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[Prc]The Sisters of Surrea
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<blockquote data-quote="Technik4" data-source="post: 502033" data-attributes="member: 7211"><p>So why do I want more than 3 levels of this? I mean, to possibly go up to d6 unarmed strike? Eh.. I like all the fluff, but the prc doesnt do it justice. Any particular reason they get reflex saves? I mean, thyre great fighters and all .... but so are fighters .... right. </p><p></p><p>Ok, so constructive criticism time. Add something at 5th, 7th, and 9th or 10th to make the class continually attractive (punny). Ask yourself why someone would choose to continue in the class rather than go back to fighter. And please, do something better with the unarmed strike, like maybe start it at d6 and let it advance to d8. Then it would be more impressive d3-d6-d8, instead of d3-d4-d6.</p><p></p><p>Also, make sure to designate what type of action it is to make those "feints" in combat. Perhaps if you take a full-round the DC is more difficult? For instance, as a free action usable once per enemy per minute its DC 10+CHA modifier. If you use a standard action it is DC 15+CHA modifier, and if it is a full-round action it is DC 20+CHA modifier. This way it is always useful, as the DC is competitive.</p><p></p><p>Spunky also seems the most underpowered as it has no role in combat (unlike ironically, brazen, protective, and to a lesser extent saucy).</p><p></p><p>I like the Chosen Weapon thing, you can definitely build on this. Maybe at 10th they get some sort of prc-worthy bonus to their weapon.</p><p></p><p>Good Work, so far</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 502033, member: 7211"] So why do I want more than 3 levels of this? I mean, to possibly go up to d6 unarmed strike? Eh.. I like all the fluff, but the prc doesnt do it justice. Any particular reason they get reflex saves? I mean, thyre great fighters and all .... but so are fighters .... right. Ok, so constructive criticism time. Add something at 5th, 7th, and 9th or 10th to make the class continually attractive (punny). Ask yourself why someone would choose to continue in the class rather than go back to fighter. And please, do something better with the unarmed strike, like maybe start it at d6 and let it advance to d8. Then it would be more impressive d3-d6-d8, instead of d3-d4-d6. Also, make sure to designate what type of action it is to make those "feints" in combat. Perhaps if you take a full-round the DC is more difficult? For instance, as a free action usable once per enemy per minute its DC 10+CHA modifier. If you use a standard action it is DC 15+CHA modifier, and if it is a full-round action it is DC 20+CHA modifier. This way it is always useful, as the DC is competitive. Spunky also seems the most underpowered as it has no role in combat (unlike ironically, brazen, protective, and to a lesser extent saucy). I like the Chosen Weapon thing, you can definitely build on this. Maybe at 10th they get some sort of prc-worthy bonus to their weapon. Good Work, so far Technik [/QUOTE]
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