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PrC: The Demonic Savant (open for suggestions/comments being workshopped)
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<blockquote data-quote="Xaov" data-source="post: 2891733" data-attributes="member: 22820"><p>1) Religion does make sense as we are talking about demons, as for increasing Knowledge to 8 however I just like to point out that the character also has to Survive the ritual in the first place. I mean granted its only 2 more points but still.</p><p></p><p>I just now realized that I never explained what was involved with completing this ritual. Using the ritual given in the skeleton class. Its a ritual that takes 10 rounds to complete and does 1d4 damage each round. Once the ritual is begun it can't be stopped. Thats a full hit dice for a sorc/wizard, clerics could survive it but they'll be hurting. So we are talking about getting someone who can heal you while its happening, potions, something to keep you alive long enough.</p><p></p><p>2) hmm I'll need to take this one back to the secret underground lair upon which I work on all sorts of abominations of D&D nature</p><p></p><p>3) I'll make that modification as it seems to be a recurring issue people have with the class.</p><p></p><p>4) Once again the joys of proofreading a post before making it. the will save and the hit die was going to be for the second effect of the gaze which was a stun effect.</p><p></p><p>5) noted and the modification will be made</p><p></p><p>6) noted perhaps because most of the abilities given all have to do with Cha. I'll make the change from Con to Cha. I'll take this one to my workshop of horrors and abominations as well.</p><p></p><p>7) You never know when this could be useful. Not to mention the explosion effect. SU</p><p></p><p>8) I think I might ditch this one. Perhaps in its place I'll put in an ability I originally pulled that allowed the Savant to use eye beams.</p><p></p><p>9) Once per day. Maybe I'll switch it with 8.</p><p></p><p>10) thanks glad to hear it.</p><p></p><p>11) again thanks.</p><p></p><p>overall: Alright I think I need to pull this out for now and rework it a bit.</p><p>I'll submit a better version using what I've been told here.</p><p></p><p></p><p></p><p>From the start I have welcomed even encouraged suggestions for different abilities than the ones I assigned.</p><p></p><p>Perhaps with a bit more work this class will become balanced for inclusion.</p></blockquote><p></p>
[QUOTE="Xaov, post: 2891733, member: 22820"] 1) Religion does make sense as we are talking about demons, as for increasing Knowledge to 8 however I just like to point out that the character also has to Survive the ritual in the first place. I mean granted its only 2 more points but still. I just now realized that I never explained what was involved with completing this ritual. Using the ritual given in the skeleton class. Its a ritual that takes 10 rounds to complete and does 1d4 damage each round. Once the ritual is begun it can't be stopped. Thats a full hit dice for a sorc/wizard, clerics could survive it but they'll be hurting. So we are talking about getting someone who can heal you while its happening, potions, something to keep you alive long enough. 2) hmm I'll need to take this one back to the secret underground lair upon which I work on all sorts of abominations of D&D nature 3) I'll make that modification as it seems to be a recurring issue people have with the class. 4) Once again the joys of proofreading a post before making it. the will save and the hit die was going to be for the second effect of the gaze which was a stun effect. 5) noted and the modification will be made 6) noted perhaps because most of the abilities given all have to do with Cha. I'll make the change from Con to Cha. I'll take this one to my workshop of horrors and abominations as well. 7) You never know when this could be useful. Not to mention the explosion effect. SU 8) I think I might ditch this one. Perhaps in its place I'll put in an ability I originally pulled that allowed the Savant to use eye beams. 9) Once per day. Maybe I'll switch it with 8. 10) thanks glad to hear it. 11) again thanks. overall: Alright I think I need to pull this out for now and rework it a bit. I'll submit a better version using what I've been told here. From the start I have welcomed even encouraged suggestions for different abilities than the ones I assigned. Perhaps with a bit more work this class will become balanced for inclusion. [/QUOTE]
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