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General Tabletop Discussion
*Pathfinder & Starfinder
Pre-3e mechanics vs d20 system mechanics
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<blockquote data-quote="Tony Vargas" data-source="post: 7446620" data-attributes="member: 996"><p>An obvious, 'low-hanging-fruit,' sort of improvement.</p><p></p><p> Yes, if each dice mechanic delivers a flat uniform distribution with some % chance of success, there's no reason not to consolidate on just one such mechanic. Yes, needless complexity is needlessly complex! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Meh, 'style' has been overblown in the community for years now: dice mechanics are just mechanics, they do what they do in a way that's entirely subject to mathematical analysis - whether you're rolling 10 or less on d20, trying to hit a DC of 11 on an unmodified d20, trying to roll even on a d6, 6+ on a d10, or flipping a coin, it's all 50/50. Now if you roll d20 vs a DC for some stuff, and 2d10 or 3d6 for others, there's a difference...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7446620, member: 996"] An obvious, 'low-hanging-fruit,' sort of improvement. Yes, if each dice mechanic delivers a flat uniform distribution with some % chance of success, there's no reason not to consolidate on just one such mechanic. Yes, needless complexity is needlessly complex! ;) Meh, 'style' has been overblown in the community for years now: dice mechanics are just mechanics, they do what they do in a way that's entirely subject to mathematical analysis - whether you're rolling 10 or less on d20, trying to hit a DC of 11 on an unmodified d20, trying to roll even on a d6, 6+ on a d10, or flipping a coin, it's all 50/50. Now if you roll d20 vs a DC for some stuff, and 2d10 or 3d6 for others, there's a difference... [/QUOTE]
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Pre-3e mechanics vs d20 system mechanics
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