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PrC: The Seeker of the Elemental Song
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<blockquote data-quote="Bront" data-source="post: 2845565" data-attributes="member: 19696"><p>I wanted to add a little bit of LEW flavor for the Reqs, but I can remove that.</p><p></p><p>The Nature idea is that the Song of the Elements is what ultimately binds nature togeather. So it treats the Elements as natural instead of planar.</p><p></p><p>It's listed as a requirement, the first listed special.</p><p> It's a Song, so you have to perform it with Music. Bardic Music can technicaly be performed with Comedy, Oratory, Dance, or any use of the Perform skill. However, the Song requires distinct notes, so it needs to be done in a way that creates them (Singing, String, Woodwind, hense the requirements).</p><p>That's exactly what I do. Maybe it wasn't clear enough, but you missed the requirement, and the spellcasting works exactly how you described (or else how would you ever get to 6th level spells?)</p><p></p><p>There are 5 songs, Song of the Earth, Song of the Sea, Song of the Wind, Song of the Sun, and Song of Chaos. You pick one.</p><p></p><p></p><p> The effect I was going for was to create a temporary alleviation of most effects (Poison, Disease, and Curses specificly, but also things like addictions, and potentialy other things along those lines), but, as Rystil brought up in a previous thread, Death could be considered a condition, so I had to exclude some. It is hard to quantify, so if you can figure out better wording so it works on the types of things I listed and not on death, stunned, fatigued, etc, by all means do. It's also possable adjusting the duration may make it simpler.</p><p></p><p></p><p></p><p>Number of people is also more limited, and Mishaps means you don't go instead of getting close, so it's better or worse in some ways too. Theorecticly, they can teleport with every bardic music per day, but given that that denies them anything else to do, I don't see a huge problem with that.</p><p></p><p></p><p>Protection from elements is 12/level total that is once and done. This is basicly absorption of up to Rank (20 in your example) per round, that comes back each round, up till 5 rounds after the song ends. Since Max Ranks = CL + 3, It takes till the 10th round to be better than the spell at CL 11, and the 11th round at CL20 (And is somewhere in between at every other level), it's not as usefull as Mass Protection from Elements, other than he might get it earlier than a caster might (If it exists, it'd be about a 6th level spell)</p><p></p><p></p><p>Potentialy, but he can't destroy, and doesn't get the KN: Religion synergy, and it goes away pretty quickly after you stop performing.</p><p></p><p>Then it's ulta-underpowered. What undead will an 11th level character face that can be turned by a 1st level cleric?</p><p></p><p>Nah, I want it to be more powerful the more seekers you have sitting around singing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Yeah, I'll get that fixed, nice spot.</p><p></p><p></p><p>Missed that one, should be 10 + Perform Ranks.</p><p></p><p>I should probably put a range limit on it, but confusing 30 creatures at Level 10 is not that exciting compared to many 9th level wizard spells, and less than 3 at level 1 is underpowered. As for the save at 10 + perform, previous comments in a different post on that. (10 + 1/2 perform + Cha isn't that different either, and I like the perform based aspect of most of this.)</p><p></p><p>I'm open to better wording, but save was supposed to be the same intent as above. The acid was the only meh I was on, I guess I could have that do force damage that is subject to DR to simulate the slam of earth.</p><p></p><p></p><p></p><p>Glad you like them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And the 20th level one does let you do all five, but over the course of 5 rounds. So, it's not till round 2 that you have more than 2 effects happening at the same time. And yes, at 20th, given the power up time, it seems far from unreasonable.</p><p></p><p>I realy do appreciate all the comments. Hopefully I answered most of them, and I can fix the typo and the save wording on those other 2 abilities.</p></blockquote><p></p>
[QUOTE="Bront, post: 2845565, member: 19696"] I wanted to add a little bit of LEW flavor for the Reqs, but I can remove that. The Nature idea is that the Song of the Elements is what ultimately binds nature togeather. So it treats the Elements as natural instead of planar. It's listed as a requirement, the first listed special. It's a Song, so you have to perform it with Music. Bardic Music can technicaly be performed with Comedy, Oratory, Dance, or any use of the Perform skill. However, the Song requires distinct notes, so it needs to be done in a way that creates them (Singing, String, Woodwind, hense the requirements). That's exactly what I do. Maybe it wasn't clear enough, but you missed the requirement, and the spellcasting works exactly how you described (or else how would you ever get to 6th level spells?) There are 5 songs, Song of the Earth, Song of the Sea, Song of the Wind, Song of the Sun, and Song of Chaos. You pick one. The effect I was going for was to create a temporary alleviation of most effects (Poison, Disease, and Curses specificly, but also things like addictions, and potentialy other things along those lines), but, as Rystil brought up in a previous thread, Death could be considered a condition, so I had to exclude some. It is hard to quantify, so if you can figure out better wording so it works on the types of things I listed and not on death, stunned, fatigued, etc, by all means do. It's also possable adjusting the duration may make it simpler. Number of people is also more limited, and Mishaps means you don't go instead of getting close, so it's better or worse in some ways too. Theorecticly, they can teleport with every bardic music per day, but given that that denies them anything else to do, I don't see a huge problem with that. Protection from elements is 12/level total that is once and done. This is basicly absorption of up to Rank (20 in your example) per round, that comes back each round, up till 5 rounds after the song ends. Since Max Ranks = CL + 3, It takes till the 10th round to be better than the spell at CL 11, and the 11th round at CL20 (And is somewhere in between at every other level), it's not as usefull as Mass Protection from Elements, other than he might get it earlier than a caster might (If it exists, it'd be about a 6th level spell) Potentialy, but he can't destroy, and doesn't get the KN: Religion synergy, and it goes away pretty quickly after you stop performing. Then it's ulta-underpowered. What undead will an 11th level character face that can be turned by a 1st level cleric? Nah, I want it to be more powerful the more seekers you have sitting around singing ;) Yeah, I'll get that fixed, nice spot. Missed that one, should be 10 + Perform Ranks. I should probably put a range limit on it, but confusing 30 creatures at Level 10 is not that exciting compared to many 9th level wizard spells, and less than 3 at level 1 is underpowered. As for the save at 10 + perform, previous comments in a different post on that. (10 + 1/2 perform + Cha isn't that different either, and I like the perform based aspect of most of this.) I'm open to better wording, but save was supposed to be the same intent as above. The acid was the only meh I was on, I guess I could have that do force damage that is subject to DR to simulate the slam of earth. Glad you like them :) And the 20th level one does let you do all five, but over the course of 5 rounds. So, it's not till round 2 that you have more than 2 effects happening at the same time. And yes, at 20th, given the power up time, it seems far from unreasonable. I realy do appreciate all the comments. Hopefully I answered most of them, and I can fix the typo and the save wording on those other 2 abilities. [/QUOTE]
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