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PrC: Uncanny Gambler
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<blockquote data-quote="Technik4" data-source="post: 916633" data-attributes="member: 7211"><p>Protection from arrows, wind wall, and the like prevent ranged attacks. Furthermore, Precise Strike is as limited as sneak attack in terms of what kind of creatures it affects (the kind that can be critted) so the 2 are really balanced with regard to each other. The advantage of Precise Strike is that it is always on, Sneak Attack however is more dice and a higher die type.</p><p></p><p>I think you find daggers to be very narrow but myself find it to be a broad type. There are daggers, punching daggers, and kukris in the phb. The class also states it works with any other type of dagger, so any kind of homebrew dagger is game. The dagger itself is rather versatile for its proficiency, as it can be thrown at range, has a good crit, and is easily hidden (or used even while wearing a gauntlet). Adding dart merely expands the list and allows for an all ranged build, whereas the dagger build can go to melee.</p><p></p><p>As far as why doesnt the UG go for 2wf? Well its possible, but not easy. Lets look at a couple builds, all human for the sake of comparison.</p><p></p><p>Human Rog5/UnG5- Alertness, Quickdraw, Weapon Focus (Dart), Point Blank Shot, Precise Shot.</p><p></p><p>Future Holds: Far Shot, Rapid Shot, Improved Critical.</p><p>Prognosis: Primarily a ranged combatant, relies on Precise Strike more than Sneak Attack as ranged sneak attacks are difficult to pull off.</p><p></p><p>Human Rog5/UnG5- Alertness, Quickdraw, Weapon Focus (Punching Dagger), 2wf, Improved Feint</p><p></p><p>Future Holds: Improved Critical, Improved 2wf, 2wf Defense</p><p>Prognosis: Primarily a 2wf, relies on blluffing and sneak attacks, follows up with flanks and 2-weapon attacks.</p><p></p><p>Human Rog5/Asn1/UnG4- Alertness, Quickdraw, Exotic Wpn Proficiency (Kukri), Weapon Focus (Kukri)</p><p></p><p>Future Holds: Improved Critical, Improved Initiative, ???</p><p>Prognosis: Relies on Exotic weapon for higher base damage, good crit range. Relies on Sneak Attack to take out monsters.</p><p></p><p></p><p>And so on. I'm sure there are some fighter/rog builds, some cleric builds, and perhaps a bard build or 2, but even being confined to "daggers and darts" lends itself many options. I based this idea off of the duelist, who has a small subset of weapons (1-h piercing) with which she gains many abilities.</p><p></p><p>I think your concealment rules may have merit, but not sure how often it will come up in play.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 916633, member: 7211"] Protection from arrows, wind wall, and the like prevent ranged attacks. Furthermore, Precise Strike is as limited as sneak attack in terms of what kind of creatures it affects (the kind that can be critted) so the 2 are really balanced with regard to each other. The advantage of Precise Strike is that it is always on, Sneak Attack however is more dice and a higher die type. I think you find daggers to be very narrow but myself find it to be a broad type. There are daggers, punching daggers, and kukris in the phb. The class also states it works with any other type of dagger, so any kind of homebrew dagger is game. The dagger itself is rather versatile for its proficiency, as it can be thrown at range, has a good crit, and is easily hidden (or used even while wearing a gauntlet). Adding dart merely expands the list and allows for an all ranged build, whereas the dagger build can go to melee. As far as why doesnt the UG go for 2wf? Well its possible, but not easy. Lets look at a couple builds, all human for the sake of comparison. Human Rog5/UnG5- Alertness, Quickdraw, Weapon Focus (Dart), Point Blank Shot, Precise Shot. Future Holds: Far Shot, Rapid Shot, Improved Critical. Prognosis: Primarily a ranged combatant, relies on Precise Strike more than Sneak Attack as ranged sneak attacks are difficult to pull off. Human Rog5/UnG5- Alertness, Quickdraw, Weapon Focus (Punching Dagger), 2wf, Improved Feint Future Holds: Improved Critical, Improved 2wf, 2wf Defense Prognosis: Primarily a 2wf, relies on blluffing and sneak attacks, follows up with flanks and 2-weapon attacks. Human Rog5/Asn1/UnG4- Alertness, Quickdraw, Exotic Wpn Proficiency (Kukri), Weapon Focus (Kukri) Future Holds: Improved Critical, Improved Initiative, ??? Prognosis: Relies on Exotic weapon for higher base damage, good crit range. Relies on Sneak Attack to take out monsters. And so on. I'm sure there are some fighter/rog builds, some cleric builds, and perhaps a bard build or 2, but even being confined to "daggers and darts" lends itself many options. I based this idea off of the duelist, who has a small subset of weapons (1-h piercing) with which she gains many abilities. I think your concealment rules may have merit, but not sure how often it will come up in play. Technik [/QUOTE]
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