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*Pathfinder & Starfinder
[PrC] The Deadeye
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<blockquote data-quote="Mordane76" data-source="post: 742500" data-attributes="member: 7172"><p>Off the top of my head, I can't see anything that is intrinsically broken. Now, if an archer type tried to talk me into a fighter or ranger (archer type) with levels in Deadeye, Deepwood Sniper, Peerless Archer, and OoBI... I'd have to box his ears... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>No -- I also like the class. I think I'd like to use it. I'm just worried about taking the Death Attack mechanic out of the Assassin, the keen effect out of the DWS, Close Combat Shot out of the OoBI, and adding a few other crunchy bits, wrapping it up in a nice idea, and then letting it fly to my players. I know that sounds harsh, but I just wanna make sure all the abilities makes sense to me for the concept I think the creator is trying to envince.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 742500, member: 7172"] Off the top of my head, I can't see anything that is intrinsically broken. Now, if an archer type tried to talk me into a fighter or ranger (archer type) with levels in Deadeye, Deepwood Sniper, Peerless Archer, and OoBI... I'd have to box his ears... :D No -- I also like the class. I think I'd like to use it. I'm just worried about taking the Death Attack mechanic out of the Assassin, the keen effect out of the DWS, Close Combat Shot out of the OoBI, and adding a few other crunchy bits, wrapping it up in a nice idea, and then letting it fly to my players. I know that sounds harsh, but I just wanna make sure all the abilities makes sense to me for the concept I think the creator is trying to envince. [/QUOTE]
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[PrC] The Deadeye
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