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[PrC] The Deadeye
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<blockquote data-quote="Rackhir" data-source="post: 745609" data-attributes="member: 149"><p>Well I would still drop the Close Combat shot, death shot, magic weapon and the keen arrows. If you want it to be a commando/ghostwalker style character. I would concentrate more on sneaking and hiding stuff.</p><p></p><p>Steal "Hide-in-Plain-Sight" and "Shadowjump" from the shadowdancer PrC. I would probably also try to add in something like the ability to create a darkness/deeper darkness and some kind of blind sight. Finally, I would make the legendary shot useable several times per day increasing as the level goes up</p><p></p><p>1x 1st lv</p><p>2x 3rd lv</p><p>etc...</p><p></p><p>HiPS & Blindsight 30' at Second Lv </p><p>40' Shadowjump at 4th, perhaps increasing 10' for each additional lv.</p><p>Darkness 2/day at 6th (DE level as caster) & Blindsight 60'</p><p>DeeperDarkness 2/day at 10th (DE level as caster)</p><p></p><p>I can't remember what levels the shadow dancers abilities kick in at, so they might need to be modified depending on where they kick in at in the SD progression.</p><p></p><p>Just to make it different you might want to make the class require a short composite bow. Let's face it Long Composite Bows aren't exactly the most subtle and easily hidden of weapons.</p><p></p><p>Then you would have something that isn't simply a slightly modified OoBI.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 745609, member: 149"] Well I would still drop the Close Combat shot, death shot, magic weapon and the keen arrows. If you want it to be a commando/ghostwalker style character. I would concentrate more on sneaking and hiding stuff. Steal "Hide-in-Plain-Sight" and "Shadowjump" from the shadowdancer PrC. I would probably also try to add in something like the ability to create a darkness/deeper darkness and some kind of blind sight. Finally, I would make the legendary shot useable several times per day increasing as the level goes up 1x 1st lv 2x 3rd lv etc... HiPS & Blindsight 30' at Second Lv 40' Shadowjump at 4th, perhaps increasing 10' for each additional lv. Darkness 2/day at 6th (DE level as caster) & Blindsight 60' DeeperDarkness 2/day at 10th (DE level as caster) I can't remember what levels the shadow dancers abilities kick in at, so they might need to be modified depending on where they kick in at in the SD progression. Just to make it different you might want to make the class require a short composite bow. Let's face it Long Composite Bows aren't exactly the most subtle and easily hidden of weapons. Then you would have something that isn't simply a slightly modified OoBI. [/QUOTE]
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[PrC] The Deadeye
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