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<blockquote data-quote="Scion" data-source="post: 1240026" data-attributes="member: 5777"><p>thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yes, a fairly strong reason actually. I figured you were trying to keep them more in the ranger line, but the class has to give up 'something' for its extra powers. I actually almost suggested changing their hd to d6 and giving them a good reflex save as well.</p><p></p><p>Giving up those 3 bab is a definate pain, but I think that the rest of the class abilities make up for it. Since they are useing archery they wont need quite as much bab most of the time anyway, especially if they really max out the dex as most do.</p><p></p><p></p><p></p><p>I mainly put it that way so that you could hit the class multiple different ways and still be effective. Lets check out the max ability with this gal (well, max level 10 for her)</p><p></p><p>16th level (more or less) 6 ranger, 10 constable</p><p>Level 10 familiar bonuses:</p><p>Natural armor +5, int 10</p><p>Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind</p><p></p><p>Level 16 companion bonuses:</p><p>+10 bonus hd (d8's in this case), Natural armor +10, str/dex +5, Link, share spells, Evasion, Devotion, Multiattack, Improved evasion</p><p></p><p>Base raven</p><p>RAVEN</p><p> </p><p> Tiny Animal </p><p>Hit Dice: 1/4 d8 (1 hp) </p><p>Initiative: +2 </p><p>Speed: 10 ft. (2 squares), fly 40 ft. (average) </p><p>Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 </p><p>Base Attack/Grapple: +0/–13 </p><p>Attack: Claws +4 melee (1d2–5) </p><p>Full Attack: Claws +4 melee (1d2–5) </p><p>Space/Reach: 2-1/2 ft./0 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Low-light vision </p><p>Saves: Fort +2, Ref +4, Will +2 </p><p>Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 </p><p>Skills: Listen +3, Spot +5 </p><p></p><p>Maxed out raven (only changes listed)</p><p>HD: 1/4d8 + 10d8 (46)</p><p>Initiative: +5</p><p>Armor class: 32 (+2 size, +5 dex, +15 natural)</p><p>Base attack: +5? +7? I dont have the actual monstrous manual with me, dont know what the progression is for animals.</p><p>Attack: Claws +base+5</p><p>Saves: they change, dont know what the animal saves are either</p><p>Abilities: Str: 6, Dex: 20, Con 10, Int 10, Wis 14, Cha 6</p><p>Skills: lots of bonus points hopefully</p><p>Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind, Devotion, Multiattack, +3 to your appraise checks, speaks one language of your choice.</p><p></p><p>Also I think it would gain 3 feats and 2 stat adjustment points from hd.</p><p>So not a huge powerhouse at this level (not even close really) but definately interesting and useful. I put the two together for ease of use, and because both of the two have things it needs. Increased inteligence, enough natural armor to have a decent ac, and a few other perks that you were looking for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Overly cautious is ok, you can always power them up slightly later if you feel it is not powerful enough, but it is hard to take power away without seeming to be a jerk of some kind. Plus, if you make it cost my hp you could always have some special magical item quest pop up later to cut the hp cost in half.. or a special bow enchantment.</p><p></p><p></p><p></p><p>6d6 plus chance of stun only. This with the above cost of 6 hp and 6 subdual makes it an incredibly strong ability already. Mainly from that chance of stun. but 6d6 from one arrow isnt anything to be sneezed at either..lol</p><p></p><p></p><p></p><p>Thanks again! I thought it was cool too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> not sure if it was in line with what you are going for though. But having little women ride around on ravens through the foret is just too good to pass up..lol</p><p></p><p>As I have shown above their hp are not negligable. If you are knocked down to -5 hp the raven wings down and drops you 20 hp, hopefully enough for you to get away. Possibly even sacrificing itself in order to let you get out alive. I didnt put any penalties for loseing the raven, you will have to come up with those on your own whatever you feel is appropirate. Though personally I hate the exp lose, waiting a year and a day with none of the class features seems appropriate as the peson attones. But that is not very useful for pc's generally.</p></blockquote><p></p>
[QUOTE="Scion, post: 1240026, member: 5777"] thanks! ;) Yes, a fairly strong reason actually. I figured you were trying to keep them more in the ranger line, but the class has to give up 'something' for its extra powers. I actually almost suggested changing their hd to d6 and giving them a good reflex save as well. Giving up those 3 bab is a definate pain, but I think that the rest of the class abilities make up for it. Since they are useing archery they wont need quite as much bab most of the time anyway, especially if they really max out the dex as most do. I mainly put it that way so that you could hit the class multiple different ways and still be effective. Lets check out the max ability with this gal (well, max level 10 for her) 16th level (more or less) 6 ranger, 10 constable Level 10 familiar bonuses: Natural armor +5, int 10 Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind Level 16 companion bonuses: +10 bonus hd (d8's in this case), Natural armor +10, str/dex +5, Link, share spells, Evasion, Devotion, Multiattack, Improved evasion Base raven RAVEN Tiny Animal Hit Dice: 1/4 d8 (1 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +0/–13 Attack: Claws +4 melee (1d2–5) Full Attack: Claws +4 melee (1d2–5) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2 Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5 Maxed out raven (only changes listed) HD: 1/4d8 + 10d8 (46) Initiative: +5 Armor class: 32 (+2 size, +5 dex, +15 natural) Base attack: +5? +7? I dont have the actual monstrous manual with me, dont know what the progression is for animals. Attack: Claws +base+5 Saves: they change, dont know what the animal saves are either Abilities: Str: 6, Dex: 20, Con 10, Int 10, Wis 14, Cha 6 Skills: lots of bonus points hopefully Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with master, Speak with animals of its kind, Devotion, Multiattack, +3 to your appraise checks, speaks one language of your choice. Also I think it would gain 3 feats and 2 stat adjustment points from hd. So not a huge powerhouse at this level (not even close really) but definately interesting and useful. I put the two together for ease of use, and because both of the two have things it needs. Increased inteligence, enough natural armor to have a decent ac, and a few other perks that you were looking for. ;) Overly cautious is ok, you can always power them up slightly later if you feel it is not powerful enough, but it is hard to take power away without seeming to be a jerk of some kind. Plus, if you make it cost my hp you could always have some special magical item quest pop up later to cut the hp cost in half.. or a special bow enchantment. 6d6 plus chance of stun only. This with the above cost of 6 hp and 6 subdual makes it an incredibly strong ability already. Mainly from that chance of stun. but 6d6 from one arrow isnt anything to be sneezed at either..lol Thanks again! I thought it was cool too ;) not sure if it was in line with what you are going for though. But having little women ride around on ravens through the foret is just too good to pass up..lol As I have shown above their hp are not negligable. If you are knocked down to -5 hp the raven wings down and drops you 20 hp, hopefully enough for you to get away. Possibly even sacrificing itself in order to let you get out alive. I didnt put any penalties for loseing the raven, you will have to come up with those on your own whatever you feel is appropirate. Though personally I hate the exp lose, waiting a year and a day with none of the class features seems appropriate as the peson attones. But that is not very useful for pc's generally. [/QUOTE]
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