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PrC=No more Domain Spells/Features?
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<blockquote data-quote="Camarath" data-source="post: 1046627" data-attributes="member: 11987"><p>AIR DOMAIN</p><p>Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.</p><p></p><p>It does not say that that this ability is based on your cleric level. Where are you deriving your assertion that it is based on cleric level from? Since the ability does not specify what it's level based component is based on I think that it should be based the character's total class level.</p><p></p><p>I do think that if the ability states that it is based on cleric levels then it is based solely on cleric levels. The Water, Plant, Fire, Earth, and Air domain abilities are IMO not based on cleric level. The domains based on cleric level are Death, Destruction, Protection, Strength, Travel, Magic and Trickery (Knowledge and Animal both are partially dependant on cleric level). War, Sun, Luck, Law, Healing, Good, Evil, and Chaos all give the same regardless of character of cleric level. Only 9 out of 22 domains will suffer from multiclassing.</p><p></p><p>This is one of the few draw backs to multiclassing with your cleric (other than turning). Just as the lack of familiar progression is just about the only draw back to multiclassing with the sorcerer. I do not think that this is such an egregious problem. I also don't really mind making house rules.</p></blockquote><p></p>
[QUOTE="Camarath, post: 1046627, member: 11987"] AIR DOMAIN Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability. It does not say that that this ability is based on your cleric level. Where are you deriving your assertion that it is based on cleric level from? Since the ability does not specify what it's level based component is based on I think that it should be based the character's total class level. I do think that if the ability states that it is based on cleric levels then it is based solely on cleric levels. The Water, Plant, Fire, Earth, and Air domain abilities are IMO not based on cleric level. The domains based on cleric level are Death, Destruction, Protection, Strength, Travel, Magic and Trickery (Knowledge and Animal both are partially dependant on cleric level). War, Sun, Luck, Law, Healing, Good, Evil, and Chaos all give the same regardless of character of cleric level. Only 9 out of 22 domains will suffer from multiclassing. This is one of the few draw backs to multiclassing with your cleric (other than turning). Just as the lack of familiar progression is just about the only draw back to multiclassing with the sorcerer. I do not think that this is such an egregious problem. I also don't really mind making house rules. [/QUOTE]
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