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[Prc] Roguish Wizard aka my revised version of the Arcane Trickster
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<blockquote data-quote="yennico" data-source="post: 913178" data-attributes="member: 11978"><p><strong>[PLAIN]Re: Re: [Prc] Roguish Wizard aka my revised version of the Arcane Trickster[/PLAIN]</strong></p><p></p><p>Arcane Thief aka revised Arcane Trickster modified after Andion Isurand´s advice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here is my revised version of the Arcane Trickster presented in the WotC book “Tome and Blood”. The original arcane trickster IMHO was too much relying on the sneak attack of the rogue. Ok, the sneak attack is much lower than that of a rogue but the PrC looked to me more like a kind of arcane assassin than a thief / cat burglar.</p><p></p><p>I left out the description and the parts I left unchanged.</p><p></p><p>Description: left out because it will be nearly the same as in Tome and Blood.</p><p></p><p>Requirements:</p><p>Alignment: any non lawful</p><p>Decipher Script: 7 ranks</p><p>Disable Device: 7 ranks</p><p>Escape Artist: 7 ranks</p><p>Knowledge (Arcana): 9 ranks</p><p>Race: All</p><p>Feats: Silent Spell</p><p>Spells: Ability to cast mage hand and at least on spell of 3rd level or higher.</p><p></p><p>Hit Dice, Class Skills and Skill Points are unchanged </p><p></p><p>Class Feature:</p><p>Weapon and Armor Proficiencies: no additional proficiencies</p><p></p><p>The bab , saves and spell progression are the same as the Arcane Trickster, I only changed the special abilities.</p><p></p><p>Level 1: Ranged Legerdemain 1x/day</p><p>Level 2: Any Skill Focus </p><p>Level 3: Uncanny dodge (+1 vs. traps)</p><p>Level 4: Bonus Metamagic Feat</p><p>Level 5: </p><p>Level 6: Silent Spell: An Arcane Thief can cast spells if they were under the effect of the silent spell feat. He does not need to prepare this in advance and it does not increases the casting time or uses a higher spell slot. The Arcane Thief can use this ability a number of times per day equal to 1 + her charisma bonus (if any, minimum once/day)</p><p>Level 7: Uncanny dodge (+2 vs. traps)</p><p>Level 8: Ranged Ledgermain 3/day</p><p>Level 9: The Arcane Thief gets the special ability: Pass without trace permanent. His walks are covered like he has a permanent Pass without trace spell on himself.</p><p>Level 10: Skill Mastery: Same as the ability of the rogue </p><p></p><p>Spells: Gaining a new level the Arcane Thief with Wizard as spellcasting class gains only the arcane knowledge of one new spell instead of the normal two for free. Arcane Thieves with Sorcerer as spellcasting class gain new spells (known and cast) per level normally. </p><p></p><p>Just my 2 cents</p><p>yennico</p></blockquote><p></p>
[QUOTE="yennico, post: 913178, member: 11978"] [b][PLAIN]Re: Re: [Prc] Roguish Wizard aka my revised version of the Arcane Trickster[/PLAIN][/b] Arcane Thief aka revised Arcane Trickster modified after Andion Isurand´s advice. :) Here is my revised version of the Arcane Trickster presented in the WotC book “Tome and Blood”. The original arcane trickster IMHO was too much relying on the sneak attack of the rogue. Ok, the sneak attack is much lower than that of a rogue but the PrC looked to me more like a kind of arcane assassin than a thief / cat burglar. I left out the description and the parts I left unchanged. Description: left out because it will be nearly the same as in Tome and Blood. Requirements: Alignment: any non lawful Decipher Script: 7 ranks Disable Device: 7 ranks Escape Artist: 7 ranks Knowledge (Arcana): 9 ranks Race: All Feats: Silent Spell Spells: Ability to cast mage hand and at least on spell of 3rd level or higher. Hit Dice, Class Skills and Skill Points are unchanged Class Feature: Weapon and Armor Proficiencies: no additional proficiencies The bab , saves and spell progression are the same as the Arcane Trickster, I only changed the special abilities. Level 1: Ranged Legerdemain 1x/day Level 2: Any Skill Focus Level 3: Uncanny dodge (+1 vs. traps) Level 4: Bonus Metamagic Feat Level 5: Level 6: Silent Spell: An Arcane Thief can cast spells if they were under the effect of the silent spell feat. He does not need to prepare this in advance and it does not increases the casting time or uses a higher spell slot. The Arcane Thief can use this ability a number of times per day equal to 1 + her charisma bonus (if any, minimum once/day) Level 7: Uncanny dodge (+2 vs. traps) Level 8: Ranged Ledgermain 3/day Level 9: The Arcane Thief gets the special ability: Pass without trace permanent. His walks are covered like he has a permanent Pass without trace spell on himself. Level 10: Skill Mastery: Same as the ability of the rogue Spells: Gaining a new level the Arcane Thief with Wizard as spellcasting class gains only the arcane knowledge of one new spell instead of the normal two for free. Arcane Thieves with Sorcerer as spellcasting class gain new spells (known and cast) per level normally. Just my 2 cents yennico [/QUOTE]
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[Prc] Roguish Wizard aka my revised version of the Arcane Trickster
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