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[PrC] Psychomancer
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<blockquote data-quote="Nifft" data-source="post: 935170" data-attributes="member: 6562"><p>Submitted for your perusal: the <strong>PSYCHOMANCER</strong></p><p></p><p><u><strong>Requirements:</strong></u></p><p> * Feats: At least one Metamagic and one Metapsionic Feat</p><p> * Skills: Spellcraft 8 ranks, Psicraft 8 ranks</p><p> * Spells: Ability to cast 3rd level Arcane spells</p><p> * Powers: Ability to manifest 3rd level Psionic powers </p><p></p><p></p><p><u><strong>Class Benefits:</strong></u></p><p> * Hit Die: d4</p><p> * BAB: as Wizard</p><p> * Good Save: Will</p><p> * Bad Saves: Fort, Reflex</p><p> * Skill Points: 4 + Int bonus/level</p><p> * Class Skills: Alchemy, Autohypnosis, Concentration, Knowlege(Any), Psicraft, Remote View / Scry, Spellcraft </p><p></p><p>[code][color=skyblue]Abilities by Level:</p><p>Level BAB Fort Ref Will Manifester and Spellcaster Level Special</p><p>1 +0 +0 +0 +2 +1 Caster Level Meta Synergy</p><p>2 +1 +0 +0 +3 +1 Manifester Level Companion Synergy</p><p>3 +1 +1 +1 +3 +1 Manifester and Caster Level Eldrich Sublimation</p><p>4 +2 +1 +1 +4 +1 Caster Level Psionic Metarcana</p><p>5 +2 +1 +1 +4 +1 Manifester Level Psychomotive Penetration</p><p>6 +3 +2 +2 +5 +1 Manifester and Caster Level --</p><p>7 +3 +2 +2 +5 +1 Caster Level Eldrich Psinergy</p><p>8 +4 +2 +2 +6 +1 Manifester Level Psionic Preparation</p><p>9 +4 +3 +3 +6 +1 Manifester and Caster Level --</p><p>10 +5 +3 +3 +7 +1 Manifester and Caster Level Mental Arcana</p><p>[/color][/code]</p><p></p><p></p><p><strong><u>Special Abilities:</u></strong></p><p></p><p><strong>Meta Synergy</strong> (Ex): The character can apply Metapsionic Feats to arcane spells and Metamagical Feats to psionic powers. The standard conversion of +1 level = +2 power points applies.</p><p></p><p><strong>Companion Synergy</strong> (Ex): The character may merge his Psi Crystal and his Familiar into a single entity. He gains benefit from both, and it gains powers as though his Psychomancer levels were added to both his Psion and his arcane caster levels. The two different parts track HP separately, and the combined creature is not considered destroyed unless both parts are destroyed. The merged entity uses the higher of its two Int ratings, and both parts gain the benefits of each other's natural and special abilities, even if the part imparting that rating or ability is destroyed.</p><p></p><p>For example, a Wizard5 / Psion6 / Psychomancer5 would have a single companion with the powers of both a Psi Crystal 11 and a Familiar 10. The creature would have:</p><p>- One Psicrystal Personality (with bonus trait)</p><p>- One Familiar bonus trait</p><p>- Alertness, improved evasion, share spells, empathic link, Touch, Speak with master, Speak with animals of its type</p><p>- Sighted, Telepathic link, Self-propulsion, Speak with other creatures, Power resistance 16</p><p>- Int 11</p><p>- Crystal: AC 18, Hardness 5, HP 20</p><p>- Familiar: +5 Natural Armor, Hardness 5, HP (Master/2)</p><p></p><p>Creating a merged entity requires a Familiar, a Psi Crystal, one day and 1,000 gp of materials. Should the merged entity be slain, the Psychomancer loses 400 xp/level (Fort save [DC 20] for half).</p><p></p><p><strong>Eldrich Sublimation</strong> (Sp): The character may spontaneously convert prepared spells or unused spell slots into power points, at the rate of one power point per spell level sacrificed. This is a standard action which provokes an attack of opportunity.</p><p></p><p><strong>Psionic Metarcana</strong> (Su): The character can apply a metamagic (or metapsionic) feat to one of his spells "on the fly", without using a higher-level spell slot or increasing the casting time. Instead, he must pay 2 PPs for each level that the spell would have been raised. For example, a Wizard could Quicken his prepared Fireball by paying 8 PPs at the time of casting. The caster may spend up to his Psychomancer level in power points. This is a free action.