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General Tabletop Discussion
*TTRPGs General
PrCs - which ones are (a bit) over the edge?
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<blockquote data-quote="wayne62682" data-source="post: 3408246" data-attributes="member: 40455"><p>Planar Shepherd isn't just over the edge, it's so far past the edge that you have to use binoculars to see it. You can get in as a straight Druid and it offers full casting progression (I think, maybe 9/10) but here's the kicker: You pick a plane that you're tied to and you can Wildshape into outsiders from that plane at 9th level of the class and get the ability to use <strong>all of their extraordinary, supernatural and spell-like abilities</strong>. So pick Fernia (Plane of Fire) and you can wildshape into an Efrit (Efreet? what's the singular of Efreeti?) and grant Wishes to people (depending on interpretation of the rules it may not work on yourself, but you can always give it to others). At 14th level (Druid 5/Planar Shepherd 9)! If you take Shavarath you can wildshape into basically any solar, devil or demon (as they're all native to that plane).</p><p></p><p>But it gets worse! You also get a bubble (40' radius) that has qualities of the Plane you choose (in effect the radius around you functions as though beings were on that plane). So choose Dal Quor (the plane of Dreams) and you have a permanent 40' Time Stop (1 round outside the bubble = 10 rounds inside the bubble). Xoriat is even worse, since I think its 1 round outside is 1 MINUTE inside the bubble. Mabar I think forces everything in that radius to make will saves or basically die and lose all coherant form and thought). </p><p></p><p>Planar Shepherd is, in effect, the most broken PrC ever. It takes arguably the most powerful class in the game and gives it super-powers on top of that for no cost.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3408246, member: 40455"] Planar Shepherd isn't just over the edge, it's so far past the edge that you have to use binoculars to see it. You can get in as a straight Druid and it offers full casting progression (I think, maybe 9/10) but here's the kicker: You pick a plane that you're tied to and you can Wildshape into outsiders from that plane at 9th level of the class and get the ability to use [b]all of their extraordinary, supernatural and spell-like abilities[/b]. So pick Fernia (Plane of Fire) and you can wildshape into an Efrit (Efreet? what's the singular of Efreeti?) and grant Wishes to people (depending on interpretation of the rules it may not work on yourself, but you can always give it to others). At 14th level (Druid 5/Planar Shepherd 9)! If you take Shavarath you can wildshape into basically any solar, devil or demon (as they're all native to that plane). But it gets worse! You also get a bubble (40' radius) that has qualities of the Plane you choose (in effect the radius around you functions as though beings were on that plane). So choose Dal Quor (the plane of Dreams) and you have a permanent 40' Time Stop (1 round outside the bubble = 10 rounds inside the bubble). Xoriat is even worse, since I think its 1 round outside is 1 MINUTE inside the bubble. Mabar I think forces everything in that radius to make will saves or basically die and lose all coherant form and thought). Planar Shepherd is, in effect, the most broken PrC ever. It takes arguably the most powerful class in the game and gives it super-powers on top of that for no cost. [/QUOTE]
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PrCs - which ones are (a bit) over the edge?
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