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PrC: The Christ
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<blockquote data-quote="Hassassin" data-source="post: 5735171" data-attributes="member: 6675228"><p>You'll probably want to add Craft there, since all base classes tend to have it.</p><p></p><p></p><p></p><p></p><p>You are really just reinventing Bard/Sorcerer spellcasting with domain spells as spells known. Phrasing it that way would make explaining it simpler, if you were ok with them being spells. You could have a custom spells/day chart that would give something at even levels. All the caster level problems would go away and it might make balancing simpler.</p><p></p><p>If you think it would be thematically inappropriate to have them be (divine) spells (I don't think so), you could say they are treated as spell-like or supernatural abilities instead.</p><p></p><p>(Making the ability spell casting would add interactions with all sorts of PrC's of course.)</p><p></p><p>There should also be clarification about "natural opposites" and probably a restriction that a CG Christ cannot select the Law domain and vice versa. In fact, I would do away with the opposites thing and only prohibit a Christ from taking a domain of an opposed alignment. Or maybe require the Christ to have the alignment of the domain instead.</p><p></p><p></p><p></p><p>I'd probably add some fluff on what the ability does to fiends. E.g. that fiends that would be "destroyed" are sent to their native plane for 100 years or whatever. Also, it might be a good idea to let the Christ take Turning feats like Extra Turning that would apply to this ability.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5735171, member: 6675228"] You'll probably want to add Craft there, since all base classes tend to have it. You are really just reinventing Bard/Sorcerer spellcasting with domain spells as spells known. Phrasing it that way would make explaining it simpler, if you were ok with them being spells. You could have a custom spells/day chart that would give something at even levels. All the caster level problems would go away and it might make balancing simpler. If you think it would be thematically inappropriate to have them be (divine) spells (I don't think so), you could say they are treated as spell-like or supernatural abilities instead. (Making the ability spell casting would add interactions with all sorts of PrC's of course.) There should also be clarification about "natural opposites" and probably a restriction that a CG Christ cannot select the Law domain and vice versa. In fact, I would do away with the opposites thing and only prohibit a Christ from taking a domain of an opposed alignment. Or maybe require the Christ to have the alignment of the domain instead. I'd probably add some fluff on what the ability does to fiends. E.g. that fiends that would be "destroyed" are sent to their native plane for 100 years or whatever. Also, it might be a good idea to let the Christ take Turning feats like Extra Turning that would apply to this ability. [/QUOTE]
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PrC: The Christ
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