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PrC: The Paladic
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<blockquote data-quote="Technik4" data-source="post: 1056543" data-attributes="member: 7211"><p>You didn't specifically mention that paladics must follow the paladin's code (and therefore they lose Smites, Horsey, and I believe Spellcasting) but it is sort-of implied.</p><p></p><p>So, lets try and break it.</p><p></p><p>Pal5/Clr5</p><p>BAB: +8</p><p>HP: 10+4d10+5d8 (avg 54.5)</p><p>Spellcasting: Paladin 2nd level caster and Cleric 5 (1st level Paladin and 3rd level Cleric spells)</p><p>Abilities: Aura of Good, Detect Evil, Smite Evil 2/day (+Cha/+5), Divine Grace, Lay on Hands (5xCha), 2 Domain Abilities (at 5th level ability), Aura of Courage, Divine Health, Turn Undead (as a 2nd level cleric, 3+cha times/day AND as a 5th level cleric, 3+cha times per day), Special Mount (as a 5th level paladin).</p><p></p><p>Well this multiclass character suffers the usual flaw, by dividing between 2 spellcasting classes (albeit, the paladin is a minor spellcaster) you dilute your spellcasting making you overall less effective. The paladin levels will probably only end up contributing Bless Weapon, which is a very good spell, but its only 1/day. The paladin has reached most of the good paladin abilities, although they are also weakened by evenly multiclassing with cleric.</p><p></p><p></p><p>Pal2/Clr3/Pdc5</p><p>BAB: +7</p><p>HP: 10+1d10+8d8 (avg 51.5)</p><p>Spellcasting: Cleric 8 (4th level spells)</p><p>Abilities: Aura of Good, Detect Evil, Smite Evil 3/day (+Cha/+10), Divine Grace, Lay on Hands (2xCha), 2 Domain Abilities (at 10th level ability), Turn Undead (as an 5th level cleric, 3+cha times/day), Special Mount (as a 10th level paladin).</p><p></p><p>Compared to the split multiclasser, this one is a leg up as a few of those paladin abilities are at 10th level power instead of 5th, and the cleric spellcasting is considerably better. It is noteworthy that as far as divine feats go, the split multiclasser has more uses per day to exploit, and both builds only end up turning at a 5th level ability (Pal2 contributes 0, cleric 3 = 3, and paladic = 2). This build is also missing 2 very good defensive paladin abilities, Divine Health (immune to disease) and Aura of Courage (immune to fear, radiate an aura for allies).</p><p></p><p>Pal2/Clr8</p><p>BAB: +8</p><p>HP: 10+1d10+8d8 (avg 51.5)</p><p>Spellcasting: Cleric 8 (4th level spells)</p><p>Abilities: Aura of Good, Detect Evil, Smite Evil 1/day (+Cha/+2), Divine Grace, Lay on Hands (2xCha), 2 Domain Abilities (at 8th level ability), Turn Undead (as an 8th level cleric, 3+cha times/day).</p><p></p><p>This build is very similar to the one above, but is clearly a little weaker than the Divine Knight. While it has better turning and slightly better BAB, in all other respects it is weaker or equal to the Divine Knight.</p><p></p><p></p><p>Pal10</p><p>BAB: +10</p><p>HP: 10+9d10 (avg 59.5)</p><p>Spellcasting: Paladin 5th level caster (2nd level spells)</p><p>Abilities: Aura of Good, Detect Evil, Smite Evil 3/day (+Cha/+10), Divine Grace, Lay on Hands (10xCha), Turn Undead (as 7th level cleric), Divine Health, Aura of Courage, Special Mount (as 10th level paladin), Remove Disease 2/week.</p><p></p><p>The single-class paladin joins the fray. With pitiful spellcasting he holds an obvious combat advantage with his HP and BAB, not to mention Bless Weapon (penetrates Good DR, penetrates Magic DR). His Turn Undead is surprisingly effective compared to some of the above builds, but with not nearly as much spellcasting he may not be worthy of comparison. All these characters are facing the oath, so maybe he is.</p><p></p><p></p><p>Clr10</p><p>BAB: +7</p><p>HP: 8+9d8 (avg 48.5)</p><p>Spellcasting: Cleric 10 (5th level spells)</p><p>Abilities: 2 Domain Abilities (at 10th level ability), Turn Undead (as 10th level cleric)</p><p></p><p>As with my multiclass wizard/sorceror analysis, I would propose this character is the most powerful of all presented. Although she sports the lowest hit points and ties for the lowest BAB, she has the best Turning and more importantly the best spellcasting. From Break Enchantment to True Seeing, this build has spells that sometimes the party is just assumed to have, and none of the other builds have it. Plane Shift and Raise Dead also tend to be important situational spells to rely on a cleric, and Spell Resistance 22 makes it pretty difficult (read less than 50% chance) for the preceding characters to even affect her. And even in combat she can buff as well as the others and cast Rightous Might for +8 size bonus to Strength and +4 size bonus to Constitution and growing to large size (with weapons (!) and armor growing with her).</p><p></p><p>I think it is a better attempt reapersaurus, but the cleric class is already so much of a fighter that its difficult to mix it and create something more powerful (at least, on par with the wiz multiclass prcs). Don't get me wrong, the prc you have proposed is far more powerful than most paladin prcs around (good BAB, full spellcasting, stacking many abilities) but its designed for a cleric's spells while inherently making the cleric give up 2 spellcasting levels. Thus straight cleric (without the paladin's oath) will usually seem at least as powerful.