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PrC of the Demon Queen
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<blockquote data-quote="trentonjoe" data-source="post: 290793" data-attributes="member: 304"><p>I would just like to say I commented because I like the idea not for any other reason. PrC's are often very specific not all of them interest me. This one does. </p><p></p><p>BAck to balance. Defenders of the Faith DOES have some really strong PrCs. That is undeniable. However, I would not use them as the baseline for all PrCs.</p><p></p><p></p><p>Let's take this level by level:</p><p></p><p>First level:</p><p></p><p>1. Bloodletters automatically receive the Extra Turning Feat.</p><p>2. Bloodletters receive a +2 bonus to their Charisma modifier.</p><p>3. When assessing Rebuking Damage, Bloodletters add 2 to their die rolls to all Undead within 30 feet.</p><p>4. Duration of Rebuking is doubled.</p><p>5. Bloodletters may attempt to Turn neutral or good Lycanthropes, or Rebuke/Control evil Lycanthropes as if they had the powers of the Moon Domain as a Priest of half their total levels. If the Bloodletter already has access to the Moon Domain, they receive a +1 to their attempts.</p><p>6. Bloodletters receive Darkvision up to 60 feet. If the character had Darkvision before becoming a Bloodletter, this effect is doubled.</p><p>7. *Bloodletters may cast darkness (sp) 1/day per their prestige class level.</p><p>8. Bloodletters may animate dead (sp) 1/day. This special version functions only at night and limits the Bloodletter to six Skeletons or four Zombies who serve the Bloodletter for two rounds per caster level. </p><p></p><p></p><p>(8 is to much. Maybe you could spread them out over 10 levels? None of these are very powerful but they do add up.)</p><p></p><p>Second level:</p><p></p><p>1)Bloodletters may enact dark leech (sp) 1/ day per every six character levels. A ranged touch attack up to 60 feet, this spell causes blood to drain from the victim?s nose and ears and magically leap to the Bloodletter?s mouth, weakening the victim and invigorating the Bloodletter for half as many rounds as the Bloodletter?s character level. Victims suffer 1d4 temporary point reductions in Strength or Dexterity (50% of either) while the caster gains as much in bonuses. The victim regains the lost points immediately after the duration. The increased Bloodletter?s abilities never raise more than 4 points.</p><p>2)Bloodletters may cause fear (sp) to all within 10 feet 1/day. </p><p></p><p>( THe leech spell is very appropriate for a 2nd level ability. I would consider making this a spell <maybe Cleric 2, Blackguard 2, Blood Domain 2>. I would change the duration to 3 rounds + 1/3 caster level though.)</p><p></p><p>(The fear ability is to good. This should be a 5+ level power.)</p><p></p><p>Third level:</p><p> </p><p>3rd Level: </p><p></p><p>1)Bloodletters may become filled with bloodlust (su) 1/week every three levels beyond 6th. As a standard action, the Bloodletter enters a rage in which he receives a +4 bonus on all attacks against a specific foe. The Bloodletter is then committed to this foe until either the foe or the Bloodletter die or until the duration (two rounds per the Bloodletter?s total levels) expires. The elected victim takes an additional 4 points of bleeding damage after the first successful attack for 2 rounds per the Bloodletter?s class level. A Heal attempt against a DC = Bloodletter?s character level + 5 will stop the Bleeding. Later attacks do not stack additional bleeding damage. If the Bloodletter does not succeed in killing and drinking the blood of their foe before Bloodlust expires, the Priest will suffer 1 point of damage for every 3 points their victim suffered.</p><p></p><p>(Okay very complicated, pretty powerful. You basically get +4/+4 vs one creature right? I like this but I would include you can't just rage against anyone it has to be a known foe. I would try to avoid "I rage against the largets orc!" and aim for "Ah, that is General Aznertk. Twice his legions have defeated our armies in battle. I will engage him myself this time!)</p><p></p><p>Fourth Level: </p><p></p><p>4th Level: *Bloodletters may sow discord (su) 1/day. This supernatural ability is similar to the confusion spell except the Bloodletter has the option to force all victims to attack the person closest to them save the Priest herself.