Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
PrCs - which ones are (a bit) over the edge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dark Dragon" data-source="post: 3417861" data-attributes="member: 1115"><p>Very true. But I have to say that the PHB II is not in use IMC. So no way to boost the fighter with some PHB II feats. And I regard WotC's strategy to enhance the fighter with the PHB II a bit poor, to be honest. The reason why I stayed within PHB and DMG is that both classes, fighter and EK, are described in PHB and DMG, respectively. Arcane Strike is the only exception to point out that there is either something wrong with AS or EK or the fighter...</p><p></p><p></p><p></p><p>Again, I have to agree. And it shows that the EK is a more flexible, if not to say more powerful class than the fighter. Keep in mind, I just used the core rules.</p><p></p><p></p><p></p><p>If you use a 32 point-buy and build a fighter other than a brute half-orc with Str 20 (Str 30 at level 16, including an item +6) and maxed out Con (and low Int, Wis and Cha), then you'll end up with Str 20, maybe 22 in level 16, plus any magic boni.</p><p>I tried to built a more versatile fighter, not the cliché-type (see above). Granted, the half-orc thug will dishout more damage than my fighter. But I don't think that it is very funny to play the thug...</p><p>As I stayed within the PHB for selecting the feats, whirlwind attack seemed quite ok for me. Another option could be the TWF tree, which I didn't try out. Admittedly, I didn't check if both classes (EK and fighter) got the same point-buy method, but it looked ok.</p><p></p><p></p><p></p><p>Nice job! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>The buffs on the pure fighter can be also dispelled, so there's no real difference here. The main point is that the fighter NEEDS OTHER guys to buff him. The EK does not. A simple haste spell will suffice to outclass the fighter. Enlarge person will grant the EK a big advantage in combat. True Strike is an other nice buff, as is shield for defense. Both spells are personal...</p><p>Quickened true strike + charge + maximum PA + AS will deal, according to my EK build, 26 (PA 13, two-handed sword) + 2d6+8 (avg. 15) +7d4 (avg. 17) = 58 damage with an attack bonus of +27+20-13+2 = +36. On a crit (easy to confirm), we get 99 damage against a single target. That needs either a level 5 and a level 7 spell, or, given time, a level 1 and a level 7 spell.</p><p>The fighter could try a PA 13 and comes down to 2d6+17+26 = 50 damage, the attack bonus is an awesome +28-13+2 (charge) = +17...</p><p></p><p>If I compare a fighter and an EK in combat, doing the same combat manoevers (charge or full melee attack), I get the impression that the EK fares better PLUS he could cast nice defensive and/or offensive spells if he wants to stay away from powerful foes.</p><p></p><p>It makes also clear that the fighter needs backup from spellcasters to shine in combat. There's nothing wrong in that since the party is a team and should work like a team, IMHO. But it makes also clear that the EK could turn into a combat monster without backup, making him good in solo fights. Give him time to prepare, and even his lower hp will not be a big issue (use e.g. stoneskin, shield, displacement, bear's endurance).</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 3417861, member: 1115"] Very true. But I have to say that the PHB II is not in use IMC. So no way to boost the fighter with some PHB II feats. And I regard WotC's strategy to enhance the fighter with the PHB II a bit poor, to be honest. The reason why I stayed within PHB and DMG is that both classes, fighter and EK, are described in PHB and DMG, respectively. Arcane Strike is the only exception to point out that there is either something wrong with AS or EK or the fighter... Again, I have to agree. And it shows that the EK is a more flexible, if not to say more powerful class than the fighter. Keep in mind, I just used the core rules. If you use a 32 point-buy and build a fighter other than a brute half-orc with Str 20 (Str 30 at level 16, including an item +6) and maxed out Con (and low Int, Wis and Cha), then you'll end up with Str 20, maybe 22 in level 16, plus any magic boni. I tried to built a more versatile fighter, not the cliché-type (see above). Granted, the half-orc thug will dishout more damage than my fighter. But I don't think that it is very funny to play the thug... As I stayed within the PHB for selecting the feats, whirlwind attack seemed quite ok for me. Another option could be the TWF tree, which I didn't try out. Admittedly, I didn't check if both classes (EK and fighter) got the same point-buy method, but it looked ok. Nice job! :) The buffs on the pure fighter can be also dispelled, so there's no real difference here. The main point is that the fighter NEEDS OTHER guys to buff him. The EK does not. A simple haste spell will suffice to outclass the fighter. Enlarge person will grant the EK a big advantage in combat. True Strike is an other nice buff, as is shield for defense. Both spells are personal... Quickened true strike + charge + maximum PA + AS will deal, according to my EK build, 26 (PA 13, two-handed sword) + 2d6+8 (avg. 15) +7d4 (avg. 17) = 58 damage with an attack bonus of +27+20-13+2 = +36. On a crit (easy to confirm), we get 99 damage against a single target. That needs either a level 5 and a level 7 spell, or, given time, a level 1 and a level 7 spell. The fighter could try a PA 13 and comes down to 2d6+17+26 = 50 damage, the attack bonus is an awesome +28-13+2 (charge) = +17... If I compare a fighter and an EK in combat, doing the same combat manoevers (charge or full melee attack), I get the impression that the EK fares better PLUS he could cast nice defensive and/or offensive spells if he wants to stay away from powerful foes. It makes also clear that the fighter needs backup from spellcasters to shine in combat. There's nothing wrong in that since the party is a team and should work like a team, IMHO. But it makes also clear that the EK could turn into a combat monster without backup, making him good in solo fights. Give him time to prepare, and even his lower hp will not be a big issue (use e.g. stoneskin, shield, displacement, bear's endurance). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PrCs - which ones are (a bit) over the edge?
Top