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General Tabletop Discussion
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PrCs - which ones are (a bit) over the edge?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3402280" data-attributes="member: 35788"><p>There aren't any PrCs that I don't allow because they're unbalanced. In my opinion, unbalanced is so campaign and DM specific that I try not to think along those terms. Jst simply knowing your DMs tendencies and exploiting them can make a class unbalanced - if that's what you are going for.</p><p></p><p>Now, there are a few PrCs that I don't like to see in game. <strong>Frenzied Berserker</strong>, simply because it is so prone to egocentrism and group dynamic destruction. <strong>Geomancer</strong>, because the ending PC is essentially too much of a freak to be accepted anywhere in civilization.</p><p></p><p>I don't think any particular WotC class needs to be labeled as broken. I think the way that players intentionally combine aspects of character construction is what leads to brokenness. There are far more "class-abusive" players out there than broken classes.</p><p></p><p>But then again, in a game run by me the party will only spend about 5% of their time in combat. That tends to really minimize the number of broken builds out there. If someone wants to build a broken damage-output type character, they'll shine for 5% of the game and likely be a support role character for the remaining 95%.</p><p></p><p>Roleplaying does wonders for unbreaking broken players ... er ... retraining players who tend to build broken characters.</p><p></p><p>One exception: The 3rd party druid combination .. something involving Green or Verdant, I think ... is really powerful. Even that class, however, if put into a game that minimizes combat, is not necessarily broken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3402280, member: 35788"] There aren't any PrCs that I don't allow because they're unbalanced. In my opinion, unbalanced is so campaign and DM specific that I try not to think along those terms. Jst simply knowing your DMs tendencies and exploiting them can make a class unbalanced - if that's what you are going for. Now, there are a few PrCs that I don't like to see in game. [B]Frenzied Berserker[/B], simply because it is so prone to egocentrism and group dynamic destruction. [B]Geomancer[/B], because the ending PC is essentially too much of a freak to be accepted anywhere in civilization. I don't think any particular WotC class needs to be labeled as broken. I think the way that players intentionally combine aspects of character construction is what leads to brokenness. There are far more "class-abusive" players out there than broken classes. But then again, in a game run by me the party will only spend about 5% of their time in combat. That tends to really minimize the number of broken builds out there. If someone wants to build a broken damage-output type character, they'll shine for 5% of the game and likely be a support role character for the remaining 95%. Roleplaying does wonders for unbreaking broken players ... er ... retraining players who tend to build broken characters. One exception: The 3rd party druid combination .. something involving Green or Verdant, I think ... is really powerful. Even that class, however, if put into a game that minimizes combat, is not necessarily broken. ;) [/QUOTE]
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