</p><p></p><p>( I would push this back a level or two. Confusion is an awfully powerful 5th level spell.)</p><p></p><p></p><p>Fifth level</p><p>5th Level: *A Bloodletter may become a creature of the night (su) 1/week at night only. The Bloodletter receives the ability take on a hybrid form similar to that of a Werewolf and receives the applicable bonuses for as many rounds as the caster?s level. The transformation into or out of the form is a full round action and grants the Bloodletter the following:</p><p>1. Str +2, Dex +4, Con +4</p><p>2. Blind-Fighting, Improved Initiative, Weapon Finesse (bite).</p><p>3. 2 Unarmed strikes and 1 Bite. The strike bonus is equal to Bloodletter?s first attack bonus while the Bite suffers a ?5. The damage is 1d4 subdual for the strikes, and 1d6+1 for the bites plus an additional 2 points of bleeding damage per round.</p><p>4. Improved Trip on a successful Bite attack.</p><p>Such a change grants the Bloodletter all of their lost Hit Points and allows the Bloodletter to continue casting spells, although he will not use weapons and always loses any armor AC bonuses (unless the Bloodletter is outfitted with special armor).</p><p></p><p>( This confuses me. By the time you could do this you wouldn't want to for combat. YOu would need to be a Cleric8/Prc5 If you are only doing 1-4/1-4/1-6 for combar at this point you won't last long! Maybe if you raged as well it would be effective. What I would do is droop this down to 8th level power or so and make it ALL night. There is a on of stuff you could do as a werewolf that isn't combat based.)</p><p></p><p></p><p></p><p>The rest of the abilities I would make spells. I would take the above abilities and spread them through 10 levels.</p><p></p><p>I do think this is an interesting idea with a ton of new and neat abilities but I just think there are to many of them. Maybe you could make 2 PrCs. One a warrior and one a cleric. That might let you use all your work and not make the PrC so powerful.</p><p></p><p></p><p>These are only opinions, take what you want and ignore the rest.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: blue">Okay that is 8 special abilities. I would spread these out over 10 levels. These are all minor things but 8 at 1st level is to much.</span></p></blockquote><p></p>
[QUOTE="trentonjoe, post: 290793, member: 304"] I would just like to say I commented because I like the idea not for any other reason. PrC's are often very specific not all of them interest me. This one does. BAck to balance. Defenders of the Faith DOES have some really strong PrCs. That is undeniable. However, I would not use them as the baseline for all PrCs. Let's take this level by level: First level: 1. Bloodletters automatically receive the Extra Turning Feat. 2. Bloodletters receive a +2 bonus to their Charisma modifier. 3. When assessing Rebuking Damage, Bloodletters add 2 to their die rolls to all Undead within 30 feet. 4. Duration of Rebuking is doubled. 5. Bloodletters may attempt to Turn neutral or good Lycanthropes, or Rebuke/Control evil Lycanthropes as if they had the powers of the Moon Domain as a Priest of half their total levels. If the Bloodletter already has access to the Moon Domain, they receive a +1 to their attempts. 6. Bloodletters receive Darkvision up to 60 feet. If the character had Darkvision before becoming a Bloodletter, this effect is doubled. 7. *Bloodletters may cast darkness (sp) 1/day per their prestige class level. 8. Bloodletters may animate dead (sp) 1/day. This special version functions only at night and limits the Bloodletter to six Skeletons or four Zombies who serve the Bloodletter for two rounds per caster level. (8 is to much. Maybe you could spread them out over 10 levels? None of these are very powerful but they do add up.) Second level: 1)Bloodletters may enact dark leech (sp) 1/ day per every six character levels. A ranged touch attack up to 60 feet, this spell causes blood to drain from the victim?s nose and ears and magically leap to the Bloodletter?s mouth, weakening the victim and invigorating the Bloodletter for half as many rounds as the Bloodletter?s character level. Victims suffer 1d4 temporary point reductions in Strength or Dexterity (50% of either) while the caster gains as much in bonuses. The victim regains the lost points immediately after the duration. The increased Bloodletter?s abilities never raise more than 4 points. 