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[Prc] The Arcane Adept
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<blockquote data-quote="las" data-source="post: 1162269" data-attributes="member: 889"><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Arcane Adept</strong></span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Bab: Poor (as Wizard)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Good Save: Will</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Bad Saves: Fort and Ref</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">1st Spell thesis, Improved Spell Acquisition / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">2nd Research bonus +2 / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">3rd New spell / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">4th Spell thesis / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">5th Research bonus +4 / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">6th New spell / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">7th Spell thesis / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">8th Research bonus +6 / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">9th New spell / +1 level of existing class</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">10th Spell thesis / +1 level of existing class</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><em>Don’t underestimate my power, I might spend more time in my books then other people but I can still kill you just as fast. If not faster.</em> </span></span></p><p><em><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Arcane Adept saying.</span></span></em></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Every one knows that the Archmage’s have power. What of thos that don’t flash it out every place but go for the same goal. To master the art of magic. While thous that are archmages learn how to change spells fast to get what they want. The arcane adepts learn to change spells slowly and they usly get the same resalts just with one spell and not all of them at once. Now the fact that there not as common as archmages does not say they are weeker it just shows that not many people knowthey are there that’s all</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">There methodes seam odd and too slow for many wizards as they slowly look and relook at spells to see how they are put togther and how to make them better. Now they learn lots of metamagic to help um out as each featgives a better clewinto how some spells came to be. Now they usly find a trick that can help them on other spells as well. By adding a tiny extra amount of magic energy to a spell (like how they do to other spells as well) they can do more damage with out lots of work in the long run. </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Hit Die:</strong> d4</span></span></p><p></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Requirements </span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">To qualify to become a Arcane Adept (Ard), the character must fulfill all of the following criteria.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Skills:</strong> Spellcraft 8 ranks, Knowledge (arcana) 8 ranks.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Feats:</strong> Any two metamagic feats, Spell Focus (in any school of magic), and Skill Focus (Knowledge [arcana])</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Spellcasting:</strong> Ability to cast 3rd level arcane spells</span></span></p><p></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Class Skills </span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">The Arcane Adept’s class skills (and the Key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), and Spellcraft (Int). See chapter 4: Skills in the Player’s handbook for skill descriptions.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Skill points at each level:</strong> 2 + int modifier.</span></span></p><p></p><p><strong><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">Class Features </span></span></strong></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">All of the following are class features for the Arcane Adept prestige class.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Weapon and Armor Proficiency:</strong> Arcane Adepts gain no additional proficiences in weapons or armor.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Spells per Day:</strong> An Arcane Adept continues training rigorously in arcane magic. Thus, when a new Arcane Adept level is gained, the character gains new spells per day as if he had also gained a level in an arcane spellcasting class ne belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, and so on) except for an increased effectice level of spellcasting. Am Arcane Adept who had more than one arcane spellcasting class must decide to which class he adds the new level for purposes of spells per day.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Spell Thesis (Ex):</strong> Beginning at 1st level and again at 4th, 7th and 10th level, the progressive study and mastery of a spells various aspects start to show fruit. Each time an Arcane Adept gains this ability, he may apply a spell thesis to a spell from the list below. If any given thesis is taken multiple times, the bonuses increase by the base amount. For example, an Arcane Adept who wishes to take for the second time sees his bonus on Spell Save DC for the spell chosen go from +1 to +2.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><em><strong>Extra Damage Die:</strong></em> The Max dice cap for the spell goes up by one (Thus this ability can give you an 11d6 fireball for example).</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><em><strong>Improved Spell DC:</strong></em> When you cast the spell its save DC is 1 higher.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><em><strong>Resest the spell:</strong></em> You gain a +1 bonus to saving throws vs. that spell.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><em><strong>Break SR:</strong></em> You gain a +1 bonus to caster level checks to overcome spell resistance with the chosen spell.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Improved Spell Acquisition:</strong> At each level of advancement in the arcane adept prestige class, a character gains three spells of his choice of any level she can cast to add to his spellbook.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>Research bonus:</strong> At 2nd level an arcane adept gets a +2 bonus on Spellcraft rolls when researching new spells. At 5th level this bonus becomes +4 and at 8th level this bonus becomes +6.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="color: sandybrown"><strong>New spell (Ex):</strong> At 3rd level and every three levels thereafter, the arcane adept may lean one new arcane spell of any level he can cast. If he uses a spellbook, he may scribe this spell into her spellbook at no cost. Otherwise, the spell is simply added to the arcane adept’s list of spells known. This spell knowledge is in addition to any he might gain from other sources.</span></span></p><p></p><p></p><p><span style="color: #ffffff"><span style="font-family: 'Times New Roman'"><span style="color: sandybrown">How does it look ill be geting the epic progreshen up in time.</span></span></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"></span></p></blockquote><p></p>
[QUOTE="las, post: 1162269, member: 889"] [font=Times New Roman][color=sandybrown][b]Arcane Adept[/b][/color][/font] [font=Times New Roman][color=sandybrown]Bab: Poor (as Wizard)[/color][/font] [font=Times New Roman][color=sandybrown]Good Save: Will[/color][/font] [font=Times New Roman][color=sandybrown]Bad Saves: Fort and Ref[/color][/font] [font=Times New Roman][color=sandybrown]1st Spell thesis, Improved Spell Acquisition / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]2nd Research bonus +2 / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]3rd New spell / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]4th Spell thesis / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]5th Research bonus +4 / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]6th New spell / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]7th Spell thesis / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]8th Research bonus +6 / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]9th New spell / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown]10th Spell thesis / +1 level of existing class[/color][/font] [font=Times New Roman][color=sandybrown][i]Don’t underestimate my power, I might spend more time in my books then other people but I can still kill you just as fast. If not faster.[/i] [/color][/font] [i][font=Times New Roman][color=sandybrown]Arcane Adept saying.[/color][/font][/i] [font=Times New Roman][color=sandybrown]Every one knows that the Archmage’s have power. What of thos that don’t flash it out every place but go for the same goal. To master the art of magic. While thous that are archmages learn how to change spells fast to get what they want. The arcane adepts learn to change spells slowly and they usly get the same resalts just with one spell and not all of them at once. Now the fact that there not as common as archmages does not say they are weeker it just shows that not many people knowthey are there that’s all[/color][/font] [font=Times New Roman][color=sandybrown]There methodes seam odd and too slow for many wizards as they slowly look and relook at spells to see how they are put togther and how to make them better. Now they learn lots of metamagic to help um out as each featgives a better clewinto how some spells came to be. Now they usly find a trick that can help them on other spells as well. By adding a tiny extra amount of magic energy to a spell (like how they do to other spells as well) they can do more damage with out lots of work in the long run. [/color][/font] [font=Times New Roman][color=sandybrown][b]Hit Die:[/b] d4[/color][/font] [b][font=Times New Roman][color=sandybrown]Requirements [/color][/font][/b] [font=Times New Roman][color=sandybrown]To qualify to become a Arcane Adept (Ard), the character must fulfill all of the following criteria.[/color][/font] [font=Times New Roman][color=sandybrown][b]Skills:[/b] Spellcraft 8 ranks, Knowledge (arcana) 8 ranks.[/color][/font] [font=Times New Roman][color=sandybrown][b]Feats:[/b] Any two metamagic feats, Spell Focus (in any school of magic), and Skill Focus (Knowledge [arcana])[/color][/font] [font=Times New Roman][color=sandybrown][b]Spellcasting:[/b] Ability to cast 3rd level arcane spells[/color][/font] [b][font=Times New Roman][color=sandybrown]Class Skills [/color][/font][/b] [font=Times New Roman][color=sandybrown]The Arcane Adept’s class skills (and the Key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), and Spellcraft (Int). See chapter 4: Skills in the Player’s handbook for skill descriptions.[/color][/font] [font=Times New Roman][color=sandybrown][b]Skill points at each level:[/b] 2 + int modifier.[/color][/font] [b][font=Times New Roman][color=sandybrown]Class Features [/color][/font][/b] [font=Times New Roman][color=sandybrown]All of the following are class features for the Arcane Adept prestige class.[/color][/font] [font=Times New Roman][color=sandybrown][b]Weapon and Armor Proficiency:[/b] Arcane Adepts gain no additional proficiences in weapons or armor.[/color][/font] [font=Times New Roman][color=sandybrown][b]Spells per Day:[/b] An Arcane Adept continues training rigorously in arcane magic. Thus, when a new Arcane Adept level is gained, the character gains new spells per day as if he had also gained a level in an arcane spellcasting class ne belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, and so on) except for an increased effectice level of spellcasting. Am Arcane Adept who had more than one arcane spellcasting class must decide to which class he adds the new level for purposes of spells per day.[/color][/font] [font=Times New Roman][color=sandybrown][b]Spell Thesis (Ex):[/b] Beginning at 1st level and again at 4th, 7th and 10th level, the progressive study and mastery of a spells various aspects start to show fruit. Each time an Arcane Adept gains this ability, he may apply a spell thesis to a spell from the list below. If any given thesis is taken multiple times, the bonuses increase by the base amount. For example, an Arcane Adept who wishes to take for the second time sees his bonus on Spell Save DC for the spell chosen go from +1 to +2.[/color][/font] [font=Times New Roman][color=sandybrown][i][b]Extra Damage Die:[/b][/i] The Max dice cap for the spell goes up by one (Thus this ability can give you an 11d6 fireball for example).[/color][/font] [font=Times New Roman][color=sandybrown][i][b]Improved Spell DC:[/b][/i] When you cast the spell its save DC is 1 higher.[/color][/font] [font=Times New Roman][color=sandybrown][i][b]Resest the spell:[/b][/i] You gain a +1 bonus to saving throws vs. that spell.[/color][/font] [font=Times New Roman][color=sandybrown][i][b]Break SR:[/b][/i] You gain a +1 bonus to caster level checks to overcome spell resistance with the chosen spell.[/color][/font] [font=Times New Roman][color=sandybrown][b]Improved Spell Acquisition:[/b] At each level of advancement in the arcane adept prestige class, a character gains three spells of his choice of any level she can cast to add to his spellbook.[/color][/font] [font=Times New Roman][color=sandybrown][b]Research bonus:[/b] At 2nd level an arcane adept gets a +2 bonus on Spellcraft rolls when researching new spells. At 5th level this bonus becomes +4 and at 8th level this bonus becomes +6.[/color][/font] [font=Times New Roman][color=sandybrown][b]New spell (Ex):[/b] At 3rd level and every three levels thereafter, the arcane adept may lean one new arcane spell of any level he can cast. If he uses a spellbook, he may scribe this spell into her spellbook at no cost. Otherwise, the spell is simply added to the arcane adept’s list of spells known. This spell knowledge is in addition to any he might gain from other sources.[/color][/font] [color=#ffffff][font=Times New Roman][color=sandybrown]How does it look ill be geting the epic progreshen up in time.[/color][/font] [/color] [/QUOTE]
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