Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
PrC: The Sling Wielder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 50648" data-attributes="member: 710"><p>Sling Wielder</p><p>The Sling Wielder is well trained in using his sling against his enemies. He leads his enemies false, so they completely underestimate him and than strikes where it hurts.</p><p>Sling Wielders are trained in various tricks that can make them much more than just annoying... </p><p>Sling Wielders are most commons in regions where gnomes or halflings live under the greater peoples, like elven, humans, orcs or even dwarves...</p><p></p><p>Requirements</p><p>Base Attack Bonus +6</p><p>Skills: Bluff 10 ranks, Move Silently 8 ranks, Hide 8 ranks</p><p>Feats: Point Blank Shot, Precise Shot, Weapon Focus (Sling). </p><p>Race: Halfling or Gnome (perhaps Kobold and other small species?)</p><p></p><p>(I wonder if this table will work...)</p><p>Class Table: Sling Wielder</p><p>Level Base Attack Fort Ref Will Special</p><p>1 +0 +0 +2 +2 Trick Shooter (Look over there)</p><p>2 +1 +0 +3 +3 Strike where it hurts +1d6</p><p>3 +2 +1 +3 +3 Trick Shooter (Disarming Shot) </p><p>4 +3 +1 +4 +4 Strike where it hurts +2d6</p><p>5 +3 +1 +4 +4 Trick Shooter (Unbalancing Shot)</p><p>6 +4 +2 +5 +5 Strike where it hurts +3d6</p><p>7 +5 +2 +5 +5 Trick Shooter (Blinding Attack) </p><p>8 +6 +2 +6 +6 Strike where it hurts +4d6</p><p>9 +6 +3 +6 +6 Trick Shooter (Treat Melee)</p><p>10 +7 +3 +7 +7 Strike where it hurts +5d6</p><p></p><p>Class Skills: Balance, Bluff, Move Silently, Diplomacy, Gather Information, Hide, Sense Motive, Tumble</p><p>Skill Points per level: 4+INT</p><p>Hit Die: 1d6</p><p></p><p>Class Features</p><p></p><p>Strike where it hurts (Ex)</p><p>Everytime an opponent is unaware of the sling wielder, or unable to react to it, the sling wielder can use its sling with maximum effect. </p><p>If the target loses its Dex Modifer to AC, the sling wielder deals bonus damage. This bonus damages stacks with sneak attack from other classes, but is only applied when using a sling. </p><p></p><p>Trick Shooter (Ex)</p><p>Look over there</p><p>The Sling Wielder has a enormous talent to trick its enemy to underestimate his abilities. He may make a Feint as a Move Equivalent Action, but the benefits of the feint only apply when the sling wielder uses its sling. </p><p></p><p>Disarming Shot</p><p>The Sling Wielder is highly trained in precise shooting and can make a Disarm Attack with a ranged attack. He must succeed a ranged touch attack. Than the opponents have to make the usual disarm check. The Sling Wielder is considered as if using a medium size melee weapon. If the attacker is subject to a “Strike wer it hurts” attack, the sling wielder gains a +1 competence bonus per bonus damage die. The Sling Wielder does not inflict damage when using the Disarming Shot Ability. </p><p></p><p>Unbalancing Shot</p><p>The Sling Wielder knows where to hit targets to unbalance them. </p><p>The sling wielder may attempt a trip attack as if he was a medium size attacker. He must make a succesful ranged touch attack. The sling wielder uses its Dexterity Modifier in place of its Strength for the opposed roll. If the target would have been subject to a “Strike where it hurts” Attack, the sling wielder gains a competence bonus equal to the number of bonus damage dies. The target suffers no damage of the attack.</p><p></p><p>Blinding Shot</p><p>If a target is subject to a „Strike where it hurts“ attack, the wielder may give up some of ist bonus damage die to blind the target. If he does so, the Target must make a Fortitude Saving Throw against a DC equal to 10 + the sling wielders Dex Modifer + half its sling wieder level.