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*Pathfinder & Starfinder
PrC Multiclassing Arcane Archer and IOoB broken?
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<blockquote data-quote="Storm Raven" data-source="post: 399188" data-attributes="member: 307"><p></p><p></p><p>Nitpick: Your extra attack from haste still suffers the -2 penalty from Rapid Shot. It affects all of your attacks in the round, even ones granted from an extra partial action.</p><p></p><p>Second nitpick: Speed armor has been erratted to being something like a +7 bonus equivalent. Did you pay the full cost for the armor?</p><p></p><p></p><p></p><p>Against a disarm or sunder, you are dead meat. Your attack bonus from the arrows doesn't count, you have a -4 proficiency penalty to your opposed roll for being nonproficient with the weapon as a melee weapon, you gain none of your ranged attack bonuses (like Point Blank Shot, or the bonus from Bracers of Archery). You have to use your Strength modifer and not your Dexterity modifier with the opposed attack roll because it is a melee action. You are basically going to lose your weapon on a regular basis since your opposed attack roll drops by at least 11 points (to +26) and likely more as I'm guessing your Dexterity is higher than your Strength, as a rough estimate, I'd say your opposed attack roll is something like +20 or so on disarm and sunder attempts.</p><p></p><p>Given that your bow is a +1 bow (only the actual enhancement counts for being difficult to Sunder and for adding hardness), your opponents should have a trivially easy time of sundering your bow. They only need a +1 weapon or better (fairly common at the levels you are playing at), and he only needs to do 17 points of damage to shatter your bow. A cloud giant (fairly low CR compared to you) using a +1 huge morningstar is almost certain to succeed at the opposed disarm (he has a +23 to attack) and will shatter your bow if he connects (4d6+19 damage). He would be able to have a very good chance to disarm you even without the magical morningstar.</p><p></p><p></p><p></p><p>Uh-huh. Did you pay full cost for your armor of speed? Does it matter when they are bashing your bow to tiny pieces?</p><p></p><p></p><p></p><p>Magical hardening? Oh, you mean you are not actually using the rules as written. Well, when you muck around with the rules, one usually can expect that the balance of the game will change. You eliminated your major weakness with a rules modification, no wonder it doesn't "bother" you.</p><p></p><p></p><p></p><p>Getting you to use a lesser bow is a benefit to your opponent. He can likely destroy that one as easily as your "better" bow. Or disarm you again as easily.</p><p></p><p></p><p></p><p>I do not believe you can activate a magic item while being grappled. You are limited to the actions described in the geapple description, other actions are not compatible with grappling.</p><p></p><p>If you use the Helm of Teleportation, you cannot attack in the round you use it (it requires a standard action), except with your single shot from your hasted partial action. I'm thinking most opponents will take that trade (i.e. you make no attacks in a round and they get a full round of actions.</p><p></p><p></p><p></p><p>On the contrary, OoBI complements several pieces of commonly available gear, while the primary Arcane Archer benefit is to replicate a set of equipment that a third level arcane spell can easily provide at least as well. Having played a high level archer character, if you need 50 arrows in a single combat, or even in a single day, you are doing something wrong.</p><p></p><p>Having played (and seen played) several archer characters, I'm pretty convinced that the Arcane Archer is the <em>weakest</em> of the archery based PrCs.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 399188, member: 307"] [B][/b] Nitpick: Your extra attack from haste still suffers the -2 penalty from Rapid Shot. It affects all of your attacks in the round, even ones granted from an extra partial action. Second nitpick: Speed armor has been erratted to being something like a +7 bonus equivalent. Did you pay the full cost for the armor? Against a disarm or sunder, you are dead meat. Your attack bonus from the arrows doesn't count, you have a -4 proficiency penalty to your opposed roll for being nonproficient with the weapon as a melee weapon, you gain none of your ranged attack bonuses (like Point Blank Shot, or the bonus from Bracers of Archery). You have to use your Strength modifer and not your Dexterity modifier with the opposed attack roll because it is a melee action. You are basically going to lose your weapon on a regular basis since your opposed attack roll drops by at least 11 points (to +26) and likely more as I'm guessing your Dexterity is higher than your Strength, as a rough estimate, I'd say your opposed attack roll is something like +20 or so on disarm and sunder attempts. Given that your bow is a +1 bow (only the actual enhancement counts for being difficult to Sunder and for adding hardness), your opponents should have a trivially easy time of sundering your bow. They only need a +1 weapon or better (fairly common at the levels you are playing at), and he only needs to do 17 points of damage to shatter your bow. A cloud giant (fairly low CR compared to you) using a +1 huge morningstar is almost certain to succeed at the opposed disarm (he has a +23 to attack) and will shatter your bow if he connects (4d6+19 damage). He would be able to have a very good chance to disarm you even without the magical morningstar. Uh-huh. Did you pay full cost for your armor of speed? Does it matter when they are bashing your bow to tiny pieces? Magical hardening? Oh, you mean you are not actually using the rules as written. Well, when you muck around with the rules, one usually can expect that the balance of the game will change. You eliminated your major weakness with a rules modification, no wonder it doesn't "bother" you. [b][/b] Getting you to use a lesser bow is a benefit to your opponent. He can likely destroy that one as easily as your "better" bow. Or disarm you again as easily. I do not believe you can activate a magic item while being grappled. You are limited to the actions described in the geapple description, other actions are not compatible with grappling. If you use the Helm of Teleportation, you cannot attack in the round you use it (it requires a standard action), except with your single shot from your hasted partial action. I'm thinking most opponents will take that trade (i.e. you make no attacks in a round and they get a full round of actions. On the contrary, OoBI complements several pieces of commonly available gear, while the primary Arcane Archer benefit is to replicate a set of equipment that a third level arcane spell can easily provide at least as well. Having played a high level archer character, if you need 50 arrows in a single combat, or even in a single day, you are doing something wrong. Having played (and seen played) several archer characters, I'm pretty convinced that the Arcane Archer is the [i]weakest[/i] of the archery based PrCs. [/QUOTE]
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PrC Multiclassing Arcane Archer and IOoB broken?
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