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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
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PrC Submitted for Comment/Idea
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<blockquote data-quote="dvvega" data-source="post: 1240879" data-attributes="member: 524"><p>Yes, currently my concern is munchkinism. Although the player for which this PrC is being developed is far from being a munchkin, the minute you give them something powerful they will go nuts with it..</p><p></p><p>The attacking ravens idea is cool. Similiar to a Melf's Acid Arrow concept. Perhaps a +1d4 damage initially plus 1 round per raven of 1d4. </p><p></p><p>Instead of giving them the different options of what damage the ravens did I was thinking of limiting it to just damage which is magic/aligned (alignment being that of the Constable). I think this would weaken the abilities just enough to allow the Ranger's BAB.</p><p></p><p>The other option would be to make these ghostly ravens actual ghostly ravens that can roll to attack and last 1 round per raven (like a summon nature's ally spell). They can attack as per normal ravens or even Dire Ravens.</p><p></p><p>The hit point sacrifice is a good way to limit its use. at 2 hit points (1 damage/1 subdual) per shot, a 3 round combat of full attacks with rapid shot will cost 72 hit points (36 damage/36 sudual). Pretty hefty. Even though this player has had sickening hit point rolls (all in front of me) and has 104 hit points (CON bonus +2) Ranger 11. And this is even after I made them roll with my d8s, someone elses d8s. Destiny intervened and said "thou shalt have almost maximum hit points".</p><p></p><p>The concern here is that they go "yeah sure hit points, pfft, cleric!!"</p><p></p><p>Perhaps the damage sustained must be healed naturally? Or by transferance to the raven?</p><p></p><p>That would really make it dangerous just to shoot off arrows.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1240879, member: 524"] Yes, currently my concern is munchkinism. Although the player for which this PrC is being developed is far from being a munchkin, the minute you give them something powerful they will go nuts with it.. The attacking ravens idea is cool. Similiar to a Melf's Acid Arrow concept. Perhaps a +1d4 damage initially plus 1 round per raven of 1d4. Instead of giving them the different options of what damage the ravens did I was thinking of limiting it to just damage which is magic/aligned (alignment being that of the Constable). I think this would weaken the abilities just enough to allow the Ranger's BAB. The other option would be to make these ghostly ravens actual ghostly ravens that can roll to attack and last 1 round per raven (like a summon nature's ally spell). They can attack as per normal ravens or even Dire Ravens. The hit point sacrifice is a good way to limit its use. at 2 hit points (1 damage/1 subdual) per shot, a 3 round combat of full attacks with rapid shot will cost 72 hit points (36 damage/36 sudual). Pretty hefty. Even though this player has had sickening hit point rolls (all in front of me) and has 104 hit points (CON bonus +2) Ranger 11. And this is even after I made them roll with my d8s, someone elses d8s. Destiny intervened and said "thou shalt have almost maximum hit points". The concern here is that they go "yeah sure hit points, pfft, cleric!!" Perhaps the damage sustained must be healed naturally? Or by transferance to the raven? That would really make it dangerous just to shoot off arrows. [/QUOTE]
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