Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PrC: Strikemaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LazarusLong42" data-source="post: 741324" data-attributes="member: 9620"><p>OK, some quick discussion of this class.</p><p></p><p>First, motivation. I created this class for a rogue/fighter who was very much specializing in fighting with his rapier. However, it quickly became obvious that taking the Weaponmaster class almost required a dedicated fighter (it takes seven feats). So, this class was created as a roguish variant. However, it's difficult to take it as a pure rogue. Boiled down:</p><p></p><ul> <li data-xf-list-type="ul">A pure Rogue can take the PrC at 8th level (human) or 10th level (non-human).</li> <li data-xf-list-type="ul">A pure fighter with Int 18 can take the class at 8th level (human) or 9th level (non-human). This is because most of the skills are CC to a fighter. And let's face it, a pure fighter with higher than 14 Int is rare.</li> <li data-xf-list-type="ul">A multiclassed rogue/fighter can take the PrC at 8th level, whether human or not, and will not have dedicated his entire complement of skills and/or feats to getting the PrC.</li> <li data-xf-list-type="ul">A munchkin could take the PrC at 5th level if his first four levels were Rogue, Fighter, Fighter, Bard. This might be a bit ridiculous though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p></p><p>On the special abilities: The Strikemaster is specifically honed to focus on critical hits. However, he has to get a bit more than that.</p><p></p><p>The Dextrous Strike ability is the equivalent of a +1 to damage at each step, but is based on the character's Dex--that is, the character must have an 18 Dex to take advantage of it to its fullest. Though high Dex is not required to obtain the requirements for the class, this ability only becomes useful with a high Dex.</p><p></p><p>The Cheap Shot ability just needed an ability to go along with a cool name. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Know Thyself ability needs a bit of rewriting, but for clarification, here's how the action would go:</p><p></p><p>(1) DM rolls a critical against the Strikemaster.</p><p>(2) DM rolls damage as if the hit were non-critical.</p><p>(3) Strikemaster rolls a Ref save against the damage number from (2).</p><p>(4) If Strikemaster succeeds at the save, he takes the damage rolled in (2). Otherwise, the DM rolls the extra damage that comes with the critical, and the Strikemaster takes the total damage.</p><p></p><p>On balance:</p><p></p><p>Compared to taking 10 Fighter levels, the character trades a high BAB, one hit die level, and five feats for 2 skill points per level, sneak attack ability (3d6), and about 5 feat-equivalent abilities.</p><p></p><p>(That's 1 for Dex Strike [+2 to hit is equivalent to Weapon Specialization]; 2 for Smarter not Harder [+2 critical range is (approximately) equivalent to Improved Critical]; 1 for Cheap Shot; and 1 for Know Thyself [vaguely equivalent to the Rogue's Defensive Roll])</p><p></p><p>Compared to taking 10 Rogue levels, the character trades 4 skill points per level, sneak attack (2d6 less), uncanny dodge against traps, and 3-4 feat-equivalent abilities (granted at Rogue lvl 10, 13, 16, 19) for a higher hit die and 5 feat-equivalent abilities.</p><p></p><p></p><p>All right... any thoughts from the crowd? At this point, given the character's early development, I'm likely not going to take the PrC, but I figured I'd post it here to see what people thought. And of course so you'll all have it to use in your own campaigns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>LL</p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 741324, member: 9620"] OK, some quick discussion of this class. First, motivation. I created this class for a rogue/fighter who was very much specializing in fighting with his rapier. However, it quickly became obvious that taking the Weaponmaster class almost required a dedicated fighter (it takes seven feats). So, this class was created as a roguish variant. However, it's difficult to take it as a pure rogue. Boiled down: [list][*]A pure Rogue can take the PrC at 8th level (human) or 10th level (non-human). [*]A pure fighter with Int 18 can take the class at 8th level (human) or 9th level (non-human). This is because most of the skills are CC to a fighter. And let's face it, a pure fighter with higher than 14 Int is rare. [*]A multiclassed rogue/fighter can take the PrC at 8th level, whether human or not, and will not have dedicated his entire complement of skills and/or feats to getting the PrC. [*]A munchkin could take the PrC at 5th level if his first four levels were Rogue, Fighter, Fighter, Bard. This might be a bit ridiculous though. :)[/list] On the special abilities: The Strikemaster is specifically honed to focus on critical hits. However, he has to get a bit more than that. The Dextrous Strike ability is the equivalent of a +1 to damage at each step, but is based on the character's Dex--that is, the character must have an 18 Dex to take advantage of it to its fullest. Though high Dex is not required to obtain the requirements for the class, this ability only becomes useful with a high Dex. The Cheap Shot ability just needed an ability to go along with a cool name. :) The Know Thyself ability needs a bit of rewriting, but for clarification, here's how the action would go: (1) DM rolls a critical against the Strikemaster. (2) DM rolls damage as if the hit were non-critical. (3) Strikemaster rolls a Ref save against the damage number from (2). (4) If Strikemaster succeeds at the save, he takes the damage rolled in (2). Otherwise, the DM rolls the extra damage that comes with the critical, and the Strikemaster takes the total damage. On balance: Compared to taking 10 Fighter levels, the character trades a high BAB, one hit die level, and five feats for 2 skill points per level, sneak attack ability (3d6), and about 5 feat-equivalent abilities. (That's 1 for Dex Strike [+2 to hit is equivalent to Weapon Specialization]; 2 for Smarter not Harder [+2 critical range is (approximately) equivalent to Improved Critical]; 1 for Cheap Shot; and 1 for Know Thyself [vaguely equivalent to the Rogue's Defensive Roll]) Compared to taking 10 Rogue levels, the character trades 4 skill points per level, sneak attack (2d6 less), uncanny dodge against traps, and 3-4 feat-equivalent abilities (granted at Rogue lvl 10, 13, 16, 19) for a higher hit die and 5 feat-equivalent abilities. All right... any thoughts from the crowd? At this point, given the character's early development, I'm likely not going to take the PrC, but I figured I'd post it here to see what people thought. And of course so you'll all have it to use in your own campaigns :) LL [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PrC: Strikemaster
Top