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<blockquote data-quote="dvvega" data-source="post: 1241469" data-attributes="member: 524"><p>Okay ... here goes version 1.00</p><p></p><p>It's taken a lot of your suggestions, and added my own things.</p><p></p><p>I wanted to keep the BAB of a ranger so I put a limit on the hit point expenditure from the special arrows being healed. This way, the constable isn't going to run around shooting off arrows when the party cleric cannot heal her. The raven I modified as a mix of familiar and animal companion. Although I liked the shapeshifting ability, it reminded my a little of the Swanmay of Greyhawk and I'm trying to keep a unique flavour to the setting.</p><p></p><p>I added a pretty powerful 10th level ability, however I don't think it's that good since by 16th level (the dead set minimum to gain all levels in the PrC) most creatures are strong enough to take the damage.</p><p></p><p>So comments are most welcome again.</p><p></p><p>CONSTABLE OF THE RAVEN</p><p>Hit Die: d8.</p><p>Requirements</p><p>To qualify to become a constable of the raven, a character must fulfill all the following criteria.</p><p>Race/Sex: pre-resurrection Elf/Female, post-ressurection Any/Female</p><p>Base Attack Bonus: +5</p><p>Skills: Balance 4 ranks, Climb 4 ranks, Craft (Poisonmaking) 4 ranks, Handle Animal 4 ranks, </p><p>Hide 4 ranks, Listen 4 ranks, Spot 4 ranks.</p><p>Feats: Far Shot, Point Blank Shot, Weapon Focus (any bow or crossbow).</p><p>Special: Must be initiated into the ranks of the Contables and receive the tatoo.</p><p></p><p>Class Skills</p><p>The constable’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str),</p><p>Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), </p><p>Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex),</p><p>Profession (Wis), Search (Wis), Spot (Wis), Survival (Wis), and Tumble (Dex).</p><p>Skill Points at Each Level: 6 + Int modifier.</p><p></p><p>Table: The Constable of the Raven</p><p> Base</p><p> Attack Fort Ref Will</p><p>Level Bonus Save Save Save Special</p><p>1st +1 +2 +0 +0 Aerie of Ravens, Unkindness of Ravens</p><p>2nd +2 +3 +0 +0 Conspiracy of Ravens</p><p>3rd +3 +3 +1 +1 Tower of Ravens (Forest)</p><p>4th +4 +4 +1 +1 Aerie of Ravens (Unkindness)</p><p>5th +5 +4 +1 +1 Rant of Ravens</p><p>6th +6 +5 +2 +2 Tower of Ravens (Plains)</p><p>7th +7 +5 +2 +2 Aerie of Ravens (Shared Sight)</p><p>8th +8 +6 +2 +2 Parliament of Ravens</p><p>9th +9 +6 +3 +3 Tower of Ravens (Hills)</p><p>10th +10 +7 +3 +3 Suicide of Ravens</p><p></p><p>Class Features</p><p>All of the following are features of the constable of the raven prestige class.</p><p></p><p>Weapon and Armor Proficiency: Constables gain no proficiency with any weapon or armor.</p><p></p><p>Aerie of Ravens: </p><p>The constable gains an animal companion, specifically a raven. This creature is treated similarly to animal companions of druids and familiars of wizards. Although similar to both animal companions and familiars, there are some differences. If the constable had an animal companion previously, that animal companion slowly becomes the raven, keeping any abilities it originally had (such as share spells), however the rest of its powers are derived solely from the constable's class level.</p><p></p><p>Class Bonus Nat. Str/Dex/ Bonus</p><p>Level HD Armor Int Adj Tricks Special</p><p>-------------------------------------------------------------------------------</p><p>1 +1 +1 +0 1 Alertness, empathic link, shared life (25%)</p><p>2 +2 +2 +0 2 Evasion</p><p>3 +3 +3 +1 3 Devotion, speak with Master</p><p>4-5 +4 +4 +1 4 Multi-attack, shared life (50%), unkindess</p><p>6-7 +5 +5 +2 5 Shared Sight</p><p>7-8 +6 +6 +2 6 Improved Evasion</p><p>9-10 +7 +7 +3 7 Shared sight (ranged attack), shared life (100%)</p><p></p><p></p><p>Speak Language: The Raven can naturally speak the elven language pre-resurrection and a language of choice post-resurrection. However, to honour the group, elven is normally chosen.</p><p>Hit Points: The Raven has 1/2 the constable's total hit points regardless of hit dice.</p><p>Alertness: The Raven grants the constable the Alertness feat as long as it remains within 1 mile of the constable.</p><p>Empathic Link: As per familiars</p><p>Speak with Master: As per familiars</p><p>Evasion: as per rogue ability.</p><p>Improved Evasion: as per rogue ability.</p><p>Devotion: as animal companion.</p><p>Multiattack: as animal companion.</p><p>Shared Sight: the constable's bond with her Raven is such that she may see/hear through the raven's senses as long as the raven is within 1 mile of the constable. Additionally the constable may use the raven's senses for her own. Thus if the raven has spotted a hidden target which can conceivably be hit by a constable's bowshot, the constable may make the shot via the raven's senses. At 9th level, this ability allows the constable to shoot a target up to 1 mile away once per day. The penalty on the attack roll for the shot is -30.</p><p>Shared Life: The raven and the constable are so inextricably linked that they share the same life-force. As a free action, either may transfer hit points to the other for whatever reason, but are not able to cause the other to exceed their normal maximum. The percentage is the maximum number of hit points allowed to be transfered in a day.