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PrC: The Doll Magus
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<blockquote data-quote="Raduin_Nimblegrund" data-source="post: 77637" data-attributes="member: 2347"><p><strong>Re: Foxwander</strong></p><p></p><p>Hmm. Well, when I designed this class I hadn't considered either of those things, obviously. When I posted the Doll Magus I was curious what sort of response I would get balance-wise, but I suppose it is currently well-balanced.</p><p></p><p>The construct Familiar feat: I would probably use this feat as a replacement for the Craft Wonderous Item feat that is a requirement for the Doll Magus.</p><p></p><p>As for the Repair Damage spell in Tome and Blood, I would really have to see the spell to say... The advantage of the Doll Magus' Familiar Repair ability would be that it doesn't take up a spell slot, somthing particularly important to sorcerers (and as a mage, do you really want to run around with a healing spell for your familiar?). The disadvantage is that when the Familiar Repair ability is used, it costs gp. In general I would think the Familiar Repair ability is somewhat superior anyway... so why bother with the spell?</p><p></p><p>As for the balance issue, I would say that while your familiar is a construct, it isn't a "Doll Familiar" and doesn't have the same inherent benefits. I would say in order to make your construct familiar a "Doll Familiar" he would still have to undergo the Rite of the Marionette. This would give the Familiar the bonuses of being recreateable, repairable, and capable of the abilities of this class. </p><p></p><p>Also, if construct familiars are that easy to create, I might raise the bar on the PrC. For instance, requiring more ranks in Knowledge Arcana to 10, or even 12, perhaps. I really pictured characters taking this PrC around level 6 anyway, considering how long it would take to accumulate the off-beat skill requirements, as well as the fact that familiars probably dont die that often.</p></blockquote><p></p>
[QUOTE="Raduin_Nimblegrund, post: 77637, member: 2347"] [b]Re: Foxwander[/b] Hmm. Well, when I designed this class I hadn't considered either of those things, obviously. When I posted the Doll Magus I was curious what sort of response I would get balance-wise, but I suppose it is currently well-balanced. The construct Familiar feat: I would probably use this feat as a replacement for the Craft Wonderous Item feat that is a requirement for the Doll Magus. As for the Repair Damage spell in Tome and Blood, I would really have to see the spell to say... The advantage of the Doll Magus' Familiar Repair ability would be that it doesn't take up a spell slot, somthing particularly important to sorcerers (and as a mage, do you really want to run around with a healing spell for your familiar?). The disadvantage is that when the Familiar Repair ability is used, it costs gp. In general I would think the Familiar Repair ability is somewhat superior anyway... so why bother with the spell? As for the balance issue, I would say that while your familiar is a construct, it isn't a "Doll Familiar" and doesn't have the same inherent benefits. I would say in order to make your construct familiar a "Doll Familiar" he would still have to undergo the Rite of the Marionette. This would give the Familiar the bonuses of being recreateable, repairable, and capable of the abilities of this class. Also, if construct familiars are that easy to create, I might raise the bar on the PrC. For instance, requiring more ranks in Knowledge Arcana to 10, or even 12, perhaps. I really pictured characters taking this PrC around level 6 anyway, considering how long it would take to accumulate the off-beat skill requirements, as well as the fact that familiars probably dont die that often. [/QUOTE]
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