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PrC for a Low magic Homebrew World
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<blockquote data-quote="Stormborn" data-source="post: 1442568" data-attributes="member: 14041"><p>I think that Taint and Ability <em>Drain</em> are too much. Perhaps Taint + Ability Damage? Hmm, you seem to be using the "Damage" mechanic but calling unhealable Drain. How about just calling it Damage, and getting rid of all spells that repair Ability Damage? (Lesser Restoration and so forth...)</p><p></p><p></p><p>You are right, a typo on my part. It is Damage, not Drain.</p><p></p><p></p><p>"Also, I don't like that you damage the same stat you might rely upon to cast the spell. I'd always do ability damage to a physical stat instead"</p><p></p><p>You don't rely on any stat to cast a spell, not in the sense of a Sorcerer or Wizard or Cleric at least. Intelligence will effect learning new spells but not their casting. Casting Incantations relies on a skill check, so damage might hurt there, but since casting Incantations has no corresponding damage I think it works out OK. </p><p></p><p>Spell casting effect both the body and the mind of the caster due to the nature of the world.</p><p></p><p></p><p>I don't like the Hex chain -- perhaps because I was expecting some kind of Bestow Curse power instead of just Inflict Wounds stuff. I think a better Hex chain would be Doom -> Bestow Curse -> Insanity.</p><p></p><p></p><p>I have been considering changing the Hex progression to mimic the Hexbaldes class ability. Opinions?</p><p></p><p>There should also be a Fire chain, with Produce Flame -> Scorching Ray -> Fireball, because fire is cool!</p><p></p><p></p><p>Fire is cool. But flashy combat oriented spells are inappropriate for the setting. But thanks for the suggestion.</p><p></p><p>Finally, how about a Feat or Occultism that grants a reduction in Taint & Ability Damage for specific types of magic? Like a Spell Focus that granted you limited immunity. Perhaps have Occult Shielding be an Occultist bonus? What I'm thinking of is being able to cast a few specific 1st & 2nd level spells freely, and a few specific 3rd & 4th level spells without risking instant death... or worse.</p><p></p><p>I want the PCs to be afraid of Taint, and be serious about the effects of magic, but I will think about it.</p><p></p><p>Otherwise, very interesting work. Best of luck in your campaign!</p><p></p><p>Thanks for the comments.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1442568, member: 14041"] I think that Taint and Ability [i]Drain[/i] are too much. Perhaps Taint + Ability Damage? Hmm, you seem to be using the "Damage" mechanic but calling unhealable Drain. How about just calling it Damage, and getting rid of all spells that repair Ability Damage? (Lesser Restoration and so forth...) You are right, a typo on my part. It is Damage, not Drain. "Also, I don't like that you damage the same stat you might rely upon to cast the spell. I'd always do ability damage to a physical stat instead" You don't rely on any stat to cast a spell, not in the sense of a Sorcerer or Wizard or Cleric at least. Intelligence will effect learning new spells but not their casting. Casting Incantations relies on a skill check, so damage might hurt there, but since casting Incantations has no corresponding damage I think it works out OK. Spell casting effect both the body and the mind of the caster due to the nature of the world. I don't like the Hex chain -- perhaps because I was expecting some kind of Bestow Curse power instead of just Inflict Wounds stuff. I think a better Hex chain would be Doom -> Bestow Curse -> Insanity. I have been considering changing the Hex progression to mimic the Hexbaldes class ability. Opinions? There should also be a Fire chain, with Produce Flame -> Scorching Ray -> Fireball, because fire is cool! Fire is cool. But flashy combat oriented spells are inappropriate for the setting. But thanks for the suggestion. Finally, how about a Feat or Occultism that grants a reduction in Taint & Ability Damage for specific types of magic? Like a Spell Focus that granted you limited immunity. Perhaps have Occult Shielding be an Occultist bonus? What I'm thinking of is being able to cast a few specific 1st & 2nd level spells freely, and a few specific 3rd & 4th level spells without risking instant death... or worse. I want the PCs to be afraid of Taint, and be serious about the effects of magic, but I will think about it. Otherwise, very interesting work. Best of luck in your campaign! Thanks for the comments. [/QUOTE]
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