</p><p>Unkindness: the raven gains the constable's ability to use poisons at no risk to itself.</p><p></p><p>Unkindness of Ravens:</p><p>The constable learns to use all types of natural poisons to such a degree that she no long runs the risk of poisoning herself accidentally when employing them.</p><p></p><p>Conspiracy of Ravens: Whenever the constable fires an arrow, a single ghostly raven will accompany the shot. The raven may supply any one of the following attributes to the arrow: +1 enhancement bonus, 25% increase in range, +1d6 additional damage, DR category (silver, adamantine, etc). This ability causes the constable of 1 hit point of damage and causes one hit point of subdual damage per raven. This damage cannot be healed by any means except rest, the constable herself or transference from the raven.</p><p></p><p>Rant of Ravens: Two ghostly ravens will accompany the shot. Each may be given a seperate attribute, or the same which will stack with itself.</p><p></p><p>Congress of Ravens: Three ghostly ravens will accompany the shot. Each may be given a seperate attribute, or the same which will stack with itself.</p><p></p><p>Parliament of Ravens: Four ghostly ravens will accompany the shot. Each may be given a seperate attribute, or the same which will stack with itself.</p><p></p><p>Suicide of Ravens: The ultimate ability and sacrifice of the constable is the suicide of ravens. Once per day, the constable can fire an arrow that bypasses all DR, has an additional 150% range increment, has a +5 enhancement bonus, and causes +10d6 damage. As it leaves the bow, the arrow becomes a flock of ghostly ravens. The cost of this mighty feat is that the constable takes 50% of maximum hit points in damage and an equivalent amount of subdual damage. Even if the constable does not fall unconscious from this, she is exhausted (as the condition), and will be fatigued for the next day.</p><p></p><p>Tower of Ravens: At the listed levels, the Constable adds a new terrain environment to their repertoire. Tower of Ravens gives a constable a bonus on checks involving a skill useful in that terrain or some other appropriate benefit. She knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The constable only gains the bonus if the creature description specificially lists the terrain type. The constable takes this terrain mastery with them wherever they go. They retain their tower of ravens bonus on skill checks, attack rolls, and damage rolls whether they're actually in the relevant terrain or not.</p><p>Tower of Ravens Benefits</p><p>Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures.</p><p>Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures.</p><p>Hills: You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonus on attack and damage rolls against hills creatures.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1241469, member: 524"] Okay ... here goes version 1.00 It's taken a lot of your suggestions, and added my own things. I wanted to keep the BAB of a ranger so I put a limit on the hit point expenditure from the special arrows being healed. This way, the constable isn't going to run around shooting off arrows when the party cleric cannot heal her. The raven I modified as a mix of familiar and animal companion. Although I liked the shapeshifting ability, it reminded my a little of the Swanmay of Greyhawk and I'm trying to keep a unique flavour to the setting. I added a pretty powerful 10th level ability, however I don't think it's that good since by 16th level (the dead set minimum to gain all levels in the PrC) most creatures are strong enough to take the damage. So comments are most welcome again. CONSTABLE OF THE RAVEN Hit Die: d8. Requirements To qualify to become a constable of the raven, a character must fulfill all the following criteria. Race/Sex: pre-resurrection Elf/Female, post-ressurection Any/Female Base Attack Bonus: +5 Skills: Balance 4 ranks, Climb 4 ranks, Craft (Poisonmaking) 4 ranks, Handle Animal 4 ranks, Hide 4 ranks, Listen 4 ranks, Spot 4 ranks. Feats: Far Shot, Point Blank Shot, Weapon Focus (any bow or crossbow). Special: Must be initiated into the ranks of the Contables and receive the tatoo. Class Skills The constable’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Wis), Spot (Wis), Survival (Wis), and Tumble (Dex). Skill Points at Each Level: 6 + Int modifier. Table: The Constable of the Raven Base Attack Fort Ref Will Level Bonus Save Save Save Special 1st +1 +2 +0 +0 Aerie of Ravens, Unkindness of Ravens 2nd +2 +3 +0 +0 Conspiracy of Ravens 3rd +3 +3 +1 +1 Tower of Ravens (Forest) 4th +4 +4 +1 +1 Aerie of Ravens (Unkindness) 5th +5 +4 +1 +1 Rant of Ravens 6th +6 +5 +2 +2 Tower of Ravens (Plains) 7th +7 +5 +2 +2 Aerie of Ravens (Shared Sight) 8th +8 +6 +2 +2 Parliament of Ravens 9th +9 +6 +3 +3 Tower of Ravens (Hills) 10th +10 +7 +3 +3 Suicide of Ravens Class Features All of the following are features of the constable of the raven prestige class. Weapon and Armor Proficiency: Constables gain no proficiency