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PrC - Shield Warden
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<blockquote data-quote="The Souljourner" data-source="post: 3562172" data-attributes="member: 1622"><p>Thanks for the comments, Quartz.</p><p></p><p>I think you may be right about the prereqs, but it is a class with a hefty set of benefits, so I didn't want to make it too trivial to get into. Combat expertise is a good one to move into the class, I may do that.</p><p></p><p>In.... complete warrior? Something like that, there's a tactical feat where one of the abilities is you negate power attack from the person you've targeted with the Dodge feat. This ability is obviously a little more powerful, since it affects everyone attacking you, but power attack by enemies is most common, in my experience, from big bad monsters of which there's generally only one. Plus, taking -2 or more to your attack roll is a little ouchy.</p><p></p><p>While the people taking the class will have poor reflex saves to begin with, there are a couple abilities that help that tremendously. First is Improved Shield Ward, which gives them their shield's AC bonus to reflex saves (max of their class level). Since entrants to the class will have shield specialization and improved shield specialization as they go up, their shield's AC bonus is going to generally be near their class level anyway. at 5th class level and 12th character level, that's a +5 to reflex saves, that's nothing to sneeze at.</p><p></p><p>I like the idea of anti-mage abilities. While evasion helps a lot with that, it is the one weakness of the class. I don't want to make it too uber against everything, but some kind of spell blocking with the shield is a very cool idea.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3562172, member: 1622"] Thanks for the comments, Quartz. I think you may be right about the prereqs, but it is a class with a hefty set of benefits, so I didn't want to make it too trivial to get into. Combat expertise is a good one to move into the class, I may do that. In.... complete warrior? Something like that, there's a tactical feat where one of the abilities is you negate power attack from the person you've targeted with the Dodge feat. This ability is obviously a little more powerful, since it affects everyone attacking you, but power attack by enemies is most common, in my experience, from big bad monsters of which there's generally only one. Plus, taking -2 or more to your attack roll is a little ouchy. While the people taking the class will have poor reflex saves to begin with, there are a couple abilities that help that tremendously. First is Improved Shield Ward, which gives them their shield's AC bonus to reflex saves (max of their class level). Since entrants to the class will have shield specialization and improved shield specialization as they go up, their shield's AC bonus is going to generally be near their class level anyway. at 5th class level and 12th character level, that's a +5 to reflex saves, that's nothing to sneeze at. I like the idea of anti-mage abilities. While evasion helps a lot with that, it is the one weakness of the class. I don't want to make it too uber against everything, but some kind of spell blocking with the shield is a very cool idea. -Nate [/QUOTE]
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