must fulfill the following criteria:</p><p>Deity: Boccob </p><p>Skills: Knowledge (Arcana) 6 ranks, Knowledge (Religion) 6 ranks, Spellcraft 6 ranks</p><p>Spells: Ability to cast 3rd level divine spells</p><p>Special: The Faith Wizard of Boccob must have access to the Magic domain</p><p></p><p><strong>Class Skills:</strong></p><p>The Faith Wizard of Boccob's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis),</p><p>Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Spellcraft (Int), Decipher Script (Int)</p><p></p><p>Skill Points at Each Level: 2 + Int modifier</p><p> </p><p>[code] </p><p>Level BAB Fort Ref Will</p><p>--------------------------</p><p> 1 +0 +0 +0 +2</p><p> 2 +1 +0 +0 +3</p><p> 3 +2 +1 +1 +3</p><p> 4 +3 +1 +1 +4</p><p> 5 +3 +1 +1 +4</p><p> 6 +4 +2 +2 +5</p><p> 7 +5 +2 +2 +5</p><p> 8 +6 +2 +2 +6</p><p> 9 +6 +3 +3 +6</p><p> 10 +7 +3 +3 +7</p><p>*</p><p>Level Special Abilities Spells</p><p>-----------------------------------------------------------</p><p> 1 Domain Focus</p><p> 2 Metamagic Faith 1/day +1 Spellcaster Level</p><p> 3 Domain Spontaneity +1 Spellcaster Level</p><p> 4 Arcane Faith +1 Spellcaster Level</p><p> 5 Metamagic Faith 2/day</p><p> 6 Arcane Counterspelling +1 Spellcaster Level</p><p> 7 Arcane Channelling +1 Spellcaster Level</p><p> 8 Metamagic Faith 3/day +1 Spellcaster Level</p><p> 9 Improved Metamagic Faith</p><p> 10 Arcane Faith Mastery +1 Spellcaster Level [/code]</p><p><strong>Class Features:</strong></p><p><strong>Weapon and Armor Proficiency:</strong> The Faith Wizard gains no additional weapon or armor proficiencies.</p><p></p><p><strong>Spells:</strong> Additional spellcasting levels gained by the Faith Wizard can only be applied to the</p><p>class that gives the Faith Wizard access to the Magic domain. </p><p></p><p><strong>Domain Focus:</strong> The Magic domain becomes an inherent part of the Faith</p><p>Wizard's faith, thereby allowing the Faith Wizard to cast spells from</p><p>the Magic domain at +1 caster level. For purposes of determining the</p><p>effective level for the Magic Domain's granted power, Faith Wizard</p><p>levels count as wizard levels.</p><p></p><p><strong>Metamagic Faith (Su):</strong> The Faith Wizard gains the ability to enchance an</p><p>arcane spell from a spell trigger or spell completion item by a</p><p>metamagic feat and cast it as an arcane spell. The Faith Wizard must</p><p>sacrifice a divine spell slot to enhance the arcane spell, equivalent to</p><p>or greater than the level of arcane spell cast modified by the</p><p>particular metamagic feat.</p><p></p><p>The Faith Wizard need not possess the metamagic feat to use this</p><p>ability. The Faith Wizard choses one metamagic feat when gaining this</p><p>ability for the first time, and can apply this metamagic feat to an</p><p>arcane spell completion or spell trigger item. The level modifier of any</p><p>particular metamagic feat chosen in this manner cannot be higher than</p><p>half the Faith Wizard's class level (Heighten Spell can be chosen at any</p><p>time). Every time the Faith Wizard gains additional uses of Metamagic</p><p>Faith (at 5th and 8th level), the Faith Wizard gets to choose one more</p><p>feat that applies to this ability.</p><p></p><p><strong>Domain Spontaneity:</strong> At 3rd level the Faith Wizard gains the ability to</p><p>spontaneously cast spells from the Magic domain similar to the way in</p><p>which clerics casts spontaneous cure or inflict spells. The Faith Wizard</p><p>can't use her domain slot for this ability. The Faith Wizard must still</p><p>provide the required spell components, focus and XP requirements when</p><p>casting a spell in this manner. </p><p></p><p><strong>Arcane Counterspelling (Su):</strong> The Faith Wizard's skill at understanding and</p><p>manipulating arcane magic through faith increases so that a fifth level,</p><p>a Faith Wizard learns to counterspell spells casts from spell trigger or</p><p>spell completion items.