</p><p></p><p><strong>Psychomotive Penetration</strong> (Su): The character may expend power points to boost the penetrative effects of one of his spells. For every 2 power points spent, the character gains a +1 bonus on his next caster level check to beat spell resistance. Spending power points in this way is a free action. The caster may spend up to twice his Psychomancer level in power points this way.</p><p></p><p><strong>Eldrich Psinergy</strong> (Ex): The character has gained some special benefit from his mixed studies, depending on his specific Psion class:</p><p> - Egoist: +1 to Transmutation DCs</p><p> - Nomad: +1 to Conjuration DCs</p><p> - Savant: +1 to all Dispel Magic caster level checks</p><p> - Shaper: +1 to Evocation DCs</p><p> - Seer: +1 to all caster level checks to overcome Spell Resistance</p><p> - Telepath: +1 to Illusion DCs</p><p> - Psychic Warrior: +1 to all saves </p><p></p><p><strong>Psionic Preparation</strong> (Ex): If the arcane caster is able to prepare spells, he may prepare a psionic power as a spell of equal level (that is, in place of preparing a spell of that level). "Casting" the power does not consume power points.</p><p></p><p><strong>Mental Arcana</strong> (Su): The character can cast a spell as a purely mental action. Invoking this ability expends the spell slot and uses PPs as though the spell were a power of the spell's level. (In other words, a paralyzed Wizard could cast a prepared Dispel Magic on himself, but it would cost him 5 PPs in addition to using up the prepared spell.) The mental Power evokes a Display depending on the normal spell's components:</p><p> - Material = Mental</p><p> - Somatic = Visual</p><p> - Verbal = Auditory</p><p> A spell with expensive material components can be cast, but with the additonal PP cost of 1 PP per 10 GP.</p><p> A spell with a Focus cannot be cast as a mental actions if the Focus is unavailable.</p><p></p><p>EDIT: Added stuff about merged familiars and spontaneous spell casters.</p></blockquote><p></p>
[QUOTE="Nifft, post: 935170, member: 6562"] Submitted for your perusal: the [b]PSYCHOMANCER[/b] [u][b]Requirements:[/b][/u] * Feats: At least one Metamagic and one Metapsionic Feat * Skills: Spellcraft 8 ranks, Psicraft 8 ranks * Spells: Ability to cast 3rd level Arcane spells * Powers: Ability to manifest 3rd level Psionic powers [u][b]Class Benefits:[/b][/u] * Hit Die: d4 * BAB: as Wizard * Good Save: Will * Bad Saves: Fort, Reflex * Skill Points: 4 + Int bonus/level * Class Skills: Alchemy, Autohypnosis, Concentration, Knowlege(Any), Psicraft, Remote View / Scry, Spellcraft [code][color=skyblue]Abilities by Level: Level BAB Fort Ref Will Manifester and Spellcaster Level Special 1 +0 +0 +0 +2 +1 Caster Level Meta Synergy 2 +1 +0 +0 +3 +1 Manifester Level Companion Synergy 3 +1 +1 +1 +3 +1 Manifester and Caster Level Eldrich Sublimation 4 +2 +1 +1 +4 +1 Caster Level Psionic Metarcana 5 +2 +1 +1 +4 +1 Manifester Level Psychomotive Penetration 6 +3 +2 +2 +5 +1 Manifester and Caster Level -- 7 +3 +2 +2 +5 +1 Caster Level Eldrich Psinergy 8 +4 +2 +2 +6 +1 Manifester Level Psionic Preparation 9 +4 +3 +3 +6 +1 Manifester and Caster Level -- 10 +5 +3 +3 +7 +1 Manifester and Caster Level Mental Arcana [/color][/code] [b][u]Special Abilities:[/u][/b] [b]Meta Synergy[/b] (Ex): The character can apply Metapsionic Feats to arcane spells and Metamagical Feats to psionic powers. The standard conversion of +1 level = +2 power points applies. [b]Companion Synergy[/b] (Ex): The character may merge his Psi Crystal and his Familiar into a single entity. He gains benefit from both, and