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[Pre-4E] "The Shadow of Set" [Roster Set]
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<blockquote data-quote="Rolzup" data-source="post: 3718103" data-attributes="member: 10105"><p>Had some more time to think about this, beyond the knee-jerk "gotta post, FAST" reaction that really doesn't do much justice to anyone involved. Really need to take more time with this stuff, I do.</p><p></p><p>So. Let me do this again, and try to come up with something a little less crude....</p><p></p><p>(For the record, I was thinking Gnome originally, but I'm keeping 4E in mind and there've been persistent rumors that Gnomes are going the way of the dodo. At least in the short term. Halfling works well enough, though, assuming that it's not entirely out of place in this particular setting.)</p><p></p><p></p><p><strong>G'Sharn Siroc</strong></p><p><strong>Lawful Neutral Halfling Druid</strong></p><p></p><p><strong>History:</strong></p><p>G'Sharn is a wanderer, an outcast from his nomadic tribe for reasons that he flatly refuses to discuss. He's spent the last few years acting as a guide for various caravans, and knows the desert like the back of his own hand. Or so he maintains....</p><p></p><p>He's made it his business to deal with, in a generally fatal manner, any bandits, marauders, or evil-doers that he should happen across. He has no compunction about killing such creatures in their sleep, and leaving their corpses for the vultures.</p><p></p><p>He's been in Majoor for nearly a month now, although he's not at all sure why this is. The city makes him uncomfortable; the noise gives him a headache, the smell makes him nauseous, and the less said about the sights, the better.</p><p></p><p>But something is keeping him here. And G'Sharn knows better than to betray his own instincts.</p><p></p><p><strong>Appearance:</strong></p><p>G'sharn generally keeps himself wrapped in a tattered brown burnoose, with only his eyes visible. His voice is a harsh rasp, oddly deep for such a small figure, but he speaks only rarely in most company.</p><p></p><p><strong>Primary Weapon:</strong> Scimitar</p><p></p><p><strong>Armor:</strong> Leather</p><p></p><p><strong>Animal Companion: </strong> None, actually. I'd forgotten that the PHBII Wild Shape variant also replaces the animal companion. Shame that. It brings up a question, though...how does this interact with the Druidic Avenger variant, which *also* replaces the companion? I have to admit, the idea of shapeshifting into a raging bobcat has a certain appeal.</p><p></p><p><strong>Feat: </strong> Improved Initiative.</p><p></p><p><strong>Advancement: </strong></p><p>G'Sharn is a very "claws-on" sort of fighter, and his feats and spell selection will largely be concentrated on making him effective in melee. Depending on the situation with Druidic Avenger, I'm thinking of taking a level or three of Barbarian at some point.</p></blockquote><p></p>
[QUOTE="Rolzup, post: 3718103, member: 10105"] Had some more time to think about this, beyond the knee-jerk "gotta post, FAST" reaction that really doesn't do much justice to anyone involved. Really need to take more time with this stuff, I do. So. Let me do this again, and try to come up with something a little less crude.... (For the record, I was thinking Gnome originally, but I'm keeping 4E in mind and there've been persistent rumors that Gnomes are going the way of the dodo. At least in the short term. Halfling works well enough, though, assuming that it's not entirely out of place in this particular setting.) [B]G'Sharn Siroc[/B] [B]Lawful Neutral Halfling Druid[/B] [B]History:[/B] G'Sharn is a wanderer, an outcast from his nomadic tribe for reasons that he flatly refuses to discuss. He's spent the last few years acting as a guide for various caravans, and knows the desert like the back of his own hand. Or so he maintains.... He's made it his business to deal with, in a generally fatal manner, any bandits, marauders, or evil-doers that he should happen across. He has no compunction about killing such creatures in their sleep, and leaving their corpses for the vultures. He's been in Majoor for nearly a month now, although he's not at all sure why this is. The city makes him uncomfortable; the noise gives him a headache, the smell makes him nauseous, and the less said about the sights, the better. But something is keeping him here. And G'Sharn knows better than to betray his own instincts. [B]Appearance:[/B] G'sharn generally keeps himself wrapped in a tattered brown burnoose, with only his eyes visible. His voice is a harsh rasp, oddly deep for such a small figure, but he speaks only rarely in most company. [B]Primary Weapon:[/B] Scimitar [B]Armor:[/B] Leather [B]Animal Companion: [/B] None, actually. I'd forgotten that the PHBII Wild Shape variant also replaces the animal companion. Shame that. It brings up a question, though...how does this interact with the Druidic Avenger variant, which *also* replaces the companion? I have to admit, the idea of shapeshifting into a raging bobcat has a certain appeal. [B]Feat: [/B] Improved Initiative. [B]Advancement: [/B] G'Sharn is a very "claws-on" sort of fighter, and his feats and spell selection will largely be concentrated on making him effective in melee. Depending on the situation with Druidic Avenger, I'm thinking of taking a level or three of Barbarian at some point. [/QUOTE]
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