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Pre-3e mechanics vs d20 system mechanics
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<blockquote data-quote="WheresMyD20" data-source="post: 7456004" data-attributes="member: 60772"><p>It means exactly that: "as originally published." The scope was set very clearly.</p><p></p><p></p><p></p><p>Going by what I've read on the subject, I think he was trying to get a brand new idea down on paper. His Greyhawk and Arneson's Blackmoor used different rules. I think he was trying to distill the essence of the two rulesets into a single framework that could be used by someone to create their own campaign for an entirely new category of game.</p><p></p><p>Given the difficulty of the task, I think that getting the idea across in a hundred or so half-sized pages is quite the accomplishment. It's not perfect, but it is impressive.</p><p></p><p>I think that the concept and rules of the game could have been described more clearly than they were in the original D&D set. When you get right down to it, though, the concept and rules are actually quite simple, just difficult to explain when you're the first one to do it and there's no example to fall back on.</p><p></p><p></p><p></p><p>And I think that people tend to vastly overestimate the complexity. Much of it is nothing more than suggestions and optional rules.</p><p></p><p>3e adopted a "strict kreigsspeil" approach to rules that was different from the previous "free kreigsspeil" paradigm. Neither is wrong, but they are different. Using a "strict kreigsspeil" lens to view OD&D causes a distorted view of what was intended by the original author.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 7456004, member: 60772"] It means exactly that: "as originally published." The scope was set very clearly. Going by what I've read on the subject, I think he was trying to get a brand new idea down on paper. His Greyhawk and Arneson's Blackmoor used different rules. I think he was trying to distill the essence of the two rulesets into a single framework that could be used by someone to create their own campaign for an entirely new category of game. Given the difficulty of the task, I think that getting the idea across in a hundred or so half-sized pages is quite the accomplishment. It's not perfect, but it is impressive. I think that the concept and rules of the game could have been described more clearly than they were in the original D&D set. When you get right down to it, though, the concept and rules are actually quite simple, just difficult to explain when you're the first one to do it and there's no example to fall back on. And I think that people tend to vastly overestimate the complexity. Much of it is nothing more than suggestions and optional rules. 3e adopted a "strict kreigsspeil" approach to rules that was different from the previous "free kreigsspeil" paradigm. Neither is wrong, but they are different. Using a "strict kreigsspeil" lens to view OD&D causes a distorted view of what was intended by the original author. [/QUOTE]
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Pre-3e mechanics vs d20 system mechanics
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