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General Tabletop Discussion
*TTRPGs General
PrCs - which ones are (a bit) over the edge?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3402357" data-attributes="member: 35788"><p>Why not? Granted, I prefer to play in games where it is not DM vs. Players ... but once and a while it is kinda fun to go toe to toe and see if a set of players can survive a dugneon that is CR appropriate for their abilities.</p><p></p><p></p><p></p><p>Well, if we are specifically going to talk about the EK PrC and not PrCs in general ...</p><p></p><p>The EK is only as good as his magic allows, especially out of combat. Most spellcasters have a general spell list that they like to use. The bad guys will know this if they are intelligent. Design encounters that the spellcaster's typical spell list won't allow them to shine.</p><p></p><p>In combat, EKs are vulnerable primarily in the HPs. To be truly a terror, EKs often need to melee. Melee and low HP do not often mesh well. If you have an EK that likes to true strike, wraithstrike, or any other kind of strike, find combat opponents with low ACs but high hit point totals. [Giants, for example] These opponents are designed expecting to be hit. They can take it. Plus, they can also dish it out better than the EK can take it back. EKs wane quickly in melee because of their lower HP total. To challenge EKs, you need things with enough HP to weather the EKs storm.</p><p></p><p>In any respect, EKs are certainly challengeable. It's not that difficult to make their player sweat!</p><p></p><p></p><p></p><p>Ah, Verdant Lord. Thanks for the tip.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3402357, member: 35788"] Why not? Granted, I prefer to play in games where it is not DM vs. Players ... but once and a while it is kinda fun to go toe to toe and see if a set of players can survive a dugneon that is CR appropriate for their abilities. Well, if we are specifically going to talk about the EK PrC and not PrCs in general ... The EK is only as good as his magic allows, especially out of combat. Most spellcasters have a general spell list that they like to use. The bad guys will know this if they are intelligent. Design encounters that the spellcaster's typical spell list won't allow them to shine. In combat, EKs are vulnerable primarily in the HPs. To be truly a terror, EKs often need to melee. Melee and low HP do not often mesh well. If you have an EK that likes to true strike, wraithstrike, or any other kind of strike, find combat opponents with low ACs but high hit point totals. [Giants, for example] These opponents are designed expecting to be hit. They can take it. Plus, they can also dish it out better than the EK can take it back. EKs wane quickly in melee because of their lower HP total. To challenge EKs, you need things with enough HP to weather the EKs storm. In any respect, EKs are certainly challengeable. It's not that difficult to make their player sweat! Ah, Verdant Lord. Thanks for the tip. [/QUOTE]
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PrCs - which ones are (a bit) over the edge?
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