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[PrC] Shyento
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<blockquote data-quote="nameless" data-source="post: 551863" data-attributes="member: 1543"><p>Much better than the last class, good job Ferrix <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Here's the stuff that I think could use some thought:</p><p></p><p>1. Class skills might want to be cut back, or bring BAB down to medium. The class has a lot more abilities than Barb or Ranger, and seems much more fighterish. 2+int should be fine for most. Also given the reqs, there is no class with good BAB progression and tumble, and no class with tumble and wilderness lore. That means guaranteed multiclassing (probably with Ranger), unless the player will take the PrC at very high levels. Cut back one BAB, Feats, or Skill requirements just a little (but probably only one).</p><p></p><p>2. Flurry of Storms: You already get off-hand attacks and extra attacks at every +4 instead of +5. This is overkill, especially at low level.</p><p></p><p>3. Whirling Defense: Too powerful. Also, possibly make the bonus a deflection bonus, since it is due to the staff deflecting blows. I'd say reduce the bonus to a +2 standard/+4 defensive/+6 total (this is total, not stacking with itself). I'd also think about picking between the tumble AC bonus and this one, since they'd stack.</p><p></p><p>4. Master of the Wind: This class seems based on dexterity and speed rather than brute strength. Perhaps give the Knockdown feat from S&F for free trip attacks, and Improved Trip instead of Flurry of Storms.</p><p></p><p>5. Tempest: A very powerful class ability. This seems like it would be the pinnacle ability of a PrC focused on whirlwind attack. I'd say it's more balanced to give him a Whirlwind Attack as a standard action (and still allow a move), given the nature of the class.</p><p></p><p>That's pretty much all of my ideas, so take it or leave it, the class is very good.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 551863, member: 1543"] Much better than the last class, good job Ferrix :). Here's the stuff that I think could use some thought: 1. Class skills might want to be cut back, or bring BAB down to medium. The class has a lot more abilities than Barb or Ranger, and seems much more fighterish. 2+int should be fine for most. Also given the reqs, there is no class with good BAB progression and tumble, and no class with tumble and wilderness lore. That means guaranteed multiclassing (probably with Ranger), unless the player will take the PrC at very high levels. Cut back one BAB, Feats, or Skill requirements just a little (but probably only one). 2. Flurry of Storms: You already get off-hand attacks and extra attacks at every +4 instead of +5. This is overkill, especially at low level. 3. Whirling Defense: Too powerful. Also, possibly make the bonus a deflection bonus, since it is due to the staff deflecting blows. I'd say reduce the bonus to a +2 standard/+4 defensive/+6 total (this is total, not stacking with itself). I'd also think about picking between the tumble AC bonus and this one, since they'd stack. 4. Master of the Wind: This class seems based on dexterity and speed rather than brute strength. Perhaps give the Knockdown feat from S&F for free trip attacks, and Improved Trip instead of Flurry of Storms. 5. Tempest: A very powerful class ability. This seems like it would be the pinnacle ability of a PrC focused on whirlwind attack. I'd say it's more balanced to give him a Whirlwind Attack as a standard action (and still allow a move), given the nature of the class. That's pretty much all of my ideas, so take it or leave it, the class is very good. -nameless [/QUOTE]
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