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PrC: Uncanny Gambler
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<blockquote data-quote="Technik4" data-source="post: 916319" data-attributes="member: 7211"><p>Well a gambler is not an overt character. Neither is he a sneaky character, yet he must be balanced with other classes for his level. Hence, giving him a damage upgrade seems pretty necessary. I mean, no spells, no sneak attack, no sneak skill, no trap and lock disarming, this guy really needs a "shtick" and I just expanded on the original theme of daggers, especially as it makes sense for a gambler since it is easily concealed.</p><p></p><p>Alternately, you could just use Sneak Attack, but I dont feel it fits the gambler very well.</p><p></p><p>Also keep in mind that you don't see hardly anyone use a dagger without sneak attack. And this character doesnt have it. So triple damage with a dagger for 5th UG (with +3d6 Sneak Attack) is compared to regular damage for a 10th level rogue (+6d6 Sneak Attack). Additionally, the 10th level rogue will have one high level ability, like skill mastery or slippery mind.</p><p></p><p>3d4+3d6 = 18 dam avg</p><p>1d4+6d6 = 23.5 dam avg</p><p></p><p>The rogue with a dagger does more, and the rogue will probably be using a rapier which has a higher damage die and a better crit range. Which means more damage. The gambler comes up better if we assume that neither get a sneak attack (but the creature is not immune to criticals), however it is more likely that the rogue would get the sneak attack and the gambler would not.</p><p></p><p>Furthermore, due to the rogue probably having a better weapon (and/or two weapon fighting) against non-crittable creatures, the rogue still comes out on top damage wise. The rogue also has tons more skill points, allocated in better skills.</p><p></p><p>All the UG has going for him are his saves (defensive) and his luck. Also he has the advantage of throwing daggers from a distance and getting Precise Strike whereas a rogue with a rapier must close in. Of course, ranged attacks suffer their own problems.</p><p></p><p>Quickdraw states you can draw a weapon as a free action. It does not stipulate that the weapon must be in a sheath, or not concealed. I might stipulate as a house rule that only small or tiny weapons can be concealed, and perhaps that small weapons cannot be quickdrawn. In any case, it doesnt affect the dagger.</p><p></p><p>Personally I think the only change necessary is to add "dart" to the list of requirements for weapon focus, the bonuses from Precise Strike, and the bonuses for longshot. Especially because a dart is a pretty classic gambling weapon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for luck during games of chance, as he said it can almost be bad luck winning so often that you become a target. I don't think it would be abused to the point of being unbalanced, but it could get out of hand. Since it is a magical ability, however, most really expensive gambling houses probably have something to detect magic on their patrons, and the UG may be asked to leave before he starts winning. This pushes him underground where the penalty for "cheating" is a brawl.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 916319, member: 7211"] Well a gambler is not an overt character. Neither is he a sneaky character, yet he must be balanced with other classes for his level. Hence, giving him a damage upgrade seems pretty necessary. I mean, no spells, no sneak attack, no sneak skill, no trap and lock disarming, this guy really needs a "shtick" and I just expanded on the original theme of daggers, especially as it makes sense for a gambler since it is easily concealed. Alternately, you could just use Sneak Attack, but I dont feel it fits the gambler very well. Also keep in mind that you don't see hardly anyone use a dagger without sneak attack. And this character doesnt have it. So triple damage with a dagger for 5th UG (with +3d6 Sneak Attack) is compared to regular damage for a 10th level rogue (+6d6 Sneak Attack). Additionally, the 10th level rogue will have one high level ability, like skill mastery or slippery mind. 3d4+3d6 = 18 dam avg 1d4+6d6 = 23.5 dam avg The rogue with a dagger does more, and the rogue will probably be using a rapier which has a higher damage die and a better crit range. Which means more damage. The gambler comes up better if we assume that neither get a sneak attack (but the creature is not immune to criticals), however it is more likely that the rogue would get the sneak attack and the gambler would not. Furthermore, due to the rogue probably having a better weapon (and/or two weapon fighting) against non-crittable creatures, the rogue still comes out on top damage wise. The rogue also has tons more skill points, allocated in better skills. All the UG has going for him are his saves (defensive) and his luck. Also he has the advantage of throwing daggers from a distance and getting Precise Strike whereas a rogue with a rapier must close in. Of course, ranged attacks suffer their own problems. Quickdraw states you can draw a weapon as a free action. It does not stipulate that the weapon must be in a sheath, or not concealed. I might stipulate as a house rule that only small or tiny weapons can be concealed, and perhaps that small weapons cannot be quickdrawn. In any case, it doesnt affect the dagger. Personally I think the only change necessary is to add "dart" to the list of requirements for weapon focus, the bonuses from Precise Strike, and the bonuses for longshot. Especially because a dart is a pretty classic gambling weapon ;) As for luck during games of chance, as he said it can almost be bad luck winning so often that you become a target. I don't think it would be abused to the point of being unbalanced, but it could get out of hand. Since it is a magical ability, however, most really expensive gambling houses probably have something to detect magic on their patrons, and the UG may be asked to leave before he starts winning. This pushes him underground where the penalty for "cheating" is a brawl. Technik [/QUOTE]
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