it gains powers as though his Psychomancer levels were added to both his Psion and his arcane caster levels. The two different parts track HP separately, and the combined creature is not considered destroyed unless both parts are destroyed. The merged entity uses the higher of its two Int ratings, and both parts gain the benefits of each other's natural and special abilities, even if the part imparting that rating or ability is destroyed. For example, a Wizard5 / Psion6 / Psychomancer5 would have a single companion with the powers of both a Psi Crystal 11 and a Familiar 10. The creature would have: - One Psicrystal Personality (with bonus trait) - One Familiar bonus trait - Alertness, improved evasion, share spells, empathic link, Touch, Speak with master, Speak with animals of its type - Sighted, Telepathic link, Self-propulsion, Speak with other creatures, Power resistance 16 - Int 11 - Crystal: AC 18, Hardness 5, HP 20 - Familiar: +5 Natural Armor, Hardness 5, HP (Master/2) Creating a merged entity requires a Familiar, a Psi Crystal, one day and 1,000 gp of materials. Should the merged entity be slain, the Psychomancer loses 400 xp/level (Fort save [DC 20] for half). [b]Eldrich Sublimation[/b] (Sp): The character may spontaneously convert prepared spells or unused spell slots into power points, at the rate of one power point per spell level sacrificed. This is a standard action which provokes an attack of opportunity. [b]Psionic Metarcana[/b] (Su): The character can apply a metamagic (or metapsionic) feat to one of his spells "on the fly", without using a higher-level spell slot or increasing the casting time. Instead, he must pay 2 PPs for each level that the spell would have been raised. For example, a Wizard could Quicken his prepared Fireball by paying 8 PPs at the time of casting. The caster may spend up to his Psychomancer level in power points. This is a free action. [b]Psychomotive Penetration[/b] (Su): The character may expend power points to boost the penetrative effects of one of his spells. For every 2 power points spent, the character gains a +1 bonus on his next caster level check to beat spell resistance. Spending power points in this way is a free action. The caster may spend up to twice his Psychomancer level in power points this way. [b]Eldrich Psinergy[/b] (Ex): The character has gained some special benefit from his mixed studies, depending on his specific Psion class: - Egoist: +1 to Transmutation DCs - Nomad: +1 to Conjuration DCs - Savant: +1 to all Dispel Magic caster level checks - Shaper: +1 to Evocation DCs - Seer: +1 to all caster level checks to overcome Spell Resistance - Telepath: +1 to Illusion DCs - Psychic Warrior: +1 to all saves [b]Psionic Preparation[/b] (Ex): If the arcane caster is able to prepare spells, he may prepare a psionic power as a spell of equal level (that is, in place of preparing a spell of that level). "Casting" the power does not consume power points. [b]Mental Arcana[/b] (Su): The character can cast a spell as a purely mental action. Invoking this ability expends the spell slot and uses PPs as though the spell were a power of the spell's level. (In other words, a paralyzed Wizard could cast a prepared Dispel Magic on himself, but it would cost him 5 PPs in addition to using up the prepared spell.) The mental Power evokes a Display depending on the normal spell's components: - Material = Mental - Somatic = Visual - Verbal = Auditory A spell with expensive material components can be cast, but with the additonal PP cost of 1 PP per 10 GP. A spell with a Focus cannot be cast as a mental actions if the Focus is unavailable. EDIT: Added stuff about merged familiars and spontaneous spell casters. [/QUOTE]
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[PrC] Psychomancer
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