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General Tabletop Discussion
*Pathfinder & Starfinder
PrC Multiclassing Arcane Archer and IOoB broken?
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<blockquote data-quote="mkletch" data-source="post: 398153" data-attributes="member: 3396"><p>Yes, yes. This is all well and good. But frankly, most/all of these issues can be mitigated with magic items or spells. character levels are precious. Plan what you can with items, fill the gaps with character class abilities.</p><p></p><p>Attacks:+37/+37/+32/+27/+22/+39 (speed armor), so I'll constantly hit all but the mightiest dragons and major NPCs.</p><p></p><p>Damage: +1 acidic/shocking/icy burst, holy, screaming mighty (+4 Str) composite long bow and every arrow is +5 keen (with imp crit), so the damage is intense against any opponent. Certainly enough to justify sucking up the periodic AoO.</p><p></p><p>My AC is 43 and my touch AC is 27. Few things concern me except sunder, and I've managed that through magical hardening and other methods (like a spare but lesser bow in a glove or storing, and another glove to hide the primary bow as a free action if it is endangered). Helm of teleportation takes care of being grappled or "enveloped" in a reach creature's threatened area.</p><p></p><p>Let's face it. We've seen it here an on other boards. High level characters are defined by their equipment. An 18th level character with no equipment is a snail out of shell, prey for a character several levels lower with full gear. For high level adventuring, you plan your gear and pick levels to complement and enhance that gear. AA complements an archer's gear with arrows and abilities not duplicated by usual magic items. OoBI doesn't really complement any sort of gear. It's really crappy to think this way (it's pretty much the diametric opposite of roleplaying), but it's, well, practical. For character's 10th level and beyond, the most fearsome spell in the game is Mordenkainen's Disjunction.</p></blockquote><p></p>
[QUOTE="mkletch, post: 398153, member: 3396"] Yes, yes. This is all well and good. But frankly, most/all of these issues can be mitigated with magic items or spells. character levels are precious. Plan what you can with items, fill the gaps with character class abilities. Attacks:+37/+37/+32/+27/+22/+39 (speed armor), so I'll constantly hit all but the mightiest dragons and major NPCs. Damage: +1 acidic/shocking/icy burst, holy, screaming mighty (+4 Str) composite long bow and every arrow is +5 keen (with imp crit), so the damage is intense against any opponent. Certainly enough to justify sucking up the periodic AoO. My AC is 43 and my touch AC is 27. Few things concern me except sunder, and I've managed that through magical hardening and other methods (like a spare but lesser bow in a glove or storing, and another glove to hide the primary bow as a free action if it is endangered). Helm of teleportation takes care of being grappled or "enveloped" in a reach creature's threatened area. Let's face it. We've seen it here an on other boards. High level characters are defined by their equipment. An 18th level character with no equipment is a snail out of shell, prey for a character several levels lower with full gear. For high level adventuring, you plan your gear and pick levels to complement and enhance that gear. AA complements an archer's gear with arrows and abilities not duplicated by usual magic items. OoBI doesn't really complement any sort of gear. It's really crappy to think this way (it's pretty much the diametric opposite of roleplaying), but it's, well, practical. For character's 10th level and beyond, the most fearsome spell in the game is Mordenkainen's Disjunction. [/QUOTE]
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PrC Multiclassing Arcane Archer and IOoB broken?
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