with any weapon or armor. Aerie of Ravens: The constable gains an animal companion, specifically a raven. This creature is treated similarly to animal companions of druids and familiars of wizards. Although similar to both animal companions and familiars, there are some differences. If the constable had an animal companion previously, that animal companion slowly becomes the raven, keeping any abilities it originally had (such as share spells), however the rest of its powers are derived solely from the constable's class level. Class Bonus Nat. Str/Dex/ Bonus Level HD Armor Int Adj Tricks Special ------------------------------------------------------------------------------- 1 +1 +1 +0 1 Alertness, empathic link, shared life (25%) 2 +2 +2 +0 2 Evasion 3 +3 +3 +1 3 Devotion, speak with Master 4-5 +4 +4 +1 4 Multi-attack, shared life (50%), unkindess 6-7 +5 +5 +2 5 Shared Sight 7-8 +6 +6 +2 6 Improved Evasion 9-10 +7 +7 +3 7 Shared sight (ranged attack), shared life (100%) Speak Language: The Raven can naturally speak the elven language pre-resurrection and a language of choice post-resurrection. However, to honour the group, elven is normally chosen. Hit Points: The Raven has 1/2 the constable's total hit points regardless of hit dice. Alertness: The Raven grants the constable the Alertness feat as long as it remains within 1 mile of the constable. Empathic Link: As per familiars Speak with Master: As per familiars Evasion: as per rogue ability. Improved Evasion: as per rogue ability. Devotion: as animal companion. Multiattack: as animal companion. Shared Sight: the constable's bond with her Raven is such that she may see/hear through the raven's senses as long as the raven is within 1 mile of the constable. Additionally the constable may use the raven's senses for her own. Thus if the raven has spotted a hidden target which can conceivably be hit by a constable's bowshot, the constable may make the shot via the raven's senses. At 9th level, this ability allows the constable to shoot a target up to 1 mile away once per day. The penalty on the attack roll for the shot is -30. Shared Life: The raven and the constable are so inextricably linked that they share the same life-force. As a free action, either may transfer hit points to the other for whatever reason, but are not able to cause the other to exceed their normal maximum. The percentage is the maximum number of hit points allowed to be transfered in a day. Unkindness: the raven gains the constable's ability to use poisons at no risk to itself. Unkindness of Ravens: The constable learns to use all types of natural poisons to such a degree that she no long runs the risk of poisoning herself accidentally when employing them. Conspiracy of Ravens: Whenever the constable fires an arrow, a single ghostly raven will accompany the shot. The raven may supply any one of the following attributes to the arrow: +1 enhancement bonus, 25% increase in range, +1d6 additional damage, DR category (silver, adamantine, etc). This ability causes the constable of 1 hit point of damage and causes one hit point of subdual damage per raven. This damage cannot be healed by any means except rest, the constable herself or transference from the raven. Rant of Ravens: Two ghostly ravens will accompany the shot. Each may be given a seperate attribute, or the same which will stack with itself. Congress of Ravens: Three ghostly ravens will accompany the shot. Each may be given a seperate attribute, or the same which will stack with itself. Parliament of Ravens: Four ghostly ravens will accompany the shot. Each may be given a seperate attribute, or the same which will stack with itself. Suicide of Ravens: The ultimate ability and sacrifice of the constable is the suicide of ravens. Once per day, the constable can fire an arrow that bypasses all DR, has an additional 150% range increment, has a +5 enhancement bonus, and causes +10d6 damage. As it leaves the bow, the arrow becomes a flock of ghostly ravens. The cost of this mighty feat is that the constable takes 50% of maximum hit points in damage and an equivalent amount of subdual damage. Even if the constable does not fall unconscious from this, she is exhausted (as the condition), and will be fatigued for the next day. Tower of Ravens: At the listed levels, the Constable adds a new terrain environment to their repertoire. Tower of Ravens gives a constable a bonus on checks involving a skill useful in that terrain or some other appropriate benefit. She knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The constable only gains the bonus if the creature description specificially lists the terrain type. The constable takes this terrain mastery with them wherever they go. They retain their tower of ravens bonus on skill checks, attack rolls, and damage rolls whether they're actually in the relevant terrain or not. Tower of Ravens Benefits Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures. Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures. Hills: You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonus on attack and damage rolls against hills creatures. [/QUOTE]
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