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General Tabletop Discussion
*TTRPGs General
PrCs - which ones are (a bit) over the edge?
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<blockquote data-quote="Dark Dragon" data-source="post: 3408218" data-attributes="member: 1115"><p>Depends. From my experience, Iron Will is a must-have for fighters. A <em>confused</em> fighter is a serious threat for the party, a paralyzed fighter is almost dead...</p><p>Blind-Fight is good versus invisible foes which may be encountered from level 3 on. And it helps in dark areas as well.</p><p>Quick Draw is nice when the fighter's initiative is low and foes have already closed-in for melee combat (1 attack vs. a full attack).</p><p>Endurance and Diehard: Since the fighter is in the frontline of combat, it could be nice to do something even at negative hp. Have seen that quite often for the melee types.</p><p></p><p>If you choose the TWF tree, either your Str or Con value is lower than for a non-TWF guy, because you need a quite high Dex...Or you take low Cha, Wis or Int stats which may affect saves and skills.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3408218, member: 1115"] Depends. From my experience, Iron Will is a must-have for fighters. A [I]confused[/I] fighter is a serious threat for the party, a paralyzed fighter is almost dead... Blind-Fight is good versus invisible foes which may be encountered from level 3 on. And it helps in dark areas as well. Quick Draw is nice when the fighter's initiative is low and foes have already closed-in for melee combat (1 attack vs. a full attack). Endurance and Diehard: Since the fighter is in the frontline of combat, it could be nice to do something even at negative hp. Have seen that quite often for the melee types. If you choose the TWF tree, either your Str or Con value is lower than for a non-TWF guy, because you need a quite high Dex...Or you take low Cha, Wis or Int stats which may affect saves and skills. [/QUOTE]
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PrCs - which ones are (a bit) over the edge?
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