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PrC, special abilities or spells?
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<blockquote data-quote="Kahuna Burger" data-source="post: 672873" data-attributes="member: 8439"><p>Well, its called the Poisoned Bait. A woman who allows herself to be attacked and then kills her attackers at close range. Sneak attack damage and improved ability to strike while being grappled are the main extrordinary abilities. I'd also like her to have some supernatural abilities for delayed vengence (like a contagion ability), anticipating attacks (something like sense attention), and staying alive if she chooses the delayed vengence route (an Aura of Value or somesuch which makes people loath to kill her out of hand.) Since the closest prestige class would be the assassin, I'm considering doing the supernatural effects as spells rather than always on abilities (this would also allow me to include all the options I come up with rather than forcing one progression.) But what are the drawbacks of that? Hence my dillemma.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 672873, member: 8439"] Well, its called the Poisoned Bait. A woman who allows herself to be attacked and then kills her attackers at close range. Sneak attack damage and improved ability to strike while being grappled are the main extrordinary abilities. I'd also like her to have some supernatural abilities for delayed vengence (like a contagion ability), anticipating attacks (something like sense attention), and staying alive if she chooses the delayed vengence route (an Aura of Value or somesuch which makes people loath to kill her out of hand.) Since the closest prestige class would be the assassin, I'm considering doing the supernatural effects as spells rather than always on abilities (this would also allow me to include all the options I come up with rather than forcing one progression.) But what are the drawbacks of that? Hence my dillemma. Kahuna Burger [/QUOTE]
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