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<blockquote data-quote="Li Shenron" data-source="post: 614435" data-attributes="member: 1465"><p>Good considerations from both of you, Kahuna Burger and Dark Dragon.</p><p></p><p>Let's also remember that several PrCls are to be taken when the PC joins an organization, and receives some unique training. Very often the organization has an alignment issue (of course it has some purpose to exist, and that is often related to a moral ideal, although not necessarily).</p><p></p><p>Losing the alignment required would definitely put the PC off in advancing in the class, since he would probably be removed from the organization itself: an Assassin who ceases to be evil is not willing to kill professionally for money (otherwise he's still evil), and therefore is definitely cast away from the assassins' guild.</p><p></p><p>Exiting the organization means to lose access to its benefits, foremost further training, but to lose what was previously learned is IMHO nonsense. Divine spellcasters ARE the exception, since their whole spellcasting is not much a matter of learning, but instead a matter of being granted spells by divine beings: a divine spellcaster never really "learns" spells, and in fact he can cast all spells on his list.</p><p></p><p>So, this is how it's played in our games, based of course on my ideas, which by the way came to me just by reading the WotC books <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 614435, member: 1465"] Good considerations from both of you, Kahuna Burger and Dark Dragon. Let's also remember that several PrCls are to be taken when the PC joins an organization, and receives some unique training. Very often the organization has an alignment issue (of course it has some purpose to exist, and that is often related to a moral ideal, although not necessarily). Losing the alignment required would definitely put the PC off in advancing in the class, since he would probably be removed from the organization itself: an Assassin who ceases to be evil is not willing to kill professionally for money (otherwise he's still evil), and therefore is definitely cast away from the assassins' guild. Exiting the organization means to lose access to its benefits, foremost further training, but to lose what was previously learned is IMHO nonsense. Divine spellcasters ARE the exception, since their whole spellcasting is not much a matter of learning, but instead a matter of being granted spells by divine beings: a divine spellcaster never really "learns" spells, and in fact he can cast all spells on his list. So, this is how it's played in our games, based of course on my ideas, which by the way came to me just by reading the WotC books :). [/QUOTE]
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