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*Pathfinder & Starfinder
PrC Multiclassing Arcane Archer and IOoB broken?
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<blockquote data-quote="Rackhir" data-source="post: 399908" data-attributes="member: 149"><p><strong>Re: Re: Re: Magic item pricing</strong></p><p></p><p></p><p></p><p>Your comment about the True Strike spell not making sense vs. the cost of a +20 insight bonus is more or less my point about just doing haste strictly according to the spell vs. the benefits it supplies.</p><p></p><p></p><p></p><p></p><p>With speed armor you are getting two substantial bonuses. First a extra standard action. This means a great deal to many classes, especially spell casting classes, since they can either get off a full turn spell in one turn or can cast two spells per round. That has to be worth at least a +3 bonus. Second it is providing a +4 to AC bonus which is in some respects, <em>better</em> than an enhancement bonus, since it should apply vs touch attacks. I'm not sure exactly why you are dragging square roots into things, but I would say the situation is more similar to having a +4 armor with a +3 special ability, so you would calculate the cost as that for a +7 bonus, like you do with a +3 Icy Burst - Holy Sword.</p><p></p><p></p><p></p><p>Your logic here escapes me totally. You are complaining that a +4 bonus to ac that works against touch attacks, isn't worth the same as a +4 enhancement bonus to ac and that and extra standard action is so worthless as to not even be worth considering in cost? Have you ever looked at what can be done with a standard action? Do you consider the ability to get off TWO spells in around to be completely worthless or the ability to get off a FULL attack action + a MULTISHOT, to be completely worthless?</p><p></p><p>Your choice of items to compare are similarly odd, even a +6 stat item only gets you an additional +3 bonus and nearly nothing can get you an extra standard action. The boots of speed are only for 10 rounds total per day. If you wanted to limit the armor of speed to 10 rounds per day, I would agree it was worth only a +3 modifier. Boots by the way don't double in cost, unlike the ring of invis becaus they are usable for only a limited number of rounds unlike the ring with is unlimted.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 399908, member: 149"] [b]Re: Re: Re: Magic item pricing[/b] Your comment about the True Strike spell not making sense vs. the cost of a +20 insight bonus is more or less my point about just doing haste strictly according to the spell vs. the benefits it supplies. With speed armor you are getting two substantial bonuses. First a extra standard action. This means a great deal to many classes, especially spell casting classes, since they can either get off a full turn spell in one turn or can cast two spells per round. That has to be worth at least a +3 bonus. Second it is providing a +4 to AC bonus which is in some respects, [I]better[/I] than an enhancement bonus, since it should apply vs touch attacks. I'm not sure exactly why you are dragging square roots into things, but I would say the situation is more similar to having a +4 armor with a +3 special ability, so you would calculate the cost as that for a +7 bonus, like you do with a +3 Icy Burst - Holy Sword. Your logic here escapes me totally. You are complaining that a +4 bonus to ac that works against touch attacks, isn't worth the same as a +4 enhancement bonus to ac and that and extra standard action is so worthless as to not even be worth considering in cost? Have you ever looked at what can be done with a standard action? Do you consider the ability to get off TWO spells in around to be completely worthless or the ability to get off a FULL attack action + a MULTISHOT, to be completely worthless? Your choice of items to compare are similarly odd, even a +6 stat item only gets you an additional +3 bonus and nearly nothing can get you an extra standard action. The boots of speed are only for 10 rounds total per day. If you wanted to limit the armor of speed to 10 rounds per day, I would agree it was worth only a +3 modifier. Boots by the way don't double in cost, unlike the ring of invis becaus they are usable for only a limited number of rounds unlike the ring with is unlimted. [/QUOTE]
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PrC Multiclassing Arcane Archer and IOoB broken?
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