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PrC: The Paladic
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<blockquote data-quote="Technik4" data-source="post: 1054540" data-attributes="member: 7211"><p>So basically your contention is that this shows the Eldritch Knight to be overpowered. I don't think so, and I don't think this is as good as you think.</p><p></p><p>First of all, since the class specifically advances paladin abilities we need to slap on the code, to make sure ftr/clr don't get access to this prc. So, requirements include LG and following the paladin's code. Next lets add the Smite Evil 1/day requirement, since you can't advance an ability you don't have. This lets us axe the Turn Undead requirement, since it is understood (and why not let straight paladins take this class?). D8 is a good HD, the lesser of d10 or d8. However, we haven't ensured that this is for paladin/clerics since there is no spellcasting requirement. Lets make it level 2, ensuring you need 3 levels of cleric and 2 levels of paladin (or 8 levels of paladin).</p><p></p><p>Hit Die: d8</p><p></p><p>Requirements:</p><p>To qualify to become a Paladic, a character must fulfill the following criteria:</p><p>Weapon Proficiency: Must be proficient with all martial weapons.</p><p>Base Attack Bonus: +4</p><p>Skills: Knowledge (religion) 8 ranks.</p><p>Class Abilities: Smite Evil at least 1/day</p><p>Spellcasting: Ability to cast 2nd level divine spells</p><p></p><p>The class has only 1 good saving throw, so a cleric loses out on good will saves by taking it, a paladin loses out on hp. A paladin also loses out on Lay on Hands progression, which is a rather nifty ability, and never gets the ability to Remove Disease (not even once a week!). A straight paladin doesn't miss a beat on BAB, but is 1 spellcasting level behind, basically there is no reason to take this class as a straight paladin, so lets keep the cleric/paladin assumption going.</p><p></p><p>Smite Evil progression is maintained, as is mount progression. Lay on hands remains at your old paladin level and doesn't advance. So how does this benefit the Cleric?</p><p></p><p>Well, we already said she loses one of her good saving throws. Shes bound to the paladin code, and has at least 2 levels of paladin (meaning 2 levels her spell didn't advance). The first level doesn't enhance her spellcasting either, so the cleric is a slightly better fighter (martial weapons) but a worse spellcaster (3 levels behind dispel checks, spell resistance checks, caster checks to remove curses, and 1 or 2 spell levels behind a straight cleric!). </p><p></p><p>Personally I think its pretty bad for all involved, a pal/clr loses too much spellcasting, a straight paladin is better of staying a paladin, and a straight cleric doesnt qualify. The only possible munchkin combination is a Pal8/Clr1, but even then you are 8 levels behind a real cleric in terms of spellcasting, and way behind a a paladin in terms of special powers (lay on hands, remove disease), paladin-only spells, and have fewer hit points.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1054540, member: 7211"] So basically your contention is that this shows the Eldritch Knight to be overpowered. I don't think so, and I don't think this is as good as you think. First of all, since the class specifically advances paladin abilities we need to slap on the code, to make sure ftr/clr don't get access to this prc. So, requirements include LG and following the paladin's code. Next lets add the Smite Evil 1/day requirement, since you can't advance an ability you don't have. This lets us axe the Turn Undead requirement, since it is understood (and why not let straight paladins take this class?). D8 is a good HD, the lesser of d10 or d8. However, we haven't ensured that this is for paladin/clerics since there is no spellcasting requirement. Lets make it level 2, ensuring you need 3 levels of cleric and 2 levels of paladin (or 8 levels of paladin). Hit Die: d8 Requirements: To qualify to become a Paladic, a character must fulfill the following criteria: Weapon Proficiency: Must be proficient with all martial weapons. Base Attack Bonus: +4 Skills: Knowledge (religion) 8 ranks. Class Abilities: Smite Evil at least 1/day Spellcasting: Ability to cast 2nd level divine spells The class has only 1 good saving throw, so a cleric loses out on good will saves by taking it, a paladin loses out on hp. A paladin also loses out on Lay on Hands progression, which is a rather nifty ability, and never gets the ability to Remove Disease (not even once a week!). A straight paladin doesn't miss a beat on BAB, but is 1 spellcasting level behind, basically there is no reason to take this class as a straight paladin, so lets keep the cleric/paladin assumption going. Smite Evil progression is maintained, as is mount progression. Lay on hands remains at your old paladin level and doesn't advance. So how does this benefit the Cleric? Well, we already said she loses one of her good saving throws. Shes bound to the paladin code, and has at least 2 levels of paladin (meaning 2 levels her spell didn't advance). The first level doesn't enhance her spellcasting either, so the cleric is a slightly better fighter (martial weapons) but a worse spellcaster (3 levels behind dispel checks, spell resistance checks, caster checks to remove curses, and 1 or 2 spell levels behind a straight cleric!). Personally I think its pretty bad for all involved, a pal/clr loses too much spellcasting, a straight paladin is better of staying a paladin, and a straight cleric doesnt qualify. The only possible munchkin combination is a Pal8/Clr1, but even then you are 8 levels behind a real cleric in terms of spellcasting, and way behind a a paladin in terms of special powers (lay on hands, remove disease), paladin-only spells, and have fewer hit points. Technik [/QUOTE]
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