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<blockquote data-quote="dvvega" data-source="post: 1239956" data-attributes="member: 524"><p>Wow!</p><p></p><p>I like some of your stuff there.</p><p></p><p>Was thinking to keep them strongly in the Ranger field so BAB would be Ranger, not Cleric. Was there a reason you made it like that?</p><p></p><p>With the animal companion, I like how you've worded it, giving them both Familiar and Companion abilities, however this is something that makes me baulk a little. Would it be more appropriate to add the telepathic link ability from the familiar, and the special Scry ability? </p><p></p><p>The Poison use I like, and the Raven Companion gaining immunity is nice too. I don't know if anyone will send that Raven in to attack but its a nice "backup" if required.</p><p></p><p>The way you've handled the increasing "ghost ravens" is nice. Given a selection of abilities that they could supply. The reduction in damage to 1d4 for the elemental types is a good idea. Since I was only ever thinking of pure damage, that is where the d6s came in, much like Sneak Attack Damage. I was unsure if I should limit that to 1 per round or a number per day. Your suggestion is interesting, I might have to make the cost higher (hit points) or limit it somehow, because I can see abuse creeping in, or maybe I am being over cautious.</p><p></p><p>I was leaning towards these ghostly ravens doing magical damage, to bypass DR, so your suggestions are good.</p><p></p><p>The Parliament - did you intend for them to get 6d4 elemental PLUS 6d6 damage? Or just 6d6 damage?</p><p></p><p>The one as Raven idea is pure cool. The transfer of HP is a bit "useless" at 10th level since a 6th level Ranger/10th level Constable would have a substantial amount of hit points and the raven wouldn't ... unless of course we go with the familiar ability of 1/2 master's hit points. Might need a bit of work but certainly a nice flavourful ability.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1239956, member: 524"] Wow! I like some of your stuff there. Was thinking to keep them strongly in the Ranger field so BAB would be Ranger, not Cleric. Was there a reason you made it like that? With the animal companion, I like how you've worded it, giving them both Familiar and Companion abilities, however this is something that makes me baulk a little. Would it be more appropriate to add the telepathic link ability from the familiar, and the special Scry ability? The Poison use I like, and the Raven Companion gaining immunity is nice too. I don't know if anyone will send that Raven in to attack but its a nice "backup" if required. The way you've handled the increasing "ghost ravens" is nice. Given a selection of abilities that they could supply. The reduction in damage to 1d4 for the elemental types is a good idea. Since I was only ever thinking of pure damage, that is where the d6s came in, much like Sneak Attack Damage. I was unsure if I should limit that to 1 per round or a number per day. Your suggestion is interesting, I might have to make the cost higher (hit points) or limit it somehow, because I can see abuse creeping in, or maybe I am being over cautious. I was leaning towards these ghostly ravens doing magical damage, to bypass DR, so your suggestions are good. The Parliament - did you intend for them to get 6d4 elemental PLUS 6d6 damage? Or just 6d6 damage? The one as Raven idea is pure cool. The transfer of HP is a bit "useless" at 10th level since a 6th level Ranger/10th level Constable would have a substantial amount of hit points and the raven wouldn't ... unless of course we go with the familiar ability of 1/2 master's hit points. Might need a bit of work but certainly a nice flavourful ability. [/QUOTE]
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