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PrC XP penalty
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<blockquote data-quote="Spatzimaus" data-source="post: 696295" data-attributes="member: 3051"><p>In a perfect world:</p><p></p><p>> PrCs would be as powerful as core classes, not stronger. So, you'd still have a motivation to stay with your original class.</p><p>> They would be intended to provide sets of abilities that shouldn't be available at level 1 (not necessarily for power reasons), things inappropriate for Feat chains.</p><p>> Each PrC would have drawbacks to compensate for the bonuses. Losing spellcasting progression, etc. is an obvious one. The important thing here is ONGOING drawbacks, not just hefty prerequisites.</p><p>> All players who wanted a PrC would work towards it over the course of their entire career, working with the DM to integrate the appropriate organizations into the world.</p><p></p><p>Unfortunately, this isn't a perfect world. Due to how their powers scale, it pays to take a PrC as early as possible, and take the entire class as quickly as possible. Part of the problem, IMO, is that almost every PrC is a 10-level class. At that size, it's expected that you can continue with your primary class' abilities. Even the toughest caster PrCs give you 5 out of 10 levels of spellcasting.</p><p></p><p>What if every PrC was a 5-level class with easier requirements, where it bestowed very little of your original class abilities but gave other things instead? For example, what if all caster PrCs had no spellcasting progression but gave a lot of Archmage-style benefits? Or a PrC with lots of item creation bonuses, or one for metamagic (Mystic!) or whatever; the point is, you'd be sacrificing the raw power of your core class to gain specialized abilities. And, each of these classes would be designed to mix-n-match; you wouldn't automatically want to take all 5 levels of each.</p><p></p><p>This'll never happen in the core D&D, though. It's too big. Now, d20 Modern does something like this, and that I like. But, it could really be done better here.</p><p></p><p>Oh well, it's a pointless rant.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 696295, member: 3051"] In a perfect world: > PrCs would be as powerful as core classes, not stronger. So, you'd still have a motivation to stay with your original class. > They would be intended to provide sets of abilities that shouldn't be available at level 1 (not necessarily for power reasons), things inappropriate for Feat chains. > Each PrC would have drawbacks to compensate for the bonuses. Losing spellcasting progression, etc. is an obvious one. The important thing here is ONGOING drawbacks, not just hefty prerequisites. > All players who wanted a PrC would work towards it over the course of their entire career, working with the DM to integrate the appropriate organizations into the world. Unfortunately, this isn't a perfect world. Due to how their powers scale, it pays to take a PrC as early as possible, and take the entire class as quickly as possible. Part of the problem, IMO, is that almost every PrC is a 10-level class. At that size, it's expected that you can continue with your primary class' abilities. Even the toughest caster PrCs give you 5 out of 10 levels of spellcasting. What if every PrC was a 5-level class with easier requirements, where it bestowed very little of your original class abilities but gave other things instead? For example, what if all caster PrCs had no spellcasting progression but gave a lot of Archmage-style benefits? Or a PrC with lots of item creation bonuses, or one for metamagic (Mystic!) or whatever; the point is, you'd be sacrificing the raw power of your core class to gain specialized abilities. And, each of these classes would be designed to mix-n-match; you wouldn't automatically want to take all 5 levels of each. This'll never happen in the core D&D, though. It's too big. Now, d20 Modern does something like this, and that I like. But, it could really be done better here. Oh well, it's a pointless rant. [/QUOTE]
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