</p><p></p><p><strong>Arcane Faith:</strong> The Faith Wizard's belief in magic allows the character to</p><p>cast a number of spells from the sorceror spell list as divine spells by</p><p>sacrificing divine spell slots. The DC for spells cast in this manner is</p><p>10 + spell level + the character's wisdom modifier. The character learns</p><p>and knows spells as a sorceror of her Faith Wizard level minus three and</p><p>casts them at a caster level equivalent to her Faith Wizard level.</p><p>Casting spells in this manner costs an already prepared divine spell</p><p>slot of equal or greater level to the spell being cast. The Faith Wizard</p><p>can use her Metamagic Faith ability to enhance spells gained through</p><p>Arcane Faith, but must pay for both abilities by sacrificing the</p><p>appropriate divine spell slots.</p><p></p><p><strong>Arcane Channelling</strong>: The Faith Wizard's competence in his Magic domain</p><p>granted ability increases. The Faith Wizard can increase the save DCs of</p><p>arcane spells cast from spell completion and spell trigger items by +1,</p><p>and also gains +1 on caster level checks to overcome spell resistance</p><p>when using arcane spell trigger or arcane spell completion items.</p><p></p><p><strong>Improved Metamagic Faith:</strong> The Faith Wizard's ability to manipulate</p><p>arcane spells through faith increases, thereby allowing him to reduce</p><p>the level of divine spell slot required for using Metamagic Faith by 1.</p><p></p><p><strong>Arcane Faith Mastery (Sp):</strong> The Faith Wizard's mastery and understanding of</p><p>magic is such that the Faith Wizard can cast as a spell-like ability,</p><p>1/day, three spells of the Faith Wizard's choice that have been learnt</p><p>through Arcane Faith. The Faith Wizard can use Metamagic Faith to</p><p>enhance these spells, but must still sacrifice the required divine spell</p><p>slot to do so. Spells learnt through Arcane Faith Mastery do not require</p><p>the sacrifice of divine spell slots for normal use. The DC for spells</p><p>cast in this manner is 10 + spell level + the character's wisdom</p><p>modifier.</p><p></p><p>Thanks!</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2052147, member: 15194"] I was hoping to get some feedback on this prestige class from you kind folks! Any comments appreciated. [b][u][size=4]Faith Wizard of Boccob[/size][/u][size=4][/size][/b] [i]There are those that have the power to wield magic and there are those that have the faith to transform it.[/i] The Faith Wizard of Boccob is a master of understanding magic and believing in its power and ability. Through a supernatural belief in magic, its nature, and its religious role, the Faith Wizard can manipulate it simply through the power of faith. [b]Hit Die: d6[/b] [b]Requirements:[/b] To qualify to become a Faith Wizard of Boccob, a character must fulfill the following criteria: Deity: Boccob Skills: Knowledge (Arcana) 6 ranks, Knowledge (Religion) 6 ranks, Spellcraft 6 ranks Spells: Ability to cast 3rd level divine spells Special: The Faith Wizard of Boccob must have access to the Magic domain [b]Class Skills:[/b] The Faith Wizard of Boccob's class skills are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Profession (Wis), Spellcraft (Int), Decipher Script (Int) Skill Points at Each Level: 2 + Int modifier [code] Level BAB Fort Ref Will -------------------------- 1 +0 +0 +0 +2 2 +1 +0 +0 +3 3 +2 +1 +1 +3 4 +3 +1 +1 +4 5 +3 +1 +1 +4 6 +4 +2 +2 +5 7 +5 +2 +2 +5 8 +6 +2 +2 +6 9 +6 +3 +3 +6 10 +7 +3 +3 +7 * Level Special Abilities Spells ----------------------------------------------------------- 1 Domain Focus 2 Metamagic Faith 1/day +1 Spellcaster Level 3 Domain Spontaneity +1 Spellcaster Level 4 Arcane Faith +1 Spellcaster Level 5 Metamagic Faith 2/day 6 Arcane Counterspelling +1 Spellcaster Level 7 Arcane Channelling +1 Spellcaster Level 8 Metamagic Faith 3/day +1 Spellcaster Level 9 Improved Metamagic Faith 10 Arcane Faith Mastery +1 Spellcaster Level [/code] [b]Class Features: Weapon and Armor Proficiency:[/b] The Faith Wizard gains no additional weapon or armor proficiencies. [b]Spells:[/b] Additional spellcasting levels gained by the Faith Wizard can only be applied to the class that gives the Faith Wizard access to the Magic domain. [b]Domain Focus:[/b] The Magic domain becomes an inherent part of the Faith Wizard's faith, thereby allowing the Faith Wizard to cast spells from the Magic domain at +1 caster level. For purposes of determining the effective level for the Magic Domain's granted power, Faith Wizard levels count as wizard levels. [b]Metamagic Faith (Su):[/b] The Faith Wizard gains the ability to enchance an arcane spell from a spell trigger or spell completion item by a metamagic feat and cast it as an arcane spell. The Faith Wizard must sacrifice a divine spell slot to enhance the arcane spell, equivalent to or greater than the level of arcane spell cast modified by the particular metamagic feat. The Faith Wizard need not possess the metamagic feat to use this ability. The Faith Wizard choses one metamagic feat when gaining this ability for the first time, and can apply this metamagic feat to an arcane spell completion or spell trigger item. The level modifier of any particular metamagic feat chosen in this manner cannot be higher than half the Faith Wizard's class level (Heighten Spell can be chosen at any time). Every time the Faith Wizard gains additional uses of Metamagic Faith (at 5th and 8th level), the Faith Wizard gets to choose one more feat that applies to this ability. [b]Domain Spontaneity:[/b] At 3rd level the Faith Wizard gains the ability to spontaneously cast spells from the Magic domain similar to the way in which clerics casts spontaneous cure or inflict spells. The Faith Wizard can't use her domain slot for this ability. The Faith Wizard must still provide the required spell components, focus and XP requirements when casting a spell in this manner. [b]Arcane Counterspelling (Su):[/b] The Faith Wizard's skill at understanding and manipulating arcane magic through faith increases so that a fifth level, a Faith Wizard learns to counterspell spells casts from spell trigger or spell completion items. [b]Arcane Faith:[/b] The Faith Wizard's belief in magic allows the character to cast a number of spells from the sorceror spell list as divine spells by sacrificing divine spell slots. The DC for spells cast in this manner is 10 + spell level + the character's wisdom modifier. The character learns and knows spells as a sorceror of her Faith Wizard level minus three and casts them at a caster level equivalent to her Faith Wizard level. Casting spells in this manner costs an already prepared divine spell slot of equal or greater level to the spell being cast. The Faith Wizard can use her Metamagic Faith ability to enhance spells gained through Arcane Faith, but must pay for both abilities by sacrificing the appropriate divine spell slots. [b]Arcane Channelling[/b]: The Faith Wizard's competence in his Magic domain granted ability increases. The Faith Wizard can increase the save DCs of arcane spells cast from spell completion and spell trigger items by +1, and also gains +1 on caster level checks to overcome spell resistance when using arcane spell trigger or arcane spell completion items. [b]Improved Metamagic Faith:[/b] The Faith Wizard's ability to manipulate arcane spells through faith increases, thereby allowing him to reduce the level of divine spell slot required for using Metamagic Faith by 1. [b]Arcane Faith Mastery (Sp):[/b] The Faith Wizard's mastery and understanding of magic is such that the Faith Wizard can cast as a spell-like ability, 1/day, three spells of the Faith Wizard's choice that have been learnt through Arcane Faith. The Faith Wizard can use Metamagic Faith to enhance these spells, but must still sacrifice the required divine spell slot to do so. Spells learnt through Arcane Faith Mastery do not require the sacrifice of divine spell slots for normal use. The DC for spells cast in this manner is 10 + spell level + the character's wisdom modifier. Thanks! Pinotage [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[PrC] Faith Wizard
Top