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[PrC] Grandmaster
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<blockquote data-quote="Victim" data-source="post: 34347" data-attributes="member: 78"><p>I was worried that people would end up canceling the penalties from certain tricks with the benefits of others and still come out way ahead. Rather then having to compare each ability and see if one can combine them abusively, I figured it would be easier to start with a poor base case and work upwards. I also wanted the abilities to be fairly modular, so it'd be easy to add new prestige class powers to this class's list of moves.</p><p></p><p>Also, it's a 5 level class that requires +13 base attack. I don't think any character class would lose an iterative attack by taking this class. Delay them for a few levels yes, but not lose them. I planned on working a way to get extra attacks in there as well.</p><p></p><p>Finally, I figured that people might be interested in taking the Mastery technique to gain a large competence to attack, or in taking the "add an additional mod to attack and damage" power. </p><p></p><p>--------------------------------------------------------</p><p></p><p>That remeinds me:</p><p></p><p>Lightning Attack:</p><p></p><p>A grandmaster with this technique can make one additional melee attack in a round if he/she takes a -2 penalty to all attack rolls. This feat does NOT require the full attack action.</p><p></p><p>One Strike, Two Cuts from an OA class combined with flurry of blows. It's worse than one-two because one gets a penalty but also can add an attack in full attack. I might have to split this one up.</p><p>--------------------------------------</p><p>BTW, Riot Gear, I didn't mean to rudely ignore your input. However, I had already envisioned what I wanted each ability to do, just not the exact mechanical benefits.</p><p></p><p>Thanks for the input everyone.</p></blockquote><p></p>
[QUOTE="Victim, post: 34347, member: 78"] I was worried that people would end up canceling the penalties from certain tricks with the benefits of others and still come out way ahead. Rather then having to compare each ability and see if one can combine them abusively, I figured it would be easier to start with a poor base case and work upwards. I also wanted the abilities to be fairly modular, so it'd be easy to add new prestige class powers to this class's list of moves. Also, it's a 5 level class that requires +13 base attack. I don't think any character class would lose an iterative attack by taking this class. Delay them for a few levels yes, but not lose them. I planned on working a way to get extra attacks in there as well. Finally, I figured that people might be interested in taking the Mastery technique to gain a large competence to attack, or in taking the "add an additional mod to attack and damage" power. -------------------------------------------------------- That remeinds me: Lightning Attack: A grandmaster with this technique can make one additional melee attack in a round if he/she takes a -2 penalty to all attack rolls. This feat does NOT require the full attack action. One Strike, Two Cuts from an OA class combined with flurry of blows. It's worse than one-two because one gets a penalty but also can add an attack in full attack. I might have to split this one up. -------------------------------------- BTW, Riot Gear, I didn't mean to rudely ignore your input. However, I had already envisioned what I wanted each ability to do, just not the exact mechanical benefits. Thanks for the input everyone. [/QUOTE]
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