</p><p></p><p>If you want a really broken build (on par with the wizard ones you feel are broken) you will have to add more than just class abilities (which is why I don't think EK is broken).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1056543, member: 7211"] You didn't specifically mention that paladics must follow the paladin's code (and therefore they lose Smites, Horsey, and I believe Spellcasting) but it is sort-of implied. So, lets try and break it. Pal5/Clr5 BAB: +8 HP: 10+4d10+5d8 (avg 54.5) Spellcasting: Paladin 2nd level caster and Cleric 5 (1st level Paladin and 3rd level Cleric spells) Abilities: Aura of Good, Detect Evil, Smite Evil 2/day (+Cha/+5), Divine Grace, Lay on Hands (5xCha), 2 Domain Abilities (at 5th level ability), Aura of Courage, Divine Health, Turn Undead (as a 2nd level cleric, 3+cha times/day AND as a 5th level cleric, 3+cha times per day), Special Mount (as a 5th level paladin). Well this multiclass character suffers the usual flaw, by dividing between 2 spellcasting classes (albeit, the paladin is a minor spellcaster) you dilute your spellcasting making you overall less effective. The paladin levels will probably only end up contributing Bless Weapon, which is a very good spell, but its only 1/day. The paladin has reached most of the good paladin abilities, although they are also weakened by evenly multiclassing with cleric. Pal2/Clr3/Pdc5 BAB: +7 HP: 10+1d10+8d8 (avg 51.5) Spellcasting: Cleric 8 (4th level spells) Abilities: Aura of Good, Detect Evil, Smite Evil 3/day (+Cha/+10), Divine Grace, Lay on Hands (2xCha), 2 Domain Abilities (at 10th level ability), Turn Undead (as an 5th level cleric, 3+cha times/day), Special Mount (as a 10th level paladin). Compared to the split multiclasser, this one is a leg up as a few of those paladin abilities are at 10th level power instead of 5th, and the cleric spellcasting is considerably better. It is noteworthy that as far as divine feats go, the split multiclasser has more uses per day to exploit, and both builds only end up turning at a 5th level ability (Pal2 contributes 0, cleric 3 = 3, and paladic = 2). This build is also missing 2 very good defensive paladin abilities, Divine Health (immune to disease) and Aura of Courage (immune to fear, radiate an aura for allies). Pal2/Clr8 BAB: +8 HP: 10+1d10+8d8 (avg 51.5) Spellcasting: Cleric 8 (4th level spells) Abilities: Aura of Good, Detect Evil, Smite Evil 1/day (+Cha/+2), Divine Grace, Lay on Hands (2xCha), 2 Domain Abilities (at 8th level ability), Turn Undead (as an 8th level cleric, 3+cha times/day). This build is very similar to the one above, but is clearly a little weaker than the Divine Knight. While it has better turning and slightly better BAB, in all other respects it is weaker or equal to the Divine Knight. Pal10 BAB: +10 HP: 10+9d10 (avg 59.5) Spellcasting: Paladin 5th level caster (2nd level spells) Abilities: Aura of Good, Detect Evil, Smite Evil 3/day (+Cha/+10), Divine Grace, Lay on Hands (10xCha), Turn Undead (as 7th level cleric), Divine Health, Aura of Courage, Special Mount (as 10th level paladin), Remove Disease 2/week. The single-class paladin joins the fray. With pitiful spellcasting he holds an obvious combat advantage with his HP and BAB, not to mention Bless Weapon (penetrates Good DR, penetrates Magic DR). His Turn Undead is surprisingly effective compared to some of the above builds, but with not nearly as much spellcasting he may not be worthy of comparison. All these characters are facing the oath, so maybe he is. Clr10 BAB: +7 HP: 8+9d8 (avg 48.5) Spellcasting: Cleric 10 (5th level spells) Abilities: 2 Domain Abilities (at 10th level ability), Turn Undead (as 10th level cleric) As with my multiclass wizard/sorceror analysis, I would propose this character is the most powerful of all presented. Although she sports the lowest hit points and ties for the lowest BAB, she has the best Turning and more importantly the best spellcasting. From Break Enchantment to True Seeing, this build has spells that sometimes the party is just assumed to have, and none of the other builds have it. Plane Shift and Raise Dead also tend to be important situational spells to rely on a cleric, and Spell Resistance 22 makes it pretty difficult (read less than 50% chance) for the preceding characters to even affect her. And even in combat she can buff as well as the others and cast Rightous Might for +8 size bonus to Strength and +4 size bonus to Constitution and growing to large size (with weapons (!) and armor growing with her). I think it is a better attempt reapersaurus, but the cleric class is already so much of a fighter that its difficult to mix it and create something more powerful (at least, on par with the wiz multiclass prcs). Don't get me wrong, the prc you have proposed is far more powerful than most paladin prcs around (good BAB, full spellcasting, stacking many abilities) but its designed for a cleric's spells while inherently making the cleric give up 2 spellcasting levels. Thus straight cleric (without the paladin's oath) will usually seem at least as powerful. If you want a really broken build (on par with the wizard ones you feel are broken) you will have to add more than just class abilities (which is why I don't think EK is broken). Technik [/QUOTE]
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PrC: The Paladic
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