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General Tabletop Discussion
*Pathfinder & Starfinder
Pre-3e mechanics vs d20 system mechanics
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<blockquote data-quote="WheresMyD20" data-source="post: 7455920" data-attributes="member: 60772"><p>Attack rolls in OD&D have very few modifiers and very small modifiers compared to d20. There's no base attack bonus and no strength modifiers. Plus, you can write down the target numbers for the eight armor classes your character sheet. As a player, you don't need to consult the table. The DM tells you the armor class you're trying to hit and you look on your character sheet and try to roll the number listed. You might get to add a +1 to a +3 to your roll if you have a magic weapon, but that's about it.</p><p></p><p>If you convert OD&D attack rolls to ascending armor class, then you have to add a modifier to your roll instead of looking at a list of eight numbers on your character sheet. Some players find that easier, some won't. YMMV</p><p></p><p>Saving throws are even easier since there are usually no modifiers and no math involved. You just write down the five target numbers on your character sheet. The DM tells you the category to save against and you just try to roll that number or better on a d20.</p><p></p><p>At any rate, the point still stands that there are really only two(-ish) core mechanics in OD&D: one for attacks, saving throws, and turn undead (using 2d6 instead of 1d20); and one for everything else.</p><p></p><p></p><p>Yet there are still people who play OD&D using the original three booklets and nothing else. There's even an entire forum dedicated to it. The fact that supplements and new editions exist doesn't affect one's ability to play the game as it was originally published.</p><p></p><p>And supplements and new editions don't change the core mechanics of the game as it was originally published.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 7455920, member: 60772"] Attack rolls in OD&D have very few modifiers and very small modifiers compared to d20. There's no base attack bonus and no strength modifiers. Plus, you can write down the target numbers for the eight armor classes your character sheet. As a player, you don't need to consult the table. The DM tells you the armor class you're trying to hit and you look on your character sheet and try to roll the number listed. You might get to add a +1 to a +3 to your roll if you have a magic weapon, but that's about it. If you convert OD&D attack rolls to ascending armor class, then you have to add a modifier to your roll instead of looking at a list of eight numbers on your character sheet. Some players find that easier, some won't. YMMV Saving throws are even easier since there are usually no modifiers and no math involved. You just write down the five target numbers on your character sheet. The DM tells you the category to save against and you just try to roll that number or better on a d20. At any rate, the point still stands that there are really only two(-ish) core mechanics in OD&D: one for attacks, saving throws, and turn undead (using 2d6 instead of 1d20); and one for everything else. Yet there are still people who play OD&D using the original three booklets and nothing else. There's even an entire forum dedicated to it. The fact that supplements and new editions exist doesn't affect one's ability to play the game as it was originally published. And supplements and new editions don't change the core mechanics of the game as it was originally published. [/QUOTE]
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