Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Pre Beta RPM release
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nickT" data-source="post: 153933" data-attributes="member: 4205"><p><strong>Battlemap reveal tiles vs Layers</strong></p><p></p><p>I call them layers since that is the way Paintshop pro refers to them and that is the program I was using at the time. Revealing tiles would work equally well, with the proviso that you could reveal more than a single tile with minimal keystrokes, I don't fancy 'revealing' a 200' by 200' room consisting of 400 individual tiles!!</p><p></p><p>I have done some work looking at the combat system honest!</p><p></p><p>I was just trying to set up my PCs for next Fridays session.</p><p></p><p>Combat</p><p></p><p>I sometimes seemed to reach the end of a round without getting the 'End of Round' notifier, I will give more information when I have worked out how I managed it. The result was that I would be stuck on the highest initiative combatant until I manually clicked on the new round button.</p><p></p><p>It would be useful to have some kind of warning if you are attempting to attack an opponent who is already downed, in a frenzy of 'repeat' button pressing I found I was beating the living daylights out of a corpse!</p><p></p><p>Dying creatures do not appear to be losing the requisite 1 hit point per round until stabilised,</p><p></p><p>There will be more to follow I am sure, since I am still trying all the permutations I can think of in the combat</p><p></p><p>NickT</p></blockquote><p></p>
[QUOTE="nickT, post: 153933, member: 4205"] [b]Battlemap reveal tiles vs Layers[/b] I call them layers since that is the way Paintshop pro refers to them and that is the program I was using at the time. Revealing tiles would work equally well, with the proviso that you could reveal more than a single tile with minimal keystrokes, I don't fancy 'revealing' a 200' by 200' room consisting of 400 individual tiles!! I have done some work looking at the combat system honest! I was just trying to set up my PCs for next Fridays session. Combat I sometimes seemed to reach the end of a round without getting the 'End of Round' notifier, I will give more information when I have worked out how I managed it. The result was that I would be stuck on the highest initiative combatant until I manually clicked on the new round button. It would be useful to have some kind of warning if you are attempting to attack an opponent who is already downed, in a frenzy of 'repeat' button pressing I found I was beating the living daylights out of a corpse! Dying creatures do not appear to be losing the requisite 1 hit point per round until stabilised, There will be more to follow I am sure, since I am still trying all the permutations I can think of in the combat NickT [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Pre Beta RPM release
Top