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*Pathfinder & Starfinder
Pre-3e mechanics vs d20 system mechanics
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<blockquote data-quote="Tony Vargas" data-source="post: 7455973" data-attributes="member: 996"><p>It was originally published as a wargame, but is now recognized as the first RPG. It was rapidly expanded and those expansions generally included (and expanded upon!) in all subsequent eds, so I don't think 'as originally published' means as much as you're making it out to. </p><p>Do you really think simplicity is what EGG was going for when he wrote it, for instance? </p><p> And d20 has only the one resolution mechanic. Yes, pre-3e D&D was a complicated mess, especially when there were three versions of it being published simultaneously - you can't get much messier than that. d20 is not remotely 'simple,' either. </p><p></p><p>The things that are called out when someone tries to call some past edition of D&D 'simple' rarely are. They may be comfortable and familiar, and thus feel simple...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7455973, member: 996"] It was originally published as a wargame, but is now recognized as the first RPG. It was rapidly expanded and those expansions generally included (and expanded upon!) in all subsequent eds, so I don't think 'as originally published' means as much as you're making it out to. Do you really think simplicity is what EGG was going for when he wrote it, for instance? And d20 has only the one resolution mechanic. Yes, pre-3e D&D was a complicated mess, especially when there were three versions of it being published simultaneously - you can't get much messier than that. d20 is not remotely 'simple,' either. The things that are called out when someone tries to call some past edition of D&D 'simple' rarely are. They may be comfortable and familiar, and thus feel simple... [/QUOTE]
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