</p><p>The Blindness is only temporary and lasts a number of rounds equal to the bonus damage dies given up. The Attack deals normal damage. </p><p></p><p>Treat Melee</p><p>The Sling Wielder suffers no attack of oppertunies from ist direct opponent when using his sling in melee, and gains a +4 dodge bonus to AC against other attackers.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 50648, member: 710"] Sling Wielder The Sling Wielder is well trained in using his sling against his enemies. He leads his enemies false, so they completely underestimate him and than strikes where it hurts. Sling Wielders are trained in various tricks that can make them much more than just annoying... Sling Wielders are most commons in regions where gnomes or halflings live under the greater peoples, like elven, humans, orcs or even dwarves... Requirements Base Attack Bonus +6 Skills: Bluff 10 ranks, Move Silently 8 ranks, Hide 8 ranks Feats: Point Blank Shot, Precise Shot, Weapon Focus (Sling). Race: Halfling or Gnome (perhaps Kobold and other small species?) (I wonder if this table will work...) Class Table: Sling Wielder Level Base Attack Fort Ref Will Special 1 +0 +0 +2 +2 Trick Shooter (Look over there) 2 +1 +0 +3 +3 Strike where it hurts +1d6 3 +2 +1 +3 +3 Trick Shooter (Disarming Shot) 4 +3 +1 +4 +4 Strike where it hurts +2d6 5 +3 +1 +4 +4 Trick Shooter (Unbalancing Shot) 6 +4 +2 +5 +5 Strike where it hurts +3d6 7 +5 +2 +5 +5 Trick Shooter (Blinding Attack) 8 +6 +2 +6 +6 Strike where it hurts +4d6 9 +6 +3 +6 +6 Trick Shooter (Treat Melee) 10 +7 +3 +7 +7 Strike where it hurts +5d6 Class Skills: Balance, Bluff, Move Silently, Diplomacy, Gather Information, Hide, Sense Motive, Tumble Skill Points per level: 4+INT Hit Die: 1d6 Class Features Strike where it hurts (Ex) Everytime an opponent is unaware of the sling wielder, or unable to react to it, the sling wielder can use its sling with maximum effect. If the target loses its Dex Modifer to AC, the sling wielder deals bonus damage. This bonus damages stacks with sneak attack from other classes, but is only applied when using a sling. Trick Shooter (Ex) Look over there The Sling Wielder has a enormous talent to trick its enemy to underestimate his abilities. He may make a Feint as a Move Equivalent Action, but the benefits of the feint only apply when the sling wielder uses its sling. Disarming Shot The Sling Wielder is highly trained in precise shooting and can make a Disarm Attack with a ranged attack. He must succeed a ranged touch attack. Than the opponents have to make the usual disarm check. The Sling Wielder is considered as if using a medium size melee weapon. If the attacker is subject to a “Strike wer it hurts” attack, the sling wielder gains a +1 competence bonus per bonus damage die. The Sling Wielder does not inflict damage when using the Disarming Shot Ability. Unbalancing Shot The Sling Wielder knows where to hit targets to unbalance them. The sling wielder may attempt a trip attack as if he was a medium size attacker. He must make a succesful ranged touch attack. The sling wielder uses its Dexterity Modifier in place of its Strength for the opposed roll. If the target would have been subject to a “Strike where it hurts” Attack, the sling wielder gains a competence bonus equal to the number of bonus damage dies. The target suffers no damage of the attack. Blinding Shot If a target is subject to a „Strike where it hurts“ attack, the wielder may give up some of ist bonus damage die to blind the target. If he does so, the Target must make a Fortitude Saving Throw against a DC equal to 10 + the sling wielders Dex Modifer + half its sling wieder level. The Blindness is only temporary and lasts a number of rounds equal to the bonus damage dies given up. The Attack deals normal damage. Treat Melee The Sling Wielder suffers no attack of oppertunies from ist direct opponent when using his sling in melee, and gains a +4 dodge bonus to AC against other attackers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
PrC: The Sling Wielder
Top