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PrC: The Doll Magus
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<blockquote data-quote="FoxWander" data-source="post: 77473" data-attributes="member: 1356"><p>I really like the class. I've always wanted to make a mage who had an army of marionettes like the "Puppetmaster" movies.</p><p></p><p>I have a few questions though. Back in issue 280 of Dragon they had a good article on familiars that included some new feats. One of the feats was "Construct Familiar". Basically it allowed you to have a familiar that was a Construct version of one of the typical familiar animals. How would you reconcile that feat, if its allowed in a campaign, with this PrC? </p><p></p><p>Also, in Tome and Blood they have the "Repair Damage" spells that allow you to "heal" constructs. Do you think those spells, again if allowed in a campaign (they're not from the PHB, so they're not automatic), would belittle the "Familiar Repair" ability the PrC gains?</p><p></p><p>Again, interesting class, I'm just curious to what your's, or anybody's, thoughts on these points along with this PrC should work. Especially the feat, as I have that in my campaign. Do you think having that feat would bypass the 'familiar death' requirement? If so, as I would tend to rule, how do you think that affects the balance of the PrC. Some of the balance factor of the class is in the fact that the familiar is not available all the time, if it was ALREADY a construct, this would not logically be the case. How would you balance that, or does it NEED to be balanced?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 77473, member: 1356"] I really like the class. I've always wanted to make a mage who had an army of marionettes like the "Puppetmaster" movies. I have a few questions though. Back in issue 280 of Dragon they had a good article on familiars that included some new feats. One of the feats was "Construct Familiar". Basically it allowed you to have a familiar that was a Construct version of one of the typical familiar animals. How would you reconcile that feat, if its allowed in a campaign, with this PrC? Also, in Tome and Blood they have the "Repair Damage" spells that allow you to "heal" constructs. Do you think those spells, again if allowed in a campaign (they're not from the PHB, so they're not automatic), would belittle the "Familiar Repair" ability the PrC gains? Again, interesting class, I'm just curious to what your's, or anybody's, thoughts on these points along with this PrC should work. Especially the feat, as I have that in my campaign. Do you think having that feat would bypass the 'familiar death' requirement? If so, as I would tend to rule, how do you think that affects the balance of the PrC. Some of the balance factor of the class is in the fact that the familiar is not available all the time, if it was ALREADY a construct, this would not logically be the case. How would you balance that, or does it NEED to be balanced? [/QUOTE]
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