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General Tabletop Discussion
*Dungeons & Dragons
PrCs: Anathema, or just lack of interest? (Pick two!)
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<blockquote data-quote="Hussar" data-source="post: 7802363" data-attributes="member: 22779"><p>This I totally agree with. A lot of the design space, back in the 3e days, was in reaction to the 2e "setting requirements" for balancing. So many elements back in 2e were meant to have "role playing" balances in return for mechanical advantages and, while it's not a bad idea, many groups simply ignored the role playing elements and went for the mechanical advantages resulting in very over powered options.</p><p></p><p>So, the pendulum swung way back the other way and the idea was that PrC's would be mechanically balanced (for a given value of balance, the rate of success varied wildly) without referencing "flavor" elements. Which resulted in very bland, mostly pointless PrC's which were just bags of bonus mechanics.</p><p></p><p>I think in 5e though, you can swing things back a bit the other way and make it very clear that the flavor limitations are there for a VERY good reason. If you want to use this PrC, you really should adhere to those in game world limitations, or the result will be unbalanced.</p><p></p><p>IOW, just be very clear and explicit with why things are the way they are and then trust that the DM's out there will keep a lid on abuses.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7802363, member: 22779"] This I totally agree with. A lot of the design space, back in the 3e days, was in reaction to the 2e "setting requirements" for balancing. So many elements back in 2e were meant to have "role playing" balances in return for mechanical advantages and, while it's not a bad idea, many groups simply ignored the role playing elements and went for the mechanical advantages resulting in very over powered options. So, the pendulum swung way back the other way and the idea was that PrC's would be mechanically balanced (for a given value of balance, the rate of success varied wildly) without referencing "flavor" elements. Which resulted in very bland, mostly pointless PrC's which were just bags of bonus mechanics. I think in 5e though, you can swing things back a bit the other way and make it very clear that the flavor limitations are there for a VERY good reason. If you want to use this PrC, you really should adhere to those in game world limitations, or the result will be unbalanced. IOW, just be very clear and explicit with why things are the way they are and then trust that the DM's out there will keep a lid on abuses. [/QUOTE]
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PrCs: Anathema, or just lack of interest? (Pick two!)
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