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Pre-3e mechanics vs d20 system mechanics
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<blockquote data-quote="Tony Vargas" data-source="post: 7456123" data-attributes="member: 996"><p>I get it, for almost a whole year of TSRs quarter-century custodianship of the game, it only had twice the core resolution mechanics of d20. </p><p></p><p>It's a mildly interest perspective, but not in the least compelling as any kind of a come-back to the fact that d20 consolidation greatly reduced the complexity of the game - both that d20 remained very complex.</p><p></p><p> The PH came out in '78, all those classes had already been out in the first 5 supplements. 1e was a complete, nightmarishly complex system with the release of the DMG in '79.</p><p> They're in the core rulebooks. </p><p>And there's no 'seems' about it. If you're pointing out that DMs routinely jitisoned, ignored, and changed the rules, you'll get no disagreement. They did, and that reduced complexity, some.</p><p></p><p> There's a lot of problems with that, one of the more amusing ones is that, while the Prussians would have had no trouble finding experienced officers with extensive experience of the warfare of the day, DMs invariably have 0 experience casting fireball or fighting dragons.</p><p></p><p>But, it does work to mask the players experience of all that complexity, and can save an execrable game from it's own mechanics - plus any criticism of the game can be blame-shifted to the DM.</p><p>So it is a staple. </p><p></p><p>It's also totally how I run 5e.</p><p></p><p>But, it in no way means the needlessly complicated mechanics are simple.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7456123, member: 996"] I get it, for almost a whole year of TSRs quarter-century custodianship of the game, it only had twice the core resolution mechanics of d20. It's a mildly interest perspective, but not in the least compelling as any kind of a come-back to the fact that d20 consolidation greatly reduced the complexity of the game - both that d20 remained very complex. The PH came out in '78, all those classes had already been out in the first 5 supplements. 1e was a complete, nightmarishly complex system with the release of the DMG in '79. They're in the core rulebooks. And there's no 'seems' about it. If you're pointing out that DMs routinely jitisoned, ignored, and changed the rules, you'll get no disagreement. They did, and that reduced complexity, some. There's a lot of problems with that, one of the more amusing ones is that, while the Prussians would have had no trouble finding experienced officers with extensive experience of the warfare of the day, DMs invariably have 0 experience casting fireball or fighting dragons. But, it does work to mask the players experience of all that complexity, and can save an execrable game from it's own mechanics - plus any criticism of the game can be blame-shifted to the DM. So it is a staple. It's also totally how I run 5e. But, it in no way means the needlessly complicated mechanics are simple. [/QUOTE]
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