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PrC: The Christ
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<blockquote data-quote="Visigani" data-source="post: 5734803" data-attributes="member: 6676235"><p>NOTE: This is meant to be a base class, not a prestige class. I misspoke above and called it the wrong thing.</p><p></p><p>In the ancient greek meaning of "The Annointed One", not the Christian deity.</p><p></p><p></p><p>Christ</p><p>Must be Good</p><p>Simple weapons, no armor proficiency</p><p>d6</p><p>6 Skill Points per Level x4 at Creation</p><p>Skills: Concentration, Craft (Any), Diplomacy, Heal, Knowledge (Religion), Listen, Profession (Any), Sense Motive, Speak Language, Spellcraft, Spot, Use Magic Device</p><p>All Good Saves</p><p>Poor BAB</p><p></p><p></p><p></p><p>Unearthly Grace: The Christ adds her Charisma modifier as an armor bonus to her AC and as a celestial bonus to their saving throws. </p><p></p><p>Holiness: The Christ is immune to charm and compulsion effects or other abilities that deprive the Christ of her moral autonomy. The Christ's alignment cannot be magically altered by any means. Should the Christ ever choose to become non-good or commit an evil act it must be of her own volition.</p><p></p><p>Bonus Domains: At first level the Christ gains the Good domain and a domain of her choice. At every odd level thereafter the Christ gains a bonus domain. She gains the granted power of the domain and gains access to higher level spells as a cleric of the equivalent level. However, the Christ does not cast spells but instead manifests the spells on the domain list as spell-like abilities. The DC for these abilities is Charisma + Spell level based. She may not choose a new domain if she already has its natural opposite. A Christ with the Chaos domain could not choose the Law domain, a Christ with the Water domain may not choose the Fire domain. Any granted power that normally improves spellcasting (such as improved caster level) instead improves the Christ's spell-like abilities in a similar manner. The caster level of these spell-like abilities is equal to her class level.</p><p></p><p>The Christ may access each spell level three times per day. The Christ gains additional uses of each spell level per day as though she gained bonus spells for having high charisma.</p><p></p><p></p><p>Channel Divinity: The Christ channels divinity in much the same way a Cleric turns undead, and Channel Divinity effectively duplicates the Clerics signature ability. However, the channeling of divinity may also be used to censure fiends. She may Channel Divinity once per day per class level + her Charisma bonus. Channel Divinity does not stack with Turn Undead or other similar abilities.</p><p></p><p>Great Devotion: At fourth level and every even level after that the Christ gains a bonus Devotion or Divine Feat. She must have the corresponding domain if she chooses a devotion feat, and must meet the prerequisites for any of these feats regardless.</p><p></p><p>True Heart: The path of the Christ requires a true heart. Should the Christ become non-good or leave her path and become a different class she immediately and irrevocably loses all bonus domains, unearthly grace, and channel divinity. She retains any bonus feats from Great Devotion.</p></blockquote><p></p>
[QUOTE="Visigani, post: 5734803, member: 6676235"] NOTE: This is meant to be a base class, not a prestige class. I misspoke above and called it the wrong thing. In the ancient greek meaning of "The Annointed One", not the Christian deity. Christ Must be Good Simple weapons, no armor proficiency d6 6 Skill Points per Level x4 at Creation Skills: Concentration, Craft (Any), Diplomacy, Heal, Knowledge (Religion), Listen, Profession (Any), Sense Motive, Speak Language, Spellcraft, Spot, Use Magic Device All Good Saves Poor BAB Unearthly Grace: The Christ adds her Charisma modifier as an armor bonus to her AC and as a celestial bonus to their saving throws. Holiness: The Christ is immune to charm and compulsion effects or other abilities that deprive the Christ of her moral autonomy. The Christ's alignment cannot be magically altered by any means. Should the Christ ever choose to become non-good or commit an evil act it must be of her own volition. Bonus Domains: At first level the Christ gains the Good domain and a domain of her choice. At every odd level thereafter the Christ gains a bonus domain. She gains the granted power of the domain and gains access to higher level spells as a cleric of the equivalent level. However, the Christ does not cast spells but instead manifests the spells on the domain list as spell-like abilities. The DC for these abilities is Charisma + Spell level based. She may not choose a new domain if she already has its natural opposite. A Christ with the Chaos domain could not choose the Law domain, a Christ with the Water domain may not choose the Fire domain. Any granted power that normally improves spellcasting (such as improved caster level) instead improves the Christ's spell-like abilities in a similar manner. The caster level of these spell-like abilities is equal to her class level. The Christ may access each spell level three times per day. The Christ gains additional uses of each spell level per day as though she gained bonus spells for having high charisma. Channel Divinity: The Christ channels divinity in much the same way a Cleric turns undead, and Channel Divinity effectively duplicates the Clerics signature ability. However, the channeling of divinity may also be used to censure fiends. She may Channel Divinity once per day per class level + her Charisma bonus. Channel Divinity does not stack with Turn Undead or other similar abilities. Great Devotion: At fourth level and every even level after that the Christ gains a bonus Devotion or Divine Feat. She must have the corresponding domain if she chooses a devotion feat, and must meet the prerequisites for any of these feats regardless. True Heart: The path of the Christ requires a true heart. Should the Christ become non-good or leave her path and become a different class she immediately and irrevocably loses all bonus domains, unearthly grace, and channel divinity. She retains any bonus feats from Great Devotion. [/QUOTE]
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