Allanon
Explorer
One of my players came to me with this PrC. It looks like it's self made (since google turns up a blank). So what do you all, the experts, make of it. I think it's reasonably balanced. But I'm not sure. Does anyone think it has some game breaking elements? Any help is appreciated.
Code:
Generamentalist
Requirements:
• Knowledge(Arcana): 8 ranks
• Knowledge(The planes): 8 ranks
• Feat: Energy Substitution
• Spells: Ability to cast elemental spells of at least three of the descriptors acid, cold, water, electricity, sonic, fire. At least one of these spells is third level or higher
Progression table:
Level BAB Fort Ref Will Special Spells per day
1 +0 +0 +0 +2 Minor physical trait, ER +5 +1 level of existing
2 +1 +0 +0 +3 Elemental Companion +1 level of existing
3 +1 +1 +1 +3 Elemental Focus +1 +1 level of existing
4 +2 +1 +1 +4 Light physical trait +1 level of existing
5 +2 +1 +1 +4 Elemental Penetration +1 +1 level of existing
6 +3 +2 +2 +5 Elemental Resistance +10 +1 level of existing
7 +3 +2 +2 +5 Moderate physical trait +1 level of existing
8 +4 +2 +2 +6 Elemental Focus +2 +1 level of existing
9 +4 +3 +3 +6 Elemental Penetration +2 +1 level of existing
10 +5 +3 +3 +7 Serious physical trait +1 level of existing
Descriptions:
Minor Physical Trait:
At 1st level the eyes of the Generamentelist seem watery.
Elemental Resistance:
At 1st level the Generamentelist gains resistance against all elements of +5, This bonus increases to +10 at 6th level.
Elemental Companion:
At 2nd level the Generamentelist can summon and befriend an elemental from any element. This elemental follows the guidelines and progression of a druid’s animal companion.
Elemental Focus:
At 3rd level the save DC for the Generamentelist’s spells involving elements are increased by +1. This bonus is increased to +2 at 8th level.
Light Physical Trait:
At 4th level the hair of the Generamentelist seems to be on fire (Intimidate +2).
Elemental Penetration: At 5th level the Generamentelist gains a +1 to caster level for spells with an elemental descriptor. This bonus increases to +2 by the 9th level.
Moderate Physical Trait:
At 7th level the skin of the Generamentelist becomes hard as rock (natural AC +4). It also gains a rocklike appearance.
Serious Physical Trait:
At 10th level the legs of the Generamentelist are schrouded in clouds. One cannot tell if the character still has legs. The Generamentelist floats instead of walks. This grants him the ability to fly at will.