2)Bloodletters may cause fear (sp) to all within 10 feet 1/day. ( THe leech spell is very appropriate for a 2nd level ability. I would consider making this a spell <maybe Cleric 2, Blackguard 2, Blood Domain 2>. I would change the duration to 3 rounds + 1/3 caster level though.) (The fear ability is to good. This should be a 5+ level power.) Third level: 3rd Level: 1)Bloodletters may become filled with bloodlust (su) 1/week every three levels beyond 6th. As a standard action, the Bloodletter enters a rage in which he receives a +4 bonus on all attacks against a specific foe. The Bloodletter is then committed to this foe until either the foe or the Bloodletter die or until the duration (two rounds per the Bloodletter?s total levels) expires. The elected victim takes an additional 4 points of bleeding damage after the first successful attack for 2 rounds per the Bloodletter?s class level. A Heal attempt against a DC = Bloodletter?s character level + 5 will stop the Bleeding. Later attacks do not stack additional bleeding damage. If the Bloodletter does not succeed in killing and drinking the blood of their foe before Bloodlust expires, the Priest will suffer 1 point of damage for every 3 points their victim suffered. (Okay very complicated, pretty powerful. You basically get +4/+4 vs one creature right? I like this but I would include you can't just rage against anyone it has to be a known foe. I would try to avoid "I rage against the largets orc!" and aim for "Ah, that is General Aznertk. Twice his legions have defeated our armies in battle. I will engage him myself this time!) Fourth Level: 4th Level: *Bloodletters may sow discord (su) 1/day. This supernatural ability is similar to the confusion spell except the Bloodletter has the option to force all victims to attack the person closest to them save the Priest herself. ( I would push this back a level or two. Confusion is an awfully powerful 5th level spell.) Fifth level 5th Level: *A Bloodletter may become a creature of the night (su) 1/week at night only. The Bloodletter receives the ability take on a hybrid form similar to that of a Werewolf and receives the applicable bonuses for as many rounds as the caster?s level. The transformation into or out of the form is a full round action and grants the Bloodletter the following: 1. Str +2, Dex +4, Con +4 2. Blind-Fighting, Improved Initiative, Weapon Finesse (bite). 3. 2 Unarmed strikes and 1 Bite. The strike bonus is equal to Bloodletter?s first attack bonus while the Bite suffers a ?5. The damage is 1d4 subdual for the strikes, and 1d6+1 for the bites plus an additional 2 points of bleeding damage per round. 4. Improved Trip on a successful Bite attack. Such a change grants the Bloodletter all of their lost Hit Points and allows the Bloodletter to continue casting spells, although he will not use weapons and always loses any armor AC bonuses (unless the Bloodletter is outfitted with special armor). ( This confuses me. By the time you could do this you wouldn't want to for combat. YOu would need to be a Cleric8/Prc5 If you are only doing 1-4/1-4/1-6 for combar at this point you won't last long! Maybe if you raged as well it would be effective. What I would do is droop this down to 8th level power or so and make it ALL night. There is a on of stuff you could do as a werewolf that isn't combat based.) The rest of the abilities I would make spells. I would take the above abilities and spread them through 10 levels. I do think this is an interesting idea with a ton of new and neat abilities but I just think there are to many of them. Maybe you could make 2 PrCs. One a warrior and one a cleric. That might let you use all your work and not make the PrC so powerful. These are only opinions, take what you want and ignore the rest. [COLOR=blue]Okay that is 8 special abilities. I would spread these out over 10 levels. These are all minor things but 8 at 1st level is to much.[/COLOR] [